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Fruit Ninja $400 000 a month

07-13-2012, 11:40 AM
#1
Joined: May 2011
Posts: 220
Fruit Ninja $400 000 a month

Hoe exactly do Fruiut Ninja make $400,000 a month?
07-13-2012, 11:49 AM
#2
Joined: Jul 2011
Location: The Netherlands
Posts: 861
Where did you read that?

Night of the living dead? Damn right it is! - John Gore

07-13-2012, 12:19 PM
#3
07-13-2012, 08:47 PM
#5
Joined: Nov 2009
Location: Wellington
Posts: 874
Quote:
Originally Posted by pinkandpurple View Post
Hoe exactly do Fruiut Ninja make $1,000,000+ a month?
Fruit Ninja is a top selling and top downloaded title across multiple platforms.

Being in the top 10 paid downloads in the US App Store alone is enough to get you US$100k or more a month.
07-14-2012, 11:51 AM
#6
Joined: May 2011
Posts: 220
ads

Quote:
Originally Posted by PikPok View Post
Fruit Ninja is a top selling and top downloaded title across multiple platforms.

Being in the top 10 paid downloads in the US App Store alone is enough to get you US$100k or more a month.
So really ads make most of that cash?
07-14-2012, 12:24 PM
#7
No. Smashing success makes most of that cash. If you can get a game to the top, figuring out how to monetize it is the easy part. The hard part is making your game a household name.
07-14-2012, 01:05 PM
#8
Joined: Feb 1983
Location: Barcelona
Posts: 1,268,692
You have to be pretty inept to not make tons of money when you've got millions upon millions of daily active users. Just so happens, the people who are in charge of this sort of stuff at Halfbrick are super smart, so they're extracting a ton of money even from their free users.
07-15-2012, 12:14 AM
#9
Joined: Nov 2009
Location: Wellington
Posts: 874
Quote:
Originally Posted by pinkandpurple View Post
So really ads make most of that cash?
When our game, Flick Kick Field Goal, was in the top 10 paid chart in the US in November, the free version, Flick Kick Field Goal Kickoff, which doesn't have as much content and wasn't even in the top 20 free chart was making twice as much per day.
07-15-2012, 12:55 AM
#10
Joined: Jan 2011
Location: Myrtle Beach, SC
Posts: 269
I've even made a good bit of money off my one iPhone game to warrent reinvesting. Just bought the Unity 4 license not too long ago as well as a new macbook (i programmed BB1 on a tiny, old macbook that I bought used).

You'd be surprised how well you can do if you make a decent product and get the word out. I never topped any charts btw.

Games: Boom Boat | Boom Boat 2
Developer: Razoric.com
Social: Twitter | Facebook

Last edited by Razoric; 07-15-2012 at 12:58 AM.