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Any other mac devs?

07-22-2012, 06:45 PM
#1
Joined: Feb 2010
Location: san diego, ca
Posts: 156
Any other mac devs?

Anyone else doing mac development on here?

Just curious to see how your numbers are compared to iOS. I have decent waves but iOS still seems to be my main contributor. Similar for you guys ?
07-22-2012, 07:40 PM
#2
We are Mac developers. Company is called www.iLifeTouch.com by the end of this month we should have 70+ apps on the Mac app store. We are finding the Mac App Store very labour intensive at the moment. With sandboxing, snow leopard requirements and what ever Apple throws at us we have been treading water lately. Sales are now barely covering staff salaries and the rent. Definitely a tough grind with mega hours keeping apps working and following Apples guidelines.

We have had a few apps hit the top ten but that equates to very small numbers compared to IOS. We are now building apps that use iCloud so the devices are linked. Hopefully that will get us noticed.

If I had to start over today I wouldn't push our team in this direction. We are knee deep now and we see no way out but to keep developing for the Mac Store. Tough grind but it is amazing exposure overnight.

STR8TS , STR8TS 6X6 , DOMINO DICE , PUZZLE DICE,
CAVEMAN TEST, 1 TO 25, SUDOKU+STR8TS, ZARTE, ABSORB WATER, YOU, TIME SHEET (PHOTO VERIFIED),Office Alarm, Travel weather, dock clock,
07-22-2012, 10:12 PM
#3
Joined: Feb 2010
Location: san diego, ca
Posts: 156
Quote:
Originally Posted by Syndicated Puzzles View Post
We are Mac developers. Company is called www.iLifeTouch.com by the end of this month we should have 70+ apps on the Mac app store. We are finding the Mac App Store very labour intensive at the moment. With sandboxing, snow leopard requirements and what ever