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"Farm Attack" on Kickstarter!

06-28-2012, 04:45 AM
#1
Joined: Jun 2012
Posts: 8
"Farm Attack" on Kickstarter!

Hi, we are a little group of indipendent game developers at our firs experience!

A bit of time ago with a group of friends we started what at the time was only a dream: realize our game. Now itís becoming a reality and we would be happy to be reviewed in your blog, hoping to get some feedback for our crowdfunding campaign on kickstarter!
Here is the link to our project: http://www.kickstarter.com/projects/...or-ios-mac-osx

On the page you can also see a funny presentation video for the project!
Short description:
An action game with a touch of RPG. Play the role of Geremia (the farmer) and defend the family farm from a horde of hungry unusual insects.Protect your sweetcorns with your DDT dispenser, to help you in the mission place on the field the traps you can buy in the family shop where Charlotte (the farmer's wife) sells them, sometimes she also will appear to give you some special weapons. 50 levels, 5 Bosses, more than 30 different animals, special weapons, bonus, survival mode, and much much more.

We hope to realize more games, and we are trying to do our best with this one, but itís an hard work and i think you know it.

We really appreciate all the hard work and time that our team spent for this great project that make this dream come true!
Thank you for giving us a bit 'of your time, we'll be happy to answer and discuss all about this game!
06-28-2012, 09:16 AM
#2
Joined: Jun 2012
Posts: 8
This is screenshots





06-28-2012, 09:18 AM
#3
Joined: Mar 2012
Location: Indiana
Posts: 652
Looks neat. I may have to try it out.
06-28-2012, 09:22 AM
#4
Joined: Jun 2012
Posts: 8
Quote:
Originally Posted by Jacob007 View Post
Looks neat. I may have to try it out.
Thanks
06-28-2012, 09:26 AM
#5
Joined: Mar 2012
Location: Indiana
Posts: 652
No prob! Sounds awesome with survival, 30 kinds of animals, 50 levels, and bosses! That sounds like a lot of replayability!!
Im definetly trying this out!!
06-28-2012, 09:38 AM
#6
Joined: Jun 2012
Posts: 8
Quote:
Originally Posted by Jacob007 View Post
No prob! Sounds awesome with survival, 30 kinds of animals, 50 levels, and bosses! That sounds like a lot of replayability!!
Im definetly trying this out!!
Certainly we want to make a deep play is not a simple little game.
Now we found money on Kickstarter. You can look if you want.
Kickstarter are really important for us now. We are developing this game for two years and now we have run out of money
This is a dream and we want to finish the game and finish it well.
If we all lend a hand, we can do it. All together!
06-29-2012, 04:20 AM
#7
Joined: Jun 2012
Posts: 8
Boss: King Caterpillar!

06-29-2012, 12:00 PM
#8
Joined: Oct 2010
Location: Earth
Posts: 374
kind of like plants vs. zombies gone wild? look forward to checking it out! good luck on kickstarter!

Check out our upcoming game's TA thread, Monster Island
06-29-2012, 12:53 PM
#9
Joined: Jun 2012
Posts: 8
Quote:
Originally Posted by ZigZaGame View Post
kind of like plants vs. zombies gone wild? look forward to checking it out! good luck on kickstarter!
Ahahahahah, no this is Action game with small RPG elements.
Thanks
06-30-2012, 02:07 AM
#10
Joined: Jun 2012
Posts: 8
Farm Attack? What is this?

The game was created by accident and based on a simple idea to begin with: there was a farm and its farmer who needed to defend his corn plantation with all his might, but then we acknowledge that we could give the scenario more depth, so to the action we added variety and strategic elements like being able to buy from the "Family shop" traps and power-ups which can be placed on the fields at the start of every level. In order to be able to buy such "infernal contraptions" Geremia will need to collect grains of corn throughout the levels, which will then allow him to pay for his purchases at the ship run by Charlotte (His psychopath wife). Furthermore, we have added to "Farm Attack" some power-ups which Charlotte, from time to time, without warning, will launch on the "battlefield" from the house's chimney. By collecting these packages, Geremia will obtain power-ups which will make him surprisingly become an assault soldier, a clown with a useless weapon, a man from space with a freezing laser and so on ( we don't want to spoil the surprise).



We have managed to give the game depth ( an we are still trying to improve this) with an entity management RPG style: each insect, character and corn cob have their value which are not revealed to the player, but which nevertheless are in the game structure. The corn which needs to be defended can be classified in three stages (Healthy, wounded, dying) and according to which insect attacks, it will take different types of damage. This concept also applies to the insects, which have different characteristics and abilities: flying insects will be able to overcome obstacles by flying (such as: the electric wire fencing, the bottomless well and so on). Furthermore each insect has different resistance levels to Geremia's attacks. There are flying insects like the butterfly, the dragonfly, others which crawl underground and then suddenly emerge, others which chase the corn, attack the farmer or break his dispenser, without which he is defenseless until his wife doesn't appear in the chimney to give him a shiny new weapon to combat the the ravenous horde!


The playing field does not scroll (it is a fixed screen) but it undergoes changes during game play according to the weather and season. This is a rough picture of the work we are doing, even though there are many other aspects we could talk about, such as the mini-games which can be found between levels, the survival mode, the animals, the achievements and the challenges.
In brief, we are trying to develop a game for mobile devices which will entertain and be straightforward, but also durable and demanding and not just another soulless "distraction".