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Castle Raid (single device multiplayer game) by Arcticmill

06-29-2012, 06:08 AM
Joined: Jun 2012
Posts: 76
Castle Raid (single device multiplayer game) by Arcticmill

Castle Raid will be released on the App Store tomorrow (18th of september)! So make sure you get it early and start practicing so you can crush all your friends !

Castle Raid is now approved and the countdown has begun! We want to celebrate this occasion by giving you all some great news. First, we’ve added two more enemies which means more exciting challenges and a chance to really prove yourself. Second, we’ve created a few more battlefields which results in more adventure, variation, fun and fights. And to give you all a proper presentation here’s some screenshots and a fresh new gameplay video!

What's this then?

We're a small indie game studio from Stockholm, Sweden. For the past couple of months we've been working hard on our upcoming game, Castle Raid!

In Castle Raid you challenge your friends in intense battles, set in the medieval ages of knights, archers and magic. It's a single-device multiplayer strategy game where you control one side of the screen and your friend the other. If you don't have a friend nearby you can always try to defeat the computer opponents.

Gather resources to crush your opponent using various units and special weapons. The goal of the game is to raid your enemy's stronghold while protecting your own castle. Battles normally last somewhere between 5-8 minutes.

The game will be available on both iPad and iPhone.

We appreciate you taking the time to let us know your thoughts and we're looking forward to discussing the game with you!

Facebook: http://www.facebook.com/Arcticmill

Arcticmill Games
Castle Raid 2: http://get.castleraid2.com/ios
Castle Raid: http://get.castleraidgame.com
Catch the Cubies: http://get.catchthecubies.com/ios

Last edited by arcticmill; 09-17-2012 at 02:07 PM.
07-02-2012, 11:03 AM
Joined: Jun 2012
Posts: 76
Hi again,
We thought we'd share some screenshots and an additional video of the game. Let us know what you think.


Arcticmill Games
Castle Raid 2: http://get.castleraid2.com/ios
Castle Raid: http://get.castleraidgame.com
Catch the Cubies: http://get.catchthecubies.com/ios

07-02-2012, 12:02 PM
Joined: Nov 2011
Posts: 185
looks great! I always wanted a game like this for 2 people on a device! Ima buy this right away!
07-02-2012, 12:28 PM

This looks good, I'm always a sucker for single device multiplayer

Has a release date been decided?

I'm not much of a gameloft fan...
07-02-2012, 12:43 PM
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Oooo this looks cool
07-11-2012, 09:52 AM
Joined: Oct 2011
Posts: 6
Hi again all!

We we will release Castle Raid in August. We are almost done but we wanted to add some additional content before release.

You can also check out our webpage for more news at www.arcticmill.com.

Feel free to ask us any questions you have!

07-12-2012, 02:15 AM
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
Not that I really care that much, but will this be multiplayer on iPhone too?
07-12-2012, 05:06 AM
Joined: Feb 2012
Posts: 220
Looks like an amazingly fun game (same screen co-op or vs games ftw!).


- I prefer if you replace cannon with catapult - fits the theme better imo.

- how do you tackle friendly fire or you remove this complications? FF can be good option to allow/disallow for m-player

- You have several different battle grounds hopefully?

- Once you win one victory will there be a PULL-PUSH campaign mode


Blue: MAIN stronghold --- 2ndry castle----- 3rtry fort-----no-mans-land

MIRROR for red on the RHS (right-hand-side).

So gets easier for either player closer to their stronghold but attacking player may have some better attack pts?? Allows extended campaigns/include siege equip etc.?



Current concept is awesome however imo.


How much RTS/gameplay strategy will there be eg's of player decisions and directing of troops (finger swipes/line-drawing) direct interaction vs automa AI ?? Resource spending and player directing eg??

edit: artstyle is v cool and simple and clear. Like.

Last edited by Estupendo1; 07-12-2012 at 05:08 AM.
07-12-2012, 05:29 PM
Looks like a very good game, I like the art for it, it's very fun a little on the castle crashers side but very good. I hope to see the Game soon.
07-16-2012, 01:59 PM
Joined: Jun 2012
Posts: 76
Hi all,

@LazyGamer: Yep, the game will be available on both iPhone and iPad from start.

@Estupendo1: Glad you liked it! We thought the same, not nearly enough single device multiplayer games out there. Ice Rage is one of our favorites in this genre and must be the best one up until now

Thank you for all your feedback and observations!
- The race displayed in the video has some great engineers so they've managed to build a small explosive rocket Great feedback though and I'm sure we'll take it into account when putting together the games next playable race.
- From start we enabled FF in the game but it proved much to difficult for most players. However in the future we might consider having an option for enabling FF, for the more advanced players.
- Yep, different battlegrounds featuring different obstacles and requiring different tactics.
- We're having ongoing discussions on what game modes to add next and your suggestion definitely have some interesting aspects. I'll have to get back to you on this one in more detail once we're further along in our discussions. First priority a the moment is to release the game with a strong VS mode (either against computer opponent or friendly player).

The player controls resource gathering by deploying peasants. The peasant will automatically find nearest resource to harvest but as the player decides where to place the peasant he/she can control the overall harvesting time. On top of this resources tick in slowly but player engaged harvesting is required to be successful. The same principal goes for offensive units. The player needs to be alert on what unit groups to spawn to best counter the opponents attack (e.g. 3 footman as tanks with 3 archers as ranged attack) or when the opportunity presents itself spawn a fast moving unit group to take out the opponents base. When the units have been placed they find targets and attack using AI. The unit AI takes aggro, range, attack range, unit weight and loads of other parameters into account. The reason that we've chosen an automated unit movement strategy is to have the best possible playing experience on a shared device. Using gestures or multi-touch actions could definitely be something we'll look into down the road but at the moment it hasn't been proven to be needed. Oh, I almost forgot, on top of the strategy, resource management and unit handling the player also controls different special attacks / super weapons available to him/her from time to time. Using these cooldown based attack in the most effective way can really be a game changer.

@Dante.everplay: Thank you very much Dante! When designing the art we aimed for a fun "cartoonish" and clean style. Not only do we personally love this kind of art style it also makes it easy to distinguish the different units and buildings, even on a small screen.

Thank you for your comments!

If you have any followups or new comments, let us know. Until then, have a great one!

Arcticmill Games
Castle Raid 2: http://get.castleraid2.com/ios
Castle Raid: http://get.castleraidgame.com
Catch the Cubies: http://get.catchthecubies.com/ios