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App description: CrazyQuest is an online fantasy-based hack & slash roleplaying game. Collect cash, gear, and hone your skills to help you complete the ridiculous quests that the denizens of the CrazyQuest world require of you.

New content is added daily!

CrazyQuest's comments:
Hi all,

CrazyQuest is a free turn-based online RPG that's available on the iPhone App Store.


* Explore 30+ zones with hundreds of rooms...
* Customize your character by carefully choosing stats & skills...
* 20+ quests to complete...
* 100+ items to collect...
* Real-time chat with other players...

Come try it out! Link: http://itunes.apple.com/us/app/crazyquest/id445192871?mt=8

07-14-2012, 05:59 PM
Joined: Nov 2010
Posts: 223
CQ is a real gem, dev is hands on in chat all the time and it is a fun sandbox to play in that brings back a lot of old rpg memories, I implore anyone who likes old school rpg's to give it a Try, since I found it about two weeks ago it by far consumes most of my iOS gaming time.

Last edited by Mfox76; 07-14-2012 at 07:31 PM.

07-14-2012, 08:13 PM
Joined: May 2012
Posts: 242
Aww thanks Mfox I appreciate it.
07-14-2012, 08:19 PM

07-14-2012, 09:05 PM
Joined: Oct 2011
Posts: 180
SUPER good. Don't judge this game on the screenies, the community is great, the combat is quick and satisfying, and the creator is online constantly. Plus: No freemium gimmicks! Booyah!
07-14-2012, 10:44 PM
Joined: Nov 2010
Posts: 223
I forgot to mention the game has a great community going, can log in and out , chat, grind for skill points, camp rare drops etc, reminds me so much of the early EQ days with some d&d an mud goodness thrown in.:-)

Last edited by Mfox76; 07-14-2012 at 10:49 PM.
07-14-2012, 11:21 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,587
I've had this game for a while...I'm surprised the thread was started so soon.
07-14-2012, 11:53 PM
Joined: Jan 2011
Location: NJ
Posts: 342
Going to try this game out, are there any plans to add multiplayer to it like teaming up with other players to run a dungeon?
07-15-2012, 12:24 AM
Joined: Nov 2010
Posts: 223
I am not sure if that's in the long term plans or not cant speak for the dev, but right now it's like a single player EQ experience tied to community chat system, kinda of hard to explain I guess but it works:-)
07-15-2012, 01:57 AM
Joined: May 2012
Posts: 242

The plan is to implement a pvp & coop mode, but not in the traditional sense where you fight directly with other players (mostly due to the fact that I'm a one man team and cannot justify the engineering effort - plus I feel like it would be a fairly bad user experience, as it's a turn-based game and waiting for other peoples' actions sucks).

The basic idea I'm working on is it will be implemented in such a way where it was more like a "pie eating contest", where the players would be split into teams, moved to a combat zone, and scores would be tallied over time, with the team that killed the most amount of mobs (or gained points for other actions) in the allotted time being the winner. To be very honest, the ETA on this is probably a month or more, realistically. But it's definitely fairly high up on my list of stuff to do.