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  #21  
Old 07-10-2012, 06:03 AM
Issac Issac is offline
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iPod Touch (3rd Gen), iOS 5.x
 
Join Date: May 2011
Posts: 213
Default Sounds awesome!

Quote:
Originally Posted by lendo View Post
You brought up a few great points. The artwork will indeed have a similar feel to DQ, although improved appropriately to match the increased processing power of the iPhone (such as animated water and landscapes.)

You will be very pleased with the way we are currently implementing leveling up - I'll save it as a surprise, but you as the player will have significant control of which "direction" your character grows and items will largely be based on proportions of your skill levels, rather than as additive bonuses.
Thank you! I am REALLY looking forward to this - good luck!!
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  #22  
Old 07-10-2012, 10:43 AM
itouchbd itouchbd is offline
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iPod Touch (2nd Gen)
 
Join Date: Jun 2011
Posts: 125
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i think a runescape type gameplay would be really cool i used to play it years ago and the leveling and having more than one thing to do was great because you didn't have to do x y and z and you could explore. the skills were great too.
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  #23  
Old 07-19-2012, 05:28 PM
picohero picohero is offline
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Join Date: Jul 2012
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I would love it to be top down. I personally enjoy cheesy romance in my RPGs. Different classes, hopefully one who uses a sword and shield. A good story. I hate IAP I would much rather buy the ge than do IAPs. That's all from me, good luck
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  #24  
Old 07-19-2012, 06:16 PM
Montanx Montanx is offline
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iPad mini, iOS 6.x
 
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I always enjoy when you can customize your characters to an extent. Doesn't have to be a full job system but something where u reach a certain level and can take your character down a dif path.

Example: fighter- at lvl 10 can choose to be Attack based berzerker or defense based knight. Then even at lvl 30 can offshoot those. Berzerker can be a barbarian or duelist, and knight can become a paladin or juggernaut. Something like that.
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  #25  
Old 07-24-2012, 11:04 PM
lendo lendo is offline
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Join Date: Jan 2012
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Update:

The battle engine and overall character development framework is complete, except for minor details. Thank you for the input and ideas - ALL of your comments have been given due consideration!

One more thing: this game will NOT have iAPs. A separate version (a different App altogether) may be released after the initial release to test out different ideas we are playing with, but as of now we think the gameplay would benefit from avoiding the in-app-purchase system.


Montanx - I think you will be very pleased with the character development system. We have decided upon a three-and-a-half tier growth matrix, where you can improve your character through leveling skills, unlocking attributes, and customizing weapons/armor. The extra half refers to the ability to change attack style, capitalizing on the unique abilities of your character.

Animation will commence soon, and screenshots and trailers will be released in the coming weeks.

The next step is the implementation of the game itself. We believe we have a very strong and creative storyline, but what additional features would you like to see to distinguish this game from typical RPGs? Side quests, puzzles, unlockables, ETC. Let's hear your ideas!

(Hint: A gladiator-type arena is in the works; it will be a game in itself with major opportunities for character development and little effect on the main quest.)
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  #26  
Old 07-25-2012, 04:25 AM
Issac Issac is offline
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iPod Touch (3rd Gen), iOS 5.x
 
Join Date: May 2011
Posts: 213
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Quote:
Originally Posted by lendo View Post
Update:

The battle engine and overall character development framework is complete, except for minor details. Thank you for the input and ideas - ALL of your comments have been given due consideration!

One more thing: this game will NOT have iAPs. A separate version (a different App altogether) may be released after the initial release to test out different ideas we are playing with, but as of now we think the gameplay would benefit from avoiding the in-app-purchase system.


Montanx - I think you will be very pleased with the character development system. We have decided upon a three-and-a-half tier growth matrix, where you can improve your character through leveling skills, unlocking attributes, and customizing weapons/armor. The extra half refers to the ability to change attack style, capitalizing on the unique abilities of your character.

Animation will commence soon, and screenshots and trailers will be released in the coming weeks.

