Support our Sponsors:
Reply
 
Thread Tools Display Modes
  #21  
Old 07-09-2012, 11:03 PM
macatron macatron is offline
Senior Member
 
Join Date: Sep 2009
Posts: 403
Default

I'm REALLY happy to see another retro RPG on it's way to the app store! Your game brings back a TON of awesome memories, and I can't wait to get my hands on it.
Reply With Quote
  #22  
Old 07-10-2012, 01:22 AM
LazyGamer LazyGamer is offline
Senior Member
iPad 2, OS 4.x
 
Join Date: Sep 2011
Location: Kiel, Germany
Posts: 279
Default

Quote:
Originally Posted by LavaLevel View Post
My game is turn-based so I am not going to win you over. When Monsters in range of you are finished with their attack and the control buttons comeback letting you know it is your move, you can swipe the screen to attack or press it to cast a spell/raise shield which ever is prepared in the inventory. You can skip your move with the white arrow in the upper right of your control buttons. If you want to get a better idea of how the spells work and how to attack, check out the first video on the website (www.questlord.com) where I demonstrate, (sans monster) but you should be able to fill in the blanks. If that doesn't satisfy then I do not recommend this game to you and you have done good investigating what you like and don't like.
So it sounds like this turn based is rather a conveinience feature than what I am used to when I read 'turn based' like in Wizardry.

So I assume the whole game is round based? Like you move or make an attack and then the whole world moves one step ahead?
Reply With Quote
  #23  
Old 07-10-2012, 09:44 AM
LavaLevel LavaLevel is offline
Member
iPhone 3GS, iOS 5.x
 
Join Date: Jul 2012
Location: Houston Texas
Posts: 53
Default

Issac:

Quote:
pardon me if I over looked this, but is this a lone hero, or party based?
Np! And thanks! The game is a lone hero, thats what I meant by single player party, you frame it much easier with lone hero! Since my fight mechanism is swiping it just works out so much better that way. So just like Ultima I, II, Questron and Alternate Reality, you focus on 1 player with the ability to cast spells and fight with swords much like Gandalf can. I didn't want to limit the lone hero to one class. But if you wear your shield, you aren't free to cast from the spellbook and vice versa. This way you can focus on fighter/caster fighter/tank at certain areas of the game that you choose.

LazyGamer:

Yes, the player moves, all the NPCs make their move and there is no waiting for their move unless they attack from left, right, behind in which case your directional pad glows from whence the action came, or if they are in front of you where you watch their animation and your directional forward glows.

Then the player can make his move without consequence of a timer triggering an end of turn. Turns for NPCs otherwise are practically instant, allowing the player to freely roam the area without constant DM delay, unless of course your directional pad starts to light up in directions and you find yourself bogged down by foes and should be planning a way to destroy or flee them.

Edit: oh and if you go to Inventory, Map, Atlas or QuestLog it costs you your turn.

Last edited by LavaLevel; 07-10-2012 at 09:53 AM..
Reply With Quote
  #24  
Old 07-11-2012, 03:16 AM
LazyGamer LazyGamer is offline
Senior Member
iPad 2, OS 4.x
 
Join Date: Sep 2011
Location: Kiel, Germany
Posts: 279
Default

Quote:
Originally Posted by LavaLevel View Post
...Edit: oh and if you go to Inventory, Map, Atlas or QuestLog it costs you your turn.
It is OK and strange at the same time

OK because the gameplay will not be interrupted by endless scrolling combat stats.

Strange because I don't see any reason for turn-based here...but anyway, looks like I will check this out.
Reply With Quote
  #25  
Old 07-12-2012, 10:03 PM
LavaLevel LavaLevel is offline
Member
iPhone 3GS, iOS 5.x
 
Join Date: Jul 2012
Location: Houston Texas
Posts: 53
Default

Awesome! I wish more people would investigate games thoroughly! I promise if you like old school CRPGs the cost of this product will be well worth it. No guarantees I will be satisfying everyone. But for the price I am convinced it will be good entertainment. Also I do not plan on doing ANY type of IAP for gameplay items, mechanics or functionality. Just a very small, yet undecided upon, upfront ownership Fee.

Also to anyone else, The forum is now working, Beta phase 1 is closed testing begins shortly.

ONWARD!!
Reply With Quote
  #26  
Old 07-12-2012, 10:23 PM
BMOC BMOC is offline
Junior Member
iPhone 4, OS 4.x
 
Join Date: Apr 2011
Posts: 2
Default

Don't suppose you'd be prepared to throw an estimate out there for a release window?

Really excited for this one, can't come quick enough!
Reply With Quote
  #27  
Old 07-12-2012, 10:29 PM
RunnyGnome RunnyGnome is offline
Senior Member
iPod Touch (4th Gen), OS 4.x
 
Join Date: Oct 2011
Posts: 181
Default

Do want! Do want do want!
Reply With Quote
  #28  
Old 07-12-2012, 11:22 PM
Pman Pman is offline
Senior Member
iPad (4th Gen), iOS 6.x
 
Join Date: May 2010
Location: Texas
Posts: 495
Send a message via AIM to Pman
Default

looks great! Good video, seems like it will be a big hit :0
Reply With Quote
  #29  
Old 07-14-2012, 11:08 AM
LavaLevel LavaLevel is offline
Member
iPhone 3GS, iOS 5.x
 
Join Date: Jul 2012
Location: Houston Texas
Posts: 53
Default

Thanks so much for the anticipation!

Quote:
Don't suppose you'd be prepared to throw an estimate out there for a release window?
I am shooting for the end of Summer 2012 so we are on our way soon.
Reply With Quote
  #30  
Old 07-14-2012, 11:57 AM
undeadcow undeadcow is offline
Senior Member
iPod Touch (5th Gen), iOS 6.x
 
Join Date: Dec 2010
Location: Houston, TX
Posts: 8,343
Default

I am assuming everyone saw the front page write-up about QuestLord... good pre-release momentum.

Last edited by undeadcow; 07-14-2012 at 11:59 AM..
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent