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Badland (stunning side scrolling action adventure game from Frogmind)

07-09-2012, 03:56 PM
New blog post and more artwork from BADLAND!


Here's some new artwork. Once again created with in-game assets:

07-10-2012, 01:02 AM
Joined: Sep 2011
Location: Kiel, Germany
Posts: 290
Do I get mentioned on your blog for bumping this?

Style looks perfect, just hope there will be good diversity in environments.

07-10-2012, 03:18 AM
Joined: Jan 2011
Location: England
Posts: 11,298
^Forget that idiot above 'StephenRosen'. Hes a spammer and his post will be deleted soon.

Really looking forward to this game, love the look of it, just hope it plays as well!
07-10-2012, 10:58 AM
There will be a lot of diversity visually. Artwork we have published are just a small glimpse from BADLAND's world.

Although we have put a lot of effort on the visuals we are still doing this game with a "gameplay first" mentality. Before we started doing any visuals we had a spot on gameplay mechanics and a clear vision on what kind of game BADLAND will be. After that it was easy to start building everything else around it.

There's still a whole lot to do but we will keep you updated regularly!
10-09-2012, 06:34 PM
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Currently learning iMaschine and Garage Band.
10-09-2012, 06:38 PM
Originally Posted by arta View Post
YouTube: video
When is this coming to the iPod touch?
10-09-2012, 07:42 PM
Joined: Dec 2011
Location: Paranor
Posts: 645
this looks really cool

i wonder if its endless or if there are rounds with 0-3 star rating

GCID: Allanon!
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10-10-2012, 12:28 AM
Doctor of Game of the Week-ology
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Oh my goodness, how in the world have I not stumbled upon this thread earlier? Yet another game to add to my want list.
10-10-2012, 07:21 AM
Joined: May 2011
Location: Finland
Posts: 8,364
This just looks gorgeous.

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10-11-2012, 07:48 AM

Originally Posted by Allanon View Post
this looks really cool

i wonder if its endless or if there are rounds with 0-3 star rating

A quick answer for you:

BADLAND consists on various different handmade levels. What you saw there on our gameplay video was an example of one of those levels.

So nothing like endless and/or randomly generated

However, we are trying to achieve something a bit different here than just random levels after another. The whole gaming experience should feel more like a solid adventure than just separated levels that don't have anything to do with each other.

Artist & Designer / Co-founder at Frogmind Ltd

Developing BADLAND for iPad, iPhone and iPod Touch.
http://www.badlandgame.com - Twitter: http://www.twitter.com/badlandgame