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  #951  
Old 09-01-2012, 11:17 AM
daileylady daileylady is offline
Junior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Aug 2012
Posts: 17
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Quote:
Originally Posted by SurrealReality View Post
I just couldn't take it anymore.... I tore down my fully upgraded Asian house because I hated looking at the two males with their ugly hats. I built another one.... turned out brown. Hated it. Tore it down. Built another one, turned out an awesome magenta, but.... my first villager was another male (with the same ugly hat options of course). Tore it down. Built another one, turned out green. Not sure about that shade... don't really like it and it doesn't look right with the house it's closest to, but my first villager was a girl so I decided to give it a go. Just upgraded.... second villager is a girl too. But I still don't like that green so I'm seriously thinking of tearing it down again.....

Just noticed a really annoying bug.... I had 2 mushroom grog in my bag. I used one on a villager. Checked my bag again... no mushroom grog. Checked the villager.... she only gained the 100 xp she would've after 1 grog. Tried it again to make sure I wasn't mistaken.... same thing happened. The villager took both of them again Has anyone else experienced this?
that sucks about your Asian house. mine turned out red which I think is a great color for it and two of its residents are girls so im happy with that.

I had that glitch happen to me with birthday cakes. I had one sitting in my bag waiting on an upgrade and made another one to use on a villager but both disappeared when I used it.
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  #952  
Old 09-01-2012, 02:06 PM
BucRob BucRob is offline
Member
iPad 2, iOS 5.x
 
Join Date: Aug 2012
Posts: 39
Default Level Cap

Question to all of the people that our leveled out. Are you saving your flooz or are you buying the special houses with it? With the dungeon game flooz are more easily to get now. I have heard if you have more then one of the same kind of special house, it has the same villagers, they looked the same. So I can’t see a reason to buy more then one of them. Hopefully the new update will be out soon because this game is getting a little boring now since there are no more new things to get or do.
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  #953  
Old 09-01-2012, 10:13 PM
moleki moleki is offline
Senior Member
 
Join Date: May 2009
Posts: 442
Default Bug: Using an item

I fixed this issue, it will be in the next update. If you don't want to loose all your birthday cakes, make sure you only have one when using it.
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  #954  
Old 09-02-2012, 12:25 AM
SurrealReality SurrealReality is offline
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Join Date: Aug 2012
Location: Orlando, Fl
Posts: 68
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Quote:
Originally Posted by phrenik View Post
I just spent a good while trying to clean up my street, and space things out, add some brushes etc. I noticed quite a few issues when scrolling quickly through the shop, it would just accidentally auto purchase items, I lost 40 flooz and about 100k to mis clicked items when scrolling. Sucks because it took forever saving. It would be nice to have extra, "do you really want to buy this" prompts, even on non flooz items. It was a windmill of all things! Maybe if it was the horse or something x.x ( was saving for whenever they put the increase craft speed upgrade, as well as more land)' I know it prompts for flooz items but after noticing how long and non move friendly this game is when rearranging a lot of units, I guess I was just frustrated and didn't correctly press no, when it hit the windmill. Would be cool to have an additional separate window you can go to, so that rearranging your whole street is less of a chore. Kind of like a further/wider zoom or something. Especially if more stuff is planned for after 19 .

Edit. Wanted also to add, it would be cool if you could buy transition pieces to spiff up how your streets look.

Such as the sand ----> sand+stone--->market floor, or stone ----> paved streets.
The windmill can be useful (gives a boost to a large surrounding area) and it's cute (I think), but there's definitely better stuff to spend flooz on (especially when you were saving up for something else... sorry that happened to ya). I wanted to rebuild my small house (for at least the 10th time as I'm never quite satisfied with it... maybe I'm hoping for a color/villager that just doesn't come with that house) and I accidentally placed an Asian house instead. Tried it again and accidentally placed a fort house. So yeah, It would be nice to have a confirmation....

A few kinds of flooring kinda sorta have a transition built in (green stone and stone floor), but it would be nice to have something like that for everything else too...

Quote:
Originally Posted by ExitaR View Post
Yup! It happens on mushroom grog and birthday cakes. I just make sure I have just 1 on my bag when I use those.
Ahhh.... thanks for letting me know that it happens with bday cakes as well
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  #955  
Old 09-02-2012, 04:20 AM
JayDee1964 JayDee1964 is offline
Junior Member
iPod Touch (1st Gen)
 
Join Date: Aug 2012
Location: Australia
Posts: 26
Default Number of guests per hotel?

I tried a search but nothing on the maximum number of guests a hotel can have, when you go to invite it,shows the entire friend list so looks like they can all be invited?
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  #956  
Old 09-02-2012, 04:30 AM
Tannorexic Tannorexic is offline
Senior Member
iPad mini, iOS 6.x
 
Join Date: Dec 2011
Posts: 513
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I haven't played this in ages..but I gave it an open today when I was stuck for hours with no wifi, and I spruced up my town a little with sexy floors and stuff.
And I just wanted to say, I despise the angled stone randomly cutting off to sand or wood or whatever.
So I agree with the person able who mentioned "transition" tiles.

Last edited by Tannorexic; 09-02-2012 at 04:51 AM..
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  #957  
Old 09-02-2012, 07:46 AM
Con Con is offline
Member
iPhone 4S, iOS 5.x
 
Join Date: May 2012
Posts: 77
Default

Quote:
Originally Posted by JayDee1964 View Post
I tried a search but nothing on the maximum number of guests a hotel can have, when you go to invite it,shows the entire friend list so looks like they can all be invited?
Your hotel can only hold up to 1-5 guests depending on its level of upgrade. You can send requests to everyone but their guests will be rejected if there's no space.
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  #958  
Old 09-02-2012, 01:20 PM
ConceptNormal ConceptNormal is offline
Junior Member
iPhone 4, iOS 5.x
 
Join Date: Jul 2012
Location: Boston
Posts: 12
Default

Hey everyone (who's still reading in this forum and Playin) send me an add in Game Center so we can help eachother out. I don't have enough friends in this and the grind for resources is tedious sometimes. Thanks! My Game Center is ScoobyNoobyDoo
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  #959  
Old 09-02-2012, 09:55 PM
JayDee1964 JayDee1964 is offline
Junior Member
iPod Touch (1st Gen)
 
Join Date: Aug 2012
Location: Australia
Posts: 26
Default

Quote:
Originally Posted by ConceptNormal View Post
Hey everyone (who's still reading in this forum and Playin) send me an add in Game Center so we can help eachother out. I don't have enough friends in this and the grind for resources is tedious sometimes. Thanks! My Game Center is ScoobyNoobyDoo
Sent invitation,gc name is EGD...just so you know it is me lol

Con, thanks for helpful reply!
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  #960  
Old 09-02-2012, 09:58 PM
Cirnol Cirnol is offline
Senior Member
iPod Touch (4th Gen), iOS 5.x
 
Join Date: Aug 2012
Posts: 127
Default

These ads are getting to me. I opened the app today to collect my things and play the minigames. I clicked on the workshop to collect my item but suddenly an ad came up for Talking Ginger and it acted as though I clicked the ad. I quickly got back to the app but everything froze and crashed. I came back and all my minigames were unplayable again. Thats another thing. If you dont play them when they are ready and you leave the street, they go back to being unplayable. Please fix this and move the ads to its own square at the end of the shop. Grrr

Also, Ive already lost 5 flooz to crashes. I help a friend, get flooz come back and open the shop. bang crash and I lost the flooz I just earned but it still says I helped the friend. Sigh
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