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  #581  
Old 08-23-2012, 01:01 PM
AtomicAlec AtomicAlec is offline
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Quote:
Originally Posted by cabdog View Post
I couldn't agree more. I had too go back to other levels, play them on tough, as I was sick of playing the same levels, trying every route and possible tower combo, so that I could pick up the ice tower and railgun. That made all the difference in completing the stages afterwards.

Side note; is it just me or is 'hocus poke us' oddly placed as far as where it lies in relation to previous stages? You would think that end of doom is..well, the end of doom and the last level. You even get a cutscene/screen of sorts that appears like you have beaten the last level. Odd to me.

Also, Didn't FR1 have more maps? Apologies if I am off base.
Just wanted to quickly comment on this. We considered the puzzle maps in the City zone to be bonus levels, sort of like Star World in Super Mario Bros. They exist outside the continuity of the standard campaign maps. We're all big fans of unlocking bonus levels after you beat the game, and Hocus Poke Us was our version of that. Maybe that's odd?

And to clarify - FR1 had 8 maps, FR2 has 24... with more to come
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  #582  
Old 08-23-2012, 01:04 PM
sugimulm sugimulm is offline
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iPhone 5, iOS 6.x
 
Join Date: Aug 2010
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Originally Posted by AtomicAlec View Post
Hey guys!

Glad to see there are some interesting discussions going on here. We've been hard at work on the update for Fieldrunners 2 (v1.1) and I'm pleased to say that it was submitted a few days ago and it should be going live soon. It makes some of the harder maps more accessible without directly decreasing difficulty, we reduced the number of waves on some of the really long maps (but you can still play endless), fixed the bug with difficulty on endless mode, fixed the bug with wave 31 on Curious Gorge, and we fixed just about every issue mentioned in this thread. We also added a few small surprises

Lots of progress has been made with the iPad version as well, and I hope to be able to get an ETA on that in the next couple weeks. Additionally, keep your eyes out for something special happening with the original Fieldrunners

On top of all this, the original Fieldrunners is currently in the "name your own price" Humble Bundle for Android - not totally relevant, but this bundle includes DRM-free versions of the original Fieldrunners for PC, Mac, and Ubutnu, as well as the Steam and Android versions. Grabbing a copy of the bundle will also get you BIT.TRIP BEAT, SpaceChem, Uplink, and Spirits - all great games. This bundle is something I'm personally excited about because it seems like a really cool distribution method, and I've been hoping to get involved with it since it first started. Of course, it would be amazing if iOS games were included. But on the plus side, some of the money you spend on the bundle goes to charity!

Anywho! I'll come back again soon and answer a few more of the questions here, but I wanted to give you all a quick update on our progress.

Thanks again for all your support, enthusiasm, and feedback! You guys are the coolest community we could ever ask for

-Alec



Thanks for the heads up! This will be fixed in the upcoming update, v1.1.
Any idea when the update will be out?
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  #583  
Old 08-24-2012, 09:41 AM
AtomicAlec AtomicAlec is offline
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Originally Posted by sugimulm View Post
Any idea when the update will be out?
We submitted it last week. I checked Apple's developer portal this morning and, unfortunately, it says the update is still "Waiting For Review". I'm assuming the process will be done and the update will be live sometime next week, but I had my hopes up that it all would have been done already. I've heard the submission process can take up to 3 weeks :-\

Sorry for the inconvenience!
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  #584  
Old 08-24-2012, 10:28 AM
sugimulm sugimulm is offline
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iPhone 5, iOS 6.x
 
Join Date: Aug 2010
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Quote:
Originally Posted by AtomicAlec View Post
We submitted it last week. I checked Apple's developer portal this morning and, unfortunately, it says the update is still "Waiting For Review". I'm assuming the process will be done and the update will be live sometime next week, but I had my hopes up that it all would have been done already. I've heard the submission process can take up to 3 weeks :-\

Sorry for the inconvenience!
No problem, understood. Thanks for the update.
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  #585  
Old 08-25-2012, 11:01 AM
rentcp rentcp is offline
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Join Date: Aug 2012
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Best for me so far...
The one bug I discovered is if a blimp is DIRECTLY overhead of a freeze tower the freeze tower will not detect it and won't fire, so the blimp briefly speeds up (very annoying)
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  #586  
Old 08-29-2012, 01:21 PM
vicsark vicsark is online now
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iPad (3rd Gen), iOS 6.x
 
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Quote:
Originally Posted by sugimulm View Post
No problem, understood. Thanks for the update.
1.1 Update is live (europe store)
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  #587  
Old 08-29-2012, 04:08 PM
sugimulm sugimulm is offline
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iPhone 5, iOS 6.x
 
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Quote:
Originally Posted by vicsark View Post
1.1 Update is live (europe store)
Thanks, hopefully the US will get tonight.
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  #588  
Old 08-29-2012, 04:10 PM
AtomicAlec AtomicAlec is offline
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Join Date: Nov 2011
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Quote:
Originally Posted by vicsark View Post
1.1 Update is live (europe store)
Yes! The new update is now live. Game Center support is in, so we added a new Time Trial map called Flash Fire to stir up some competition. We also fixed almost every bug people have mentioned and did some rebalancing, including fixing the low difficulty of Endless mode. Additionally, we've had a lot of request for IAP in order to buy coins. We didn't want to take the full plunge, but we did add a feature that lets you tweet your high score in exchange for some coins. That said, it only gives you coins for 1 tweet every 24 hours. There was a lot of internal talk about our emotions behind adding social media features like this, so know that it was not an easy decision. That said, I think we approached this in the most tasteful way possible.

Eager to hear your feedback on all of these changes, so don't hold back: lay it on me!

You guys rock, thanks for all your support, questions, and discussions about our game
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  #589  
Old 08-29-2012, 04:52 PM
Contuzzi Contuzzi is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2012
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Any update on the iPad version?
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  #590  
Old 08-30-2012, 05:59 AM
wiesse wiesse is offline
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Join Date: Dec 2008
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Thank you for the update! I have not played in a few weeks, now I am at 75/75

Is there a place where we can find what maps the special units may show up in?
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