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  #1011  
Old 07-03-2012, 04:38 PM
JBRUU JBRUU is offline
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Originally Posted by backtothis View Post
Hope you're talking about the review.
I was, my friend.
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  #1012  
Old 07-03-2012, 04:40 PM
heringer heringer is offline
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Pretty ridiculous that they compare the game to Epic Citadel. Also, complaints about controls? Well, ok then.
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  #1013  
Old 07-03-2012, 04:41 PM
Fireball926 Fireball926 is online now
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Originally Posted by heringer View Post
Pretty ridiculous that they compare the game to Epic Citadel. Also, complaints about controls? Well, ok then.
Yeah I know.. These controls felt so natural to me. I adapted to them way easier then any other mobile shooter.
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  #1014  
Old 07-03-2012, 04:42 PM
Rip73 Rip73 is offline
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Originally Posted by gfxdaddy View Post
Sorry but I agree with RunnyGnome. This is more of an action game than a Zombie game, and taken as such it's okay. But a mobile game doesn't need to be capable of competing with a console game to exude certain characteristics that make a good horror game. Take Dead Space iOS for example—critically acclaimed on even hardcore gaming websites and one of the best iOS games produced to this day. Dead Space is chock full of atmosphere and suspense, a real sense of dread that permeates the entire game. Let me put it this way: in Dead Trigger you can't wait to turn the corner and see what's waiting for you. In Dead Space you're scared to turn the corner for fear of what might await you. That's the difference, and it's down to good level-design and good writing—two things DT lacks. But as I had said before, Madfinger is obviously capable of great things so I hope they are able to hire some help in those areas. I do agree that you cannot compare an indie dev to a huge studio like EA though.

Also, what's the definition of 'console'? Mobiles today are more capable than the original PS1 and PS2, and one of the best zombie games of its time was the original Resident Evil on PS1.
I'm gonna have to go with you on the Dead Space thing.
That certainly is a masterpiece game from Iron Monkey studios. Them boys really know how to make a great looking game but the atmosphere and the simply sense of fear in the game is brilliant. Try playing it in a dark room with headphones on. It'll scare the living bejesus out of ya.
(Iron Monkey is making Need For Speed Most Wanted for ios as well on a side note.)
Plus, Dead Trigger is definitely more action orientated. I think the reason it's zombies as the enemies is because certain elements of society might frown of the decapitations and limb severing if the antagonists were real people. Plus they'd have to be armed as well.
But, yeah, definitely more an action game than a horror anyway.

On the console thing, the pure/simplest definition is Xbox and playstation and pc I suppose at its basic level.
But probably has more to do with budgets, retail price, larger screen viewing, big developers, marketing campaigns and probably numerous other things.
It would appear that mobile is still considered somewhat of a niche market but I imagine that will change rapidly over the coming years. Hopefully.

Last edited by Rip73; 07-03-2012 at 04:50 PM..
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  #1015  
Old 07-03-2012, 04:42 PM
JBRUU JBRUU is offline
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Originally Posted by heringer View Post
Pretty ridiculous that they compare the game to Epic Citadel. Also, complaints about controls? Well, ok then.
I actually found the controls to be perfect at their default settings and positions. Whatever. You know what, I actually spend 10x the time and attention on TA forums than their reviews. Of course, remember that it's just one perosn's opinion. It just seems unfair.
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  #1016  
Old 07-03-2012, 04:44 PM
helriser helriser is offline
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Originally Posted by Raptor25 View Post
Heh, Touch Arcade gave this 2 stars on their front page review.

Personally I think I might give that if it were a $10 release or something, but at $1 on touch arcade's usually very easy review scale that really stands out. Not in a huff about it or anything, just interesting.
That's because the touch arcade staff are nothing but a bunch of Epic trolls. Since Mad Finger didn't offer them lavish trips to preview the game like other developers do, that's the end result.
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  #1017  
Old 07-03-2012, 04:45 PM
JBRUU JBRUU is offline
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Originally Posted by helriser View Post
That's because the touch arcade staff are nothing but a bunch if Epic trolls. Since Mad Finger didn't offer them lavish trips to preview the game like other developers do, that's the end result.
I wouldn't go that far.
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  #1018  
Old 07-03-2012, 04:47 PM
heringer heringer is offline
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I wouldn't be surprised if the editor who did the review slammed a 2 star score to piss off people giving Hodapp a hard time yesterday, haha.

I mean, while the review was critical, it doesn't read as 2/5 material, since by TA standards this kind of score is only given to overpriced trash games.
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  #1019  
Old 07-03-2012, 04:48 PM
tim240 tim240 is offline
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I kind of agree the game deserves way more than 2 stars (4 stars for me). The game was just released and there is plenty of time to improve.
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  #1020  
Old 07-03-2012, 04:49 PM
Rip73 Rip73 is offline
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Originally Posted by heringer View Post
Pretty ridiculous that they compare the game to Epic Citadel. Also, complaints about controls? Well, ok then.
Am I right in thinking that Epic Citadel was the tech demo for Infinity Blade that was just a map that you tapped to explore and look around and did nothing else?
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