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Mikey Shorts - 2D platformer (BeaverTap Games)

07-05-2012, 01:38 PM
Joined: Apr 2012
Location: United States
Posts: 23
Mikey Shorts - 2D platformer (BeaverTap Games)

TouchArcade forum members qpawn and mikeg123 are bringing you a casual 2D platformer with an emphasis on speed!

Run, jump, and slide through the land! Help Mikey Shorts find out why everybody has turned into a statue! Break through energy gates and collect coins to buy disguises along the way!
  • 72 unique levels in 6 areas across two game modes (Story and Challenge)
  • Choose from over 100 disguises for Mikey to wear for fun while playing
  • Finish a level fast to earn up to 3 stars
  • Golden Shorts are hidden in every Story level
  • Race against a ghost (or vertical line) of your best score
  • Split times at gates show if your current time is +/- your top score
  • Earn achievements both online and offline
  • Easy access to Game Center scores via in-game leaderboards
  • Quick retry button for restarting a level
  • Ability to customize the controls to a comfortable position
  • View various game stats
  • New content planned with updates

Platform: iOS Universal (iPhone, iPod touch & iPad)
Minimum iOS version: iOS 4.2 (tested on a 2nd Gen iPod touch)
Release Date: August 23, 2012
Price: $0.99

Mike Meade (qpawn) and Mike Gaughen (mikeg123) met in the TouchArcade thread for Rocketcat Games' awesome iOS title 'Hook Champ'. The two became bitter rivals, battling it out for global domination!

After beta testing Rocketcat Games' next two adventures, the handsome warriors discussed the possiblitity of creating their own game. At the start of 2011, BeaverTap Games was born. With their upcoming debut title 'Mikey Shorts', the gentlemen hope to show the fun and exciting world of speedrunning to a casual crowd, while still including enough challenge for talented gamers to enjoy.

We're happy to answer any questions!

BeaverTap Games, creators of the Mikey Jumps, Mikey Shorts, Mikey Hooks, and Mikey Boots.
beavertapgames.com - @beavertapgames - facebook.com/beavertapgames

Last edited by BeaverTap Games; 08-20-2012 at 05:58 PM. Reason: Official Trailer and Confirmed Release Date
07-05-2012, 01:39 PM
Joined: May 2010
Posts: 9,380
This looks awesome!!! Definitely interested!

Currently Enjoying: BUG HEROES 2
Originally Posted by JBRUU View Post
Ninny speaks the truth.

07-05-2012, 01:46 PM
Joined: Apr 2012
Location: United Kingdom
Posts: 529
Wow, I love platformers. Looking forward to the release and I am sure it will be a successful one!
07-05-2012, 05:47 PM
Joined: Feb 2009
Posts: 6,900
That looks great, definitively looking forward to it.

Currently learning iMaschine and Garage Band.
07-05-2012, 06:19 PM
Joined: May 2012
Location: Sydney, Australia
Posts: 23
Does indeed look great. I'm glad to see there's still a good amount of interest for platformers as it's one of my fav genres.

There's a platformer concept I want to work on myself, but I sometimes wonder about saturation in the store. I like to think that if a game is bringing something new (as seen here) in how it plays, there's always a place for it.

Anyway it's a definite buy from me for the fact alone that its development has a cool story behind it.
07-05-2012, 06:23 PM
Joined: Jan 2010
Location: Calgary
Posts: 159
SWEET! Day one buy for me. qpawn is a legend in the rocketcat community. And I've been dying for another good speedrun game, so this looks right up my alley.
07-05-2012, 06:56 PM
Joined: Aug 2010
Location: Uk yeah baby yeah
Posts: 3,764
Hi this is a definite buy for me , as I been BETA testing it and it's very addictive trying to shave times down, loads of content too As you can see from the list above, can't wait to compete on world level now too

07-05-2012, 07:20 PM
Joined: Dec 2011
Posts: 19
Great story and initial video of the game looks fantastic.

Are you guys developing natively in Objective C or using a game centric development suite like Corona?
07-05-2012, 07:24 PM
Joined: Sep 2009
Posts: 2,242
Originally Posted by gust0208 View Post
Great story and initial video of the game looks fantastic.

Are you guys developing natively in Objective C or using a game centric development suite like Corona?
Glad to see all of the excitement so far! We've been having a lot of fun making the game, and are looking forward to getting Mikey Shorts out the door!

We are developing in Objective-C. And using Cocos2D as our framework.
07-05-2012, 07:39 PM
Joined: Aug 2009
Posts: 1,185
Looks nice. Not many games on iOS that can get me excited anymore but this looks great.