Originally Posted by gfxdaddy
Sorry but I agree with RunnyGnome. This is more of an action game than a Zombie game, and taken as such it's okay. But a mobile game doesn't need to be capable of competing with a console game to exude certain characteristics that make a good horror game. Take Dead Space iOS for example—critically acclaimed on even hardcore gaming websites and one of the best iOS games produced to this day. Dead Space is chock full of atmosphere and suspense, a real sense of dread that permeates the entire game. Let me put it this way: in Dead Trigger you can't wait to turn the corner and see what's waiting for you. In Dead Space you're scared to turn the corner for fear of what might await you. That's the difference, and it's down to good level-design and good writing—two things DT lacks. But as I had said before, Madfinger is obviously capable of great things so I hope they are able to hire some help in those areas. I do agree that you cannot compare an indie dev to a huge studio like EA though.
Also, what's the definition of 'console'? Mobiles today are more capable than the original PS1 and PS2, and one of the best zombie games of its time was the original Resident Evil on PS1.
I'm gonna have to go with you on the Dead Space thing.
That certainly is a masterpiece game from Iron Monkey studios. Them boys really know how to make a great looking game but the atmosphere and the simply sense of fear in the game is brilliant. Try playing it in a dark room with headphones on. It'll scare the living bejesus out of ya.
(Iron Monkey is making Need For Speed Most Wanted for ios as well on a side note.)
Plus, Dead Trigger is definitely more action orientated. I think the reason it's zombies as the enemies is because certain elements of society might frown of the decapitations and limb severing if the antagonists were real people. Plus they'd have to be armed as well.
But, yeah, definitely more an action game than a horror anyway.
On the console thing, the pure/simplest definition is Xbox and playstation and pc I suppose at its basic level.
But probably has more to do with budgets, retail price, larger screen viewing, big developers, marketing campaigns and probably numerous other things.
It would appear that mobile is still considered somewhat of a niche market but I imagine that will change rapidly over the coming years. Hopefully.