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  #101  
Old 07-18-2012, 05:31 PM
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Rubicon Rubicon is offline
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iPad, OS 4.x
 
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Location: Isle of Wight, UK
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Quote:
Originally Posted by Ajstadel View Post
Quick question, maybe I'm missing something obvious here, but is there anyway to zoom in on the map or change the viewing angle (other than the zoom that takes place during combat)?
Sure is.

We offer the almost standard "pinch and zoom". Use your thumb and forefinger (at the same time) to push the view in and out be widening your "grip"

Rotation of the camera is handled in 60 degree increments so it doesn't end up messy. (One line of hexes will always be straight). Whilst holding one finger still, drag another finger around it some ways out, and the camera will eventually snap round. Rinse and repeat to taste.
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  #102  
Old 07-18-2012, 05:40 PM
Ajstadel Ajstadel is offline
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iPhone 4, iOS 5.x
 
Join Date: Apr 2011
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Quote:
Originally Posted by Rubicon View Post
Sure is.

We offer the almost standard "pinch and zoom". Use your thumb and forefinger (at the same time) to push the view in and out be widening your "grip"

Rotation of the camera is handled in 60 degree increments so it doesn't end up messy. (One line of hexes will always be straight). Whilst holding one finger still, drag another finger around it some ways out, and the camera will eventually snap round. Rinse and repeat to taste.
Got it, thanks! Guess it wasn't picking up on the pinches for whatever reason...but it works now so it's all good.
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  #103  
Old 07-18-2012, 06:00 PM
C.Hannum C.Hannum is offline
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iPod Touch (5th Gen), iOS 7.x
 
Join Date: Feb 2011
Posts: 2,159
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Originally Posted by Rubicon View Post
Tell me about it. Said update is already in, alongside an expedited approval request. Sorry about this.
And this is why I grabbed all the options after I'd finished the first campaign map: confidence in the after market support and polishing.
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  #104  
Old 07-18-2012, 06:16 PM
ArtNJ ArtNJ is offline
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Join Date: Jul 2009
Location: New Jersey
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Nasty bug report...tried submitting a turn on the ferry-no connection. Resubmitted on arrival. Now suddenly, i am playing as my opponent, which blows since i was pounding him.

Also, are you going to improve the chat functionality?
Its like half a sentence max message-on my device anyway.
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  #105  
Old 07-18-2012, 07:33 PM
satoshi satoshi is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Apr 2012
Posts: 7
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Bought this and really enjoying the single-player campaign. Will there be more missions in the future for single-player, like what GLWG did with All Out War?
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  #106  
Old 07-18-2012, 09:03 PM
Tutt22 Tutt22 is offline
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iPhone 4S
 
Join Date: Mar 2010
Posts: 163
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Is iCloud support coming? It is nice I can continue my online games from my phone and iPad but I was surprised I had to start over my campaign on my iPad, unless I'm missing something...
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  #107  
Old 07-18-2012, 11:09 PM
Tutt22 Tutt22 is offline
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iPhone 4S
 
Join Date: Mar 2010
Posts: 163
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Another question... I was considering buying the map pack to get the medic. Can I have specifics on it? For example, how much it costs and how much it can heal per turn. It seems like a medic would be worth it but I dont want to buy it if it's not that useful in practice.

Also, how can I detect mines? I'm getting wrecked by them.
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  #108  
Old 07-19-2012, 12:00 AM
JagerBombS JagerBombS is offline
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iPad (3rd Gen), iOS 5.x
 
Join Date: Apr 2012
Posts: 279
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Quote:
Originally Posted by Tutt22 View Post
Also, how can I detect mines? I'm getting wrecked by them.
Hahaha no way! I'm guessing you are referring to the game you are playing against me. You started destroying me quick (after some early mistakes by me) and your troops just kept on coming. Out of desperation, I layed them right in the middle of that really tight map, and was pleasantly surprised by the effectiveness myself! You're still probably going to win, but good fun indeed.
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  #109  
Old 07-19-2012, 01:20 AM
Tutt22 Tutt22 is offline
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iPhone 4S
 
Join Date: Mar 2010
Posts: 163
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Quote:
Originally Posted by JagerBombS View Post
Hahaha no way! I'm guessing you are referring to the game you are playing against me. You started destroying me quick (after some early mistakes by me) and your troops just kept on coming. Out of desperation, I layed them right in the middle of that really tight map, and was pleasantly surprised by the effectiveness myself! You're still probably going to win, but good fun indeed.
That's pretty funny!! Why yes, I am! The board is pretty quiet tonIght. This seems like a great asynchronous game, it's just hard to get a game in. I'm having bad luck with active opponents, other than you. It has only been a day though, I guess.

And I don't know about the outcome of this game yet. I've blown more commanding leads than this in Outwitters! Ha!
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  #110  
Old 07-19-2012, 03:18 AM
dib dib is offline
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Join Date: Apr 2011
Posts: 278
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Now that it's finally out, can we talk about a real time strategy as the next installment?

I couldn't get into GLWG (despite buying it twice and recommending it at every opportunity). I'm sure I'll buy this just to support Rubicon for being one of the more awesome mobile studios around.

I'm just burnt out on Advance Wars (they only pushed four or five of them over just two systems). If you can take these same resources (models, environments, sounds, etc) and come up with an entertaining system and simplified controls for a real time game it might just blow anything else out of the water.
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