The next step is the implementation of the game itself. We believe we have a very strong and creative storyline, but what additional features would you like to see to distinguish this game from typical RPGs? Side quests, puzzles, unlockables, ETC. Let's hear your ideas!

(Hint: A gladiator-type arena is in the works; it will be a game in itself with major opportunities for character development and little effect on the main quest.)
I'm hoping for great dungeon design, with great puzzle elements. I like exploration for exploration's sake, too
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  #27  
Old 07-25-2012, 06:49 AM
scottyd2k9 scottyd2k9 is offline
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iPhone 4S, iOS 6.x
 
Join Date: Dec 2009
Location: st helens (UK)
Posts: 433
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Quote:
Originally Posted by lendo View Post
Update:

The battle engine and overall character development framework is complete, except for minor details. Thank you for the input and ideas - ALL of your comments have been given due consideration!

One more thing: this game will NOT have iAPs. A separate version (a different App altogether) may be released after the initial release to test out different ideas we are playing with, but as of now we think the gameplay would benefit from avoiding the in-app-purchase system.


Montanx - I think you will be very pleased with the character development system. We have decided upon a three-and-a-half tier growth matrix, where you can improve your character through leveling skills, unlocking attributes, and customizing weapons/armor. The extra half refers to the ability to change attack style, capitalizing on the unique abilities of your character.

Animation will commence soon, and screenshots and trailers will be released in the coming weeks.

The next step is the implementation of the game itself. We believe we have a very strong and creative storyline, but what additional features would you like to see to distinguish this game from typical RPGs? Side quests, puzzles, unlockables, ETC. Let's hear your ideas!

(Hint: A gladiator-type arena is in the works; it will be a game in itself with major opportunities for character development and little effect on the main quest.)
I would like to see some sort of time travel / parallel dimention elements in the game. Also before someone suggested romance, guess it would be a bit different too most RPG's. I like it more realistic, lol.
Also i would like to see more exploration, stuff like dungeons, caves, mountains. One final thing i would like to see is different in game weather patterns. Dont know if this can be done but it would be cool, example lets say you goto a different town / part of the game it could be raining or there could be a storm.

There just some ideas that i would like to see in an RPG game.
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  #28  
Old 07-25-2012, 07:02 AM
Muz333 Muz333 is offline
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iPhone 4S, iOS 5.x
 
Join Date: May 2012
Location: UK
Posts: 32
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It sounds like this game is well on the way, so it's hard to give input to a game that already has the framework complete. Anyway seeing as I never posted when this thread was created which I thought I did to be honest but I must have just read it, here is my input:

*I enjoy TBRPG and would like a game in the style of FFI-FFX.
* I like stats to play a role (along with a random element so as attacks don't always do the exact same damage) and have the ability to customise stat progression to shape my characters into pure warriors or warrior/healer hybrids etc.
*I like the loot to be vendor/chest dependent rather than random battle awards.
*I enjoy the ability to grind when I want to and overpower certain encounters such as scripted bosses so I don't like systems that prevents this such as scaling enemy levels.
*An engaging storyline is a bonus but this is not a neccessity to me as long as there is some form of storyline.
*Side quests, optional dungeons, secrets (think hidden rooms) and puzzles are a must as exploration has to feel rewarding.
*I think some form of special attack is also a good idea. Think limit breaks from FF games, unite attacks from Cthulhu Saves the World and the break attacks from Symphony of Eternity.
*Last of all but the most important, I am more than happy to pay £5-12 for a good portable RPG experience as long as it doesn't contain IAP, unless IAPs are an expansion pack I will refuse to buy any game that contains them.

Following that formula it would be impossible for me not to like the game. Really looking forward to hearing about the storyline and seeing the screenshots and trailers in the coming weeks.
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  #29  
Old 10-27-2012, 09:24 PM
Issac Issac is offline
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iPod Touch (3rd Gen), iOS 5.x
 
Join Date: May 2011
Posts: 213
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Haven't heard anything in a while. Just wondering how progress is going
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