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what is a good 2d game engine for the sdk

05-31-2009, 12:41 PM
#1
Joined: May 2009
Location: Roseville California
Posts: 818
what is a good 2d game engine for the sdk

so i just started using my mac and the sdk and was wondering what the best 2d game engine for the sdk is? and also how much it costs or if its free or whatever, i already make games in windows but want to know the best software for macs is

ty
05-31-2009, 12:50 PM
#2
Joined: Dec 2008
Location: Around
Posts: 349
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How about straight out code.

Much easier in my opinion.

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05-31-2009, 02:48 PM
#3
Joined: Mar 2009
Location: Boston, mass
Posts: 39
Check out Cocos2d-iPhone. I've used it for several games, submitted some code back to the trunk, and overall it's well thought out and a clean design. It's also open source and free..

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05-31-2009, 02:55 PM
#4
cocos2d hands down
05-31-2009, 03:51 PM
#5
Joined: Jan 2009
Location: App Tech Studios, USA
Posts: 1,363
Quote:
Originally Posted by Sparks View Post
How about straight out code.

Much easier in my opinion.
Agreed. I didn't really get any of the engines, easier for me to write my own code.
05-31-2009, 09:08 PM
#6
Joined: May 2009
Location: Roseville California
Posts: 818
thanks ill try cocos2d and if that dosnt do it for me ill just do coding myself

also i was wondering if unity was worth it, i dont really plan on making 3d games but i was wondering if it was a nesessity if i ever did try 3d
06-01-2009, 07:48 AM
#7
We looked really closely at Unity and Torque and decided to use cocos as the basis for our engine. It's still more a structure than anything else, you'll need to do a lot of coding over top of it to get the results you want... but it's a great way to get going without having to re-invent the wheel. And their support boards are pretty good too.
06-01-2009, 06:01 PM
#8
Joined: May 2009
Location: Palmerston North, New Zealand
Posts: 464
Quote:
Originally Posted by deadweight View Post
We looked really closely at Unity and Torque and decided to use cocos as the basis for our engine. It's still more a structure than anything else, you'll need to do a lot of coding over top of it to get the results you want... but it's a great way to get going without having to re-invent the wheel. And their support boards are pretty good too.
Plus if you need to make some improvements/alterations to the wheel cocos is open source

Unity is expensive and a bit of overkill for a 2d game. Looks magic for 3d though if you can afford it!

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