★ TouchArcade needs your help. Click here to support us on Patreon.

iPad: BADLAND - atmospheric action adventure from Frogmind!

12-19-2012, 05:32 AM
#61
Hello!

Status update and release plans in our blog.

We are happy to say that we are aiming to launch BADLAND for iPad, iPhone and iPod touch on February/March!

And here are some brand new screens:





These screenshots are from the later part of the game. The sun has set and dusk has arrived to the BADLAND forest. The beautiful place starts to look like something else..

BADLAND is divided into four sections: Dawn, Noon, Dusk and Night. In our first gameplay video, we showed one of the Dawn levels. The Noon was shown with one screenshot a month ago. And now we showed the first two screenshots from the Dusk. As the day progresses in BADLAND, the forest becomes more dangerous making surviving more challenging. There will be 10 levels in each of the sections, which makes a total of 40 levels. But, that’s just in the launch – we are going to keep making more content and levels after the launch.

BADLAND also features at launch 12 different power-ups which change the gameplay in various ways. The first gameplay video showed ones which change the character’s size, making it feel heavier or lighter and ones that make the character spin leading to a new kind of gameplay. The video also showed ones which make the character fly faster and slower, and also ones that clone the character into multiple characters leading to extremely versatile gameplay (there can be tens of clones for the player to control at the same time). The screenshots above introduce a new really cool power-up which we haven’t talked about yet. Rather than telling what it does, we’ll keep you teased a while longer and show you what it does in another gameplay video early next year. It’s that cool.

But even before that video, we are going to show you something really cool straight away in the beginning of next year. Merry Christmas and a Happy New Year everyone! Next year is going to be BAD!

Artist & Designer / Co-founder at Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame

Last edited by Juhana Myllys; 12-19-2012 at 05:46 AM.
12-19-2012, 08:38 PM
#62
Joined: May 2012
Posts: 537
I can't imagine how you'll be able to see anything at night!

01-13-2013, 01:27 PM
#63
Joined: May 2012
Posts: 537
Any new info? It's been a while since an update. Actually, it's been exactly a month.

Device: iPhone 6 Plus 64GB
iOS Favorites: Alto's Adventure, VVVVVV, Wayward Souls, BADLAND, IMPOSSIBLE ROAD, Super Hexagon, NightSky, Superbrothers:Sword&Sworcery, Perfect Cell, Nihilumbra
Now Playing: Fugl Alpha
01-15-2013, 05:30 AM
#65
We are happy to announce that BADLAND will feature local multiplayer for up to four players playing in the same device! Hereís a quick video showing it in action in a noon level:


Youtube link | Pop Up


The multiplayer is all about survival of the fittest Ė with no rules. Itís completely okay to push your opponent to a spinning circular saw in order to survive. The multiplayer shares the same easy to grasp controls and the gameplay mechanics as the single player, so itís easy to pick any friend (or foe) to play against you. However, skills matter in the end. The physical gameplay makes sure that every game is different.

BADLAND will feature 12 multiplayer levels at launch, and we will keep adding more levels in updates.

Here's some screenshots:






Artist & Designer / Co-founder at Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
01-18-2013, 10:16 PM
#66
Joined: Sep 2011
Location: Pennsylvania, U.S.
Posts: 2,123
This could be the most beautiful game that will be available for iOS. Could it be prettier than God of Blades AND have gameplay?
01-19-2013, 02:42 PM
#67
Joined: Jun 2009
Location: London, UK
Posts: 3,768
I was beginning to tire of the silhouette style we've been seeing quite a lot of recently, but the background artwork saves this game for me. It's unique and pretty enough to give the game its own identity and right now... I'm sold. I didn't read the entire thread though, any iPad retina?
01-19-2013, 05:26 PM
#68
Wow, excellent work you guys. Looking forward to giving this a play.

Inhuman Entertainment
Games: String Theory | DNA | Continuum
Links: Website | Facebook | Twitter
01-21-2013, 12:51 AM
#69
Thanks guys!

Quote:
Originally Posted by MidianGTX View Post
I was beginning to tire of the silhouette style we've been seeing quite a lot of recently, but the background artwork saves this game for me. It's unique and pretty enough to give the game its own identity and right now... I'm sold. I didn't read the entire thread though, any iPad retina?
The game supports iPad retina and iPhone retina.

Programmer & Designer / Co-founder at Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame
02-06-2013, 07:49 AM
#70
Beta testers wanted!

If you are interested in beta testing BADLAND already before its launch, drop us an email at contact@frogmindgames.com. In the email, tell us something about yourself and which iOS devices (and their operating system version) you own. We have only very limited number of slots available so we unfortunately cannot take everyone. We are going to use TestFlight (http://www.testflightapp.com) to distribute the build to the chosen testers.

and finally here's some new screens:


Artist & Designer / Co-founder at Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame