★ TouchArcade needs your help. Click here to support us on Patreon.

List of common reasons for App rejection

05-30-2009, 09:19 AM
#1
Joined: Apr 2009
Posts: 49
List of common reasons for App rejection

I would like to compile a list of easy to commit mistakes that cause your app to be rejected.

I am aware of the HIG and other official docs but it would be helpful to the community if we have a quick list to refer to. I will update this as we go along.

1. Use of icons/images of apple trademarks (iphone shapes, apple logos)

2. Use of the Iphone/Ipod Touch word (is this true? lol)

3. Emulating broken screen

4. mentioning beta versions

5. Using system icons or button styles for a different function

anything else?
05-30-2009, 10:57 AM
#2
Violating section 3.3.7 of the iPhone SDK Agreement:

"Applications may not use any robot, spider, site search or other retrieval application or device to scrape, retrieve
or index services provided by Apple or its licensors, or to collect information about users for any unauthorized
purpose. "

Essentially you can't scrape iTunes, App Store, iTunes Connect or any other Apple services.

Didev Studios || Twitter || YouTube || Facebook
Releases
GeoSnake || Bugz || Review Scraper (Open Source)
05-30-2009, 11:18 AM
#3
Joined: Apr 2009
Location: Munich
Posts: 384
Send a message via Skype™ to rdklein
yes:

xxx cannot be posted because it is a feature-limited version. Free or "Lite" versions are acceptable, however the application must be a fully functional app and cannot reference features that are not implemented or up-sell to the full version.

RadioactivityCounter on App Store developer of this App RadioactivityCounter 2012
Ports of Call on App Store developer of this game 1986-2009,
05-30-2009, 12:15 PM
#4
Joined: May 2009
Location: Austin, TX
Posts: 199
Putting pricing information (e.g. on sale for $1.99) into your app description is now a no-no for the reason that it is normally confusing to non-USD customers. Plus, the description may be out of sync with your pricing if you change both at the same time (or forget to change one and not the other).

Also, make sure you don't forget to bump your version number. I think this gets checked pre-review, but it may take a few days.

Also, make sure your app description matches the features in your app

Also, make sure your app does not contain buttons or descriptions for features that do not work on all devices for which you say your app supports, i.e. don't have a "Vibration On/Off" setting displayed on the iPod touch and don't say your app supports vibration without a disclaimer of 'not on touch'.

Also, don't name your app with a name for which one of your competitors has filed a trademark application, even if their application is abandoned. They can revive it and send you a cease-and-desist email and possibly halt the approval of any apps with that name.

Developer at IMAK Creations, creator of ColorTilt and other lesser known apps, like That Ain't It!
Blog, twitter