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  #331  
Old 07-16-2012, 04:14 PM
m13 m13 is offline
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iPad 2, iOS 5.x
 
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Banking system pearls

One uniques feature that has not been talked much is the Soul Stealer towers. It ties in well with the overall magical properties of the undead Lich. Essentially you are banking your MP and try to get interest from killing nearby units by stealing their soul.

I mentioned before that I was stuck on Lava theme level 4 for quite a long time. It was not until I went back to complete more quests and upgrade a few towers and skills that I was finally able to break through. Probably just as important was that I was able to utilize the Soul Stealer tower more effectively. I did some analysis on the benefit of the tower. The bonus MP will depend on the unit destroyed. You can see your MP increasing twice. First for the kill and then the bonus. Upgrading your Soul Stealer will increase the bonus in a non-linear ratio. Boss units tend to yield much higher bonuses. For basic units, a level 1 Soul Stealer will give 5 extra MP, level 2 gives 15 MP (x3) and level 3 gives 30 MP (x6). My discovery was that using multiple Soul Stealers will multiply the bonus amount, so long as they are all within range of the unit killed. See how I have 7 Soul Catchers for one Boss enemy and for 2 evasion enemies (one was only giving up 4 souls). If the base is 1x MP bonus, the first example show 4x6+1x3+2x1 = 29x MP bonus for the kill!





The best use of Soul Catcher is to place as many of them as possible close to where the killing occurs. You will have to plan your towers accordingly so the killings are not all over the map. I hope this will be helpful to expand the variety of gameplay for you.

Suggestion

I foresee expanding the banking system to include HP as well by adding a second Soul Stealer type of tower that can be summoned/unsummoned with HP and is used to add bonus HP. Any takers?

Question
Does anyone know if damage boost can be additive by putting 2 Obelisk towers next to a tower?
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  #332  
Old 07-16-2012, 04:44 PM
JCman7 JCman7 is offline
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Quote:
Originally Posted by smes3817 View Post
A lot of members on these boards even blindly buy a game regardless of price if it doesn't have IAP just to support that kind of development. Not saying that this should have no IAP at all since obviously the developers want it in there but there is something to say about that consumer trend...
Very true I think a little IAP is fine as long as its reasonably priced. Outwitters is a good example of that one IAP can unlock all content and future features to me that was a deal I couldn't pass up. So IAP can be done smartly without overwhelming the consumer
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  #333  
Old 07-16-2012, 04:53 PM
Megalitum Megalitum is offline
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Default Day 7 Post#1

@undeadcow
Add "Lich the One Man Army" to your collection
To be honest I like the "Revenge of the Lich" name. Just got in mind "The Avengers" film. Maybe "Lich the Avenger" would be cool. And the storyline goes from this name: Many-many years ago, the humanity declared a war on liches. The powerful wizards and brave warriors were standing against ancient creatures. Humanity won, only few liches survived. They had to hide for a long time to recover from injuries. And now, it's time to avenge the insignificant humans. LICH DEFENSE by JellyOasis
{Lol forgot that I changed the name of the game}
LICH the AVENGER by JellyOasis
-------------
@m13
My tactics are using the Cater's robe(skill CD and cost decrease) and meditation skill to earn MP. No Soul Stealers, full damage strategy. I think that obelisk stacks too, but still not sure.

Last edited by Megalitum; 07-17-2012 at 08:37 AM..
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  #334  
Old 07-16-2012, 06:40 PM
nicodemus82 nicodemus82 is offline
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Quote:
Originally Posted by JCman7 View Post
Yeah I just looked at the IAP and almost fell over at the prices. I'm sorry but that is way too much especially for a TD game which are abundant on the AppStore. There's nothing unusual about this game to set it apart from others hence the IAP will only hurt this game. Im afraid that the reviews will be mostly 1 stars just because of that, people are really harsh and critical of games with IAP let alone expensive IAP. My suggestion would be to charge $1.99 for the game and lower the IAP as much as possible. The more people who download the better compared to having a few people download and buy one expensive IAP. I feel like you could profit more by lowering the cost.
Yeah, that's one of my biggest dislikes towards the game. If I was looking to buy a new TD game and took a look at the IAP prices it would most certainly put me off buying it and I'd look elsewhere.
IAP's are a touchy thing anyways since most people feel they cheapen a game. Asking too much for them will just hurt your game in the long run.
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  #335  
Old 07-16-2012, 07:16 PM
wilflare wilflare is offline
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Day #7 Post #1

More Wild Ideas
(1) Employment of the Camera - If the team decides to implement a Level Editor, it may be fun to make use of the Camera. Rather than having users create their own maps. They can use the Camera to snap a background (of literally anything) and use it as their background image. The possibilities are endless with this! The players can create all kinds of crazy-themed games. Think of this as "There's a Lich in every corner, defending itself against humanity"

Some Thoughts
(1) On the Theme - The above discussion has prompted some thoughts. Some testers have proposed a darker theme (iANiMeX's very nice intro clip for example) while some others (I infer) proposed a more lighthearted theme. For me, I agree with the latter and would strongly advocate a more lighthearted theme. The colours and overall artistic direction of Lich Defence goes along the anime-esque and cartoon-ish style! I think this style would draw a larger crowd of people (on the iTunes Store) rather than a more mature-themed "dark style".

