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  #911  
Old 07-03-2012, 02:37 AM
MadFingerGames MadFingerGames is offline
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Location: Brno, Czech Rep.
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Quote:
Originally Posted by zombiesmoke View Post
Yes, finally!

Can I ask you a couple of questions to ease my excitement?
Sure, this is why Im here

Quote:
Originally Posted by zombiesmoke View Post
Well my first is: Will it support the Xperia Play's gamepad? I know it was implemented on Shadowgun And Samurai II: Vengeance so it would only make sense that this release would have it too, right?
We are trying to support it. Unfortunately we have some issues with xperia play now.. Hope we will fix it Today..

Quote:
Originally Posted by zombiesmoke View Post
Secondly, you mentioned on facebook that it will arrive with the iron-sights function and all the fixes, so does that mean it will also come with the improvement on difficulty like the upcoming iOS update?

Anyway, I can't wait to get it!
Yes, there are some tweaks. For example running zombies spawn is move to lower ranks now.. Also, side missions will have three difficulties now.

Anyway, I dont think that game is easy in later ranks, but difficulty curve started rise very slow...


Best
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  #912  
Old 07-03-2012, 02:38 AM
MadFingerGames MadFingerGames is offline
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Location: Brno, Czech Rep.
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Originally Posted by himmatsj View Post
Hey Madfinger, how many hours (roughly) to Android release? Am glad I can almost smell the rotten flesh of zombies.
I dont want to promise anything since yesterday failure.. But hope it will be live in 6 hours.. I'll inform people on facebook , twitter about progress
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  #913  
Old 07-03-2012, 02:54 AM
Karma32 Karma32 is offline
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Originally Posted by Candykiller View Post
The difficulty does ramp up later in the game but you have to play for a long time to get to that point. Also, Madfinger have announced that there are more difficult missions in the update, due in the next few days.
I'm at level 26, which took a long BORING time to get to, when is it supposed to get remotely harder?

Though the biggest problem of the game isn't it's lame easy difficulty, it's that it gets exceptionally repetative. No real campaign, just a repeat of the same arena style setup with the small number of maps with super easy zombies and overpowered guns. I don't know why I kept playing this long for this kind of crappy gameplay. Actually, I think the only real reason I kept playing was to upgrade my already overpowered weapons. Ugh, why is upgrading stuff so addictive even if the game isn't that good?

Last edited by Karma32; 07-03-2012 at 02:57 AM..
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  #914  
Old 07-03-2012, 03:39 AM
MadFingerGames MadFingerGames is offline
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Join Date: Apr 2009
Location: Brno, Czech Rep.
Posts: 420
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Quote:
Originally Posted by Karma32 View Post
I'm at level 26, which took a long BORING time to get to, when is it supposed to get remotely harder?

Though the biggest problem of the game isn't it's lame easy difficulty, it's that it gets exceptionally repetative. No real campaign, just a repeat of the same arena style setup with the small number of maps with super easy zombies and overpowered guns. I don't know why I kept playing this long for this kind of crappy gameplay. Actually, I think the only real reason I kept playing was to upgrade my already overpowered weapons. Ugh, why is upgrading stuff so addictive even if the game isn't that good?
You know.. IMHO its working as intended Dead Trigger is not Shadowgun 2, it casual FPS for zombie fanatics... Its only about combat and upgrading weapons, using gadgets, short missions and have fun...

I think that if you are at level 26, you spend a lot of time with our game and probably only for one buck..

Anyway, we are planning some new features for long time players.


btw, if its "crappy" gameplay, give us some advice what you want to change or how you want to improve it
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  #915  
Old 07-03-2012, 03:47 AM
himmatsj himmatsj is offline
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Madfinger, I know I haven't played the game yet because I'm still waiting for it to land on Android. But I have one suggestion. I hope you look into it.

From what I see, the game looks absolutely beautiful. Since the graphics is already there, will you guys expand on the core story and make it slightly longer? Have separate modes, like story, side-missions, free-for-all, survival. In the story mode, include some amazing cutscenes. It doesn't have to be very long, an hour or two will be good.
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  #916  
Old 07-03-2012, 03:56 AM
MadFingerGames MadFingerGames is offline
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Just to update people, after 5 pages of mess

Update 1.0.1 in final testing !!!

New Features

* IronSight
* Hard difficulty missions
* GameCenter support

Bug Fixing

*Player can move while using grenades, etc
*Bank will not disappear
*Money Booster is working now
*Spawn blood particles, even when zombie is dying or is dead
*Fixes minor issues in Contests
*Removed some debug logs
*Fixed stutter when enemies use obstacles for first time
*Various fixes in the missions, graphics

Tweaking

*Cost of some weapons are lowered
*Higher chance for contest spawning
*Running zombies will start spawn sooner
*Improved injury animations
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  #917  
Old 07-03-2012, 04:02 AM
Karma32 Karma32 is offline
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Join Date: Apr 2010
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Quote:
Originally Posted by MadFingerGames View Post
You know.. IMHO its working as intended Dead Trigger is not Shadowgun 2, it casual FPS for zombie fanatics... Its only about combat and upgrading weapons, using gadgets, short missions and have fun...

I think that if you are at level 26, you spend a lot of time with our game and probably only for one buck..

Anyway, we are planning some new features for long time players.


btw, if its "crappy" gameplay, give us some advice what you want to change or how you want to improve it
Ok. The guns are way too overpowered. The game is way too easy. If the game is supposed to get harder, make it harder earlier on. At level 26 and hours of playing it's still idiotically easy. The difficulty progression needs to be ramped up cause lets face, it's ridiculously easy even at level 26. A harder difficulty setting maybe with a lot more zombies if possible to make it harder and not make the guns so overpowered would be nice, or make more zombies that are actually a challenge to kill. Maybe one that spits crap at you like in Left 4 Dead, or one that blows up or something to give this zombies less boring to kill and give the players an actual challenge.
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  #918  
Old 07-03-2012, 04:05 AM
Candykiller Candykiller is offline
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Madfinger, What does contest spawning mean? Are contests the helicopter drop-off missions?
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  #919  
Old 07-03-2012, 04:07 AM
himmatsj himmatsj is offline
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Quote:
Originally Posted by Karma32 View Post
Ok. The guns are way too overpowered. The game is way too easy. If the game is supposed to get harder, make it harder earlier on. At level 26 and hours of playing it's still idiotically easy. The difficulty progression needs to be ramped up cause lets face, it's ridiculously easy even at level 26. A harder difficulty setting maybe with a lot more zombies if possible to make it harder and not make the guns so overpowered would be nice, or make more zombies that are actually a challenge to kill. Maybe one that spits crap at you like in Left 4 Dead, or one that blows up or something to give this zombies less boring to kill and give the players an actual challenge.
Hah yes, make zombie snipers and zombie suicide bombers! :
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  #920  
Old 07-03-2012, 04:10 AM
Psykikgmr Psykikgmr is offline
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well karma does have a point
dead trigger does get sooooo repetitive and soooooooo easy quickly

does it get more difficult after lvl 20?
not sure if i should keep playing
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