Originally Posted by Mfox76
Was wondering Crazquest, in terms of long term plans, is there going to be more traditional class diversification, ie ranged weaponry and skills for a ranged class etc? ? Are you planing on giving mobs more unique abilities/ challenges? Also, in terms of loot I love finding and waiting for something to drop but are you considering truly unique drops rather than the known static ones?
The long term plan is lots of freeform skill/stat/equipment decision making (no traditional classes, but choices made by players). However, there is a plan to add guilds to the game (possibly but not necessarily including Vampires, Zombies, etc etc).
Mobs do have unique attacks, but many of the higher level areas don't take advantage of this simply due to the fact that I haven't had sufficient time to add them in. One thing I definitely want to start adding is monsters having the ability to use the same skills/spells that players do (the code is set up such that this is very possible). I think this will add even more complexity and fun to the combat system.
One idea I've been toying with is the notion of having "unique" items- what I mean by this is that there would only be one instant of such an item game wide, and there would be some sort of "expiry" of said items (perhaps once every few days, or a week). This would allow me to put really cool awesome equipment in the game without damaging the balance of it overall, and give dedicated players the ability to gloat over their awesome equipment (for a time).