Originally Posted by AtomicAlec
Pardon my paraphrasing, but your last paragraph says "everyone paid for the game, so everyone should have access to all the content regardless of their skill level." This is an interesting point, but I'd have to disagree. Like most good games, each level and each difficulty setting is designed to make you a better player, so you can play harder levels on harder difficulties. If someone doesn't want to spend the time learning how to play the game, they probably won't really appreciate the rewards for more difficult unlocks. Just giving those away doesn't feel right... When you beat a game on the hardest difficulty setting, when you spend the time mastering the game to get all those stars, you deserve some exclusive reward, right? Or am I wrong? Your thoughts would genuinely be appreciated
I think you've already helped them to become "better players", by offering them a difficulty gradient from the first map to the last map, within the same difficulty level. The later maps get progressively harder, even on casual setting (and judging by some of the feedback, they're already quite difficult). A player must've got better at the game if they can finish it from beginning to end on casual. Is that not good enough? You can make people improve on their personal best, but there are limits. Is the potential improvement across levels _that_ much more meaningful than the improvement over the same level, that it justifies the push for everyone to migrate to higher levels regardless of ability?
I understand you want to reward players for their work, but why does the prize have to be towers? This is a Tower Defense game, towers are a substantial part of the game, a part that you would *expect* to get when you gave your payment. So when you do unlock the towers, it's expected. However, if you don't get them, that's something out of the ordinary, it feels like you're being penalized. If the best someone can do is completing all maps on casual, they'd be permanently locked out of some of the towers in this game. From that perspective, it would feel more like the game's trying to punish the casual player than it's rewarding the higher achievers. Look at the Olympics and how they reward their high-achievers. With medals! They manage to make the winners happy without making the rest of the population feel like they're being penalized for not having one.