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Show me a game with high polish/game design that failed?

07-16-2012, 08:52 AM
#1
Joined: Aug 2011
Posts: 4
Show me a game with high polish/game design that failed?

I've read many post, not just here but on the internets, about how people are disappointed in their sales. Almost always I can see huge flaws in their game with it either being polish, HCI concepts, or bad game design.

I wanted to see if anybody reading this knows of a game that they feel hit it out of the park but still failed. My definition of failed is, not making the money back that was put into it.

I still have the belief that if you do the following, you can at least earn the money back that you put into it :

1. Create a game that is easy to communicate through pics and icon what it's about

2. Polish, Polish, Polish

3. Make good game design choices, Make the user make interesting decisions( risk / reward type decisions )

4. Create a world that people what to interact with

5. Create good/obvious user interactions

Please, somebody prove me wrong by showing me a game that did these things but still failed.

Last edited by joey_green; 07-16-2012 at 08:55 AM.
07-16-2012, 01:20 PM
#2
Joined: Nov 2010
Posts: 912
Quote:
Originally Posted by joey_green View Post
I've read many post, not just here but on the internets, about how people are disappointed in their sales. Almost always I can see huge flaws in their game with it either being polish, HCI concepts, or bad game design.

I wanted to see if anybody reading this knows of a game that they feel hit it out of the park but still failed. My definition of failed is, not making the money back that was put into it.

I still have the belief that if you do the following, you can at least earn the money back that you put into it :

1. Create a game that is easy to communicate through pics and icon what it's about

2. Polish, Polish, Polish

3. Make good game design choices, Make the user make interesting decisions( risk / reward type decisions )

4. Create a world that people want to interact with

5. Create good/obvious user interactions

Please, somebody prove me wrong by showing me a game that did these things but still failed.
From what I can see of the Appstore most if not all games only have 2 out of these 3 aspects!