(a) Storyline - I don't think LD requires a strong storyline to keep the game going. If it is needed, I would encourage the team to stick with the current style. And like what undeadcow has mentioned, go for snippets of plot inserted before each Thematic set! The storyline can be presented in a comic/anime storyboard-style. This would definitely draw the young crowd on the App Store and may even be refreshing for the adults! I think that even the mature adults would like the lighthearted style!

*When I play games on my iOS Device, I am looking for something light-hearted and easy to get into. I want to get away from the stresses/worries of life. So if Lich Defence gets all dark and gloomy, I may be discouraged to hop on. Not sure how many will agree with me, but the largest market on the iOS is the casual market. Most people want something simple, something fun (where they can jump in and out anything!) Most testers are hardcore gamers so what we "demand" here may not necessary be appropriate for the vast market that LD is trying to target.*

(b) Expressions/Emoticons - Following on the light-hearted style which I have highlighted earlier, it would be great if the Lich/Enemies have cartoonish expressions whenever they are hit! The Lich especially would be a big focal point! So when the Lich gets hit, there should be a >< expression (or at least an emoticon that appears above him). This would really help create that cartoonish film!

(c) Theme/Style the Tooltips - Currently, the tooltips appear as "random" dialogue boxes on the Loading Screen. Perhaps, the team can consider restyling the tooltips as part of an ancient book/tome that "details all the secrets to Lich Defence". This would help create a more integrated experience. Another game, the endless runner "Don't Run With a Plasma Sword" has done something like this. The developers put all the various tips into a "manual" that shows up on the loading screen! If Lich Defence can do this, it would really add to the overall polish of the game!
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  #336  
Old 07-16-2012, 09:56 PM
wilflare wilflare is offline
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Day #7 Post #2

Just thought I should log some thoughts first before I get drowsy from my medication

(1) Give the Gift of Game - A minor suggestions. Please do consider adding the option to the Shop/Main Menu. Players who enjoy Lich Defence may also want to the give the game to their friends. Making this as easy and accessible for them would help them make that "snap" decision even more! (The team can consider consider putting in the Shop -in an entirely non-intrusive manner- Jelly Oasis' older games like Elf Defense in the store) By pressing "Gift", players will be linked to the AppStore to finish the giving!
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  #337  
Old 07-16-2012, 10:33 PM
saiyukialex saiyukialex is offline
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Day 7 #1

#1 Add an option to turn Game Center on or off. Some people don't use Game Center. But when you do not log in Game Center, every time you start the game or call back from background, there will be a log in menu, which is really annoying.

#2 Add some ways to earn Jelly. Such as add Facebook or Twitter icon in Credits. When players tap the icons to follow or like your page, they can get some FREE Jelly.

#3 Apple will release iOS 6 which featuring SNS features including Twitter, Facebook, China Sina Weibo. You can add these SNS carriers to the game. Spreading the words about your game is not a bad thing, isn't it?

#4 Add more maps. It's better to have a "More Coming Soon" after Lava. If you can update with new maps regularly, players will surely love to get it!

#5 Add a Time Attack mode. In this mode, Player must finish the game within the given time. The number of waves doesn't need to be a large amount. But the enemies should be stronger.

Last edited by saiyukialex; 07-17-2012 at 01:00 AM..
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  #338  
Old 07-17-2012, 12:07 AM
imosmo imosmo is offline
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Unhappy

Quote:
Originally Posted by iANiMeX View Post
The first wave on that Meadow Level 8 is too powerful. I think they've mistakenly used a powerful wave instead of the normal or easier low hp ones. The next wave to the first will be easy to kill so I think it is a mistake from them.
Actually I upgrade skills and by using skills plus attacking by Lich itself, it could pass. But the problem is quest cannot be completed even I finished the first wave without towers. Really annoying as I don't get a step into next stage without accomplishment of all quests. No one from official is answering this concern.
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  #339  
Old 07-17-2012, 12:20 AM
imosmo imosmo is offline
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Quote:
Originally Posted by Megalitum View Post
Completed it with third try I dunno why it haven't worked first two tries. I think you should build a first tower on second wave, worked for me.
Tried, fail as well.
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  #340  
Old 07-17-2012, 12:45 AM
imosmo imosmo is offline
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Join Date: Aug 2011
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Post Day 5 post#1

Another one from stage 9, don't be square, quest 'summon less than 15 tower'. I only summon 14 towers, and I couldn't complete this quest. Furthermore, as stated in quest, there's no requirement by clearing this stage as a must. If I put one tower and put Lich died quickly, the quest also cannot be reached. Please check

Quests are important. Completing quests are fun and important for some players like me. If it keeps problems coming in, it will ruin the fun of playing this game.
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