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Fieldrunners - The team want your questions!

11-24-2008, 09:28 AM
#1
Joined: Oct 2008
Posts: 104
Fieldrunners - The team want your questions!

The fieldrunners team are happy to answer any questions you have about them. For a game that is so popular - very little is known about who is behind it all, so they have offered to do a Q&A. If you have any questions you would like the team to answer - personal or professional, please post in the topic on the Fieldrunners support site before Friday.

http://www.criticaltheory.net/subato....php?f=9&t=245
11-24-2008, 09:49 AM
#2
Joined: Jul 2008
Location: Boston
Posts: 1,268
basically"
more maps
more towers
a randomization of runners, so that each map, gameplay is different
unique occurances[that can be turned on and off] that require attention, maybe one map has an earthquake that requires you to rebuild maybe
or things like that to shake it up

11-24-2008, 10:07 AM
#3
Joined: Sep 2008
Location: Colorado
Posts: 2,654
I'm with Mek.

This game is really, really great. Adding more to the game is the only thing I can think o to make it better. Other than the amount of content, it's pretty polished.

Keep it up!

GameCenter: NotYou_ver1.0
11-24-2008, 10:39 AM
#4
I really like the new sound effects but i also want to be able to play my own music along with them too if u could make that happen
11-24-2008, 11:09 AM
#5
Joined: Sep 2008
Location: Atlanta, GA
Posts: 533
My top requests:

- Fast Forward Button
- Timed Mode (next wave appears after X seconds automatically)
- Challenge Mode (cannot build while paused, destroying tower takes X seconds)
- More maps (bigger, areas you can't build on)
- More towers (different types that do different things, e.g. +range towers)
11-24-2008, 11:15 AM
#6
Joined: Sep 2008
Location: Colorado
Posts: 2,654
I'm casting my vote for a fast forward button. I forgot about that earlier. I hate waiting for the slow enemies to make their way through when I don't have any funds, especially the new blimp thing.

Edit:

LOL, I should have read the original post before. They weren't asking for suggestions.
Anyhow, I'm sticking with my suggestions.

GameCenter: NotYou_ver1.0

Last edited by NotYou; 11-24-2008 at 11:18 AM.
11-24-2008, 11:27 AM
#7
Joined: Jul 2008
Location: Boston
Posts: 1,268
Quote:
Originally Posted by Noah View Post
My top requests:

- Fast Forward Button
- Timed Mode (next wave appears after X seconds automatically)
- Challenge Mode (cannot build while paused, destroying tower takes X seconds)
- More maps (bigger, areas you can't build on)
- More towers (different types that do different things, e.g. +range towers)
i was reading the challenge mode, and an idea came to mind

attributes, or skills? it almost makes it slightly an RPG, but the ability to spend money on a skill like, thicker armour, which adds +5 armour to all your turrets, or increase in Speed...but to make it interesting and add replay value, you have limited choices, and if you choose one, it brings you down one type of research field, so that you can't have all of them, one choice cancels out the choice of two others or something

and your choices, affect your gameplay later on, so when your doing a mega mission of 500 rounds, you can approach it many different ways


but honestly, the game is fun as it is now, and worth the buy
i would just be happy with more maps, and more towers, and randomization of events

maybe an extreme option, to add to the endless mode, where its just an onslaught, never ending
the round starts off, you have X amount of $, and have 1 minute to build, then the horde comes...it would be intense
11-24-2008, 11:27 AM
#8
Joined: Oct 2008
Posts: 410
Keep these suggestions coming though. I'm actually hoping to get some ideas for my own game (nothing to do with Fieldrunners).
11-24-2008, 11:29 AM
#9
Joined: Oct 2008
Posts: 410
Quote:
Originally Posted by mek View Post
i was reading the challenge mode, and an idea came to mind

attributes, or skills? it almost makes it slightly an RPG, but the ability to spend money on a skill like, thicker armour, which adds +5 armour to all your turrets, or increase in Speed...but to make it interesting and add replay value, you have limited choices, and if you choose one, it brings you down one type of research field, so that you can't have all of them, one choice cancels out the choice of two others or something

and your choices, affect your gameplay later on, so when your doing a mega mission of 500 rounds, you can approach it many different ways
My game actually has this right now. Hoping to show a video in a few days.
11-24-2008, 11:32 AM
#10
Joined: Jul 2008
Location: Boston
Posts: 1,268
Quote:
Originally Posted by Knight View Post
My game actually has this right now. Hoping to show a video in a few days.
wait, which ones...or all of them

i like simplicity..but i like depth, it is a hard thing to balance, the only way i see it is to have a bunch of options, so if you feel like something simple, turn off the depth options

and you basically have a game, that you can tweak to any which way you feel...all included, so you dont have to hound developers haha

but i am interested in watching your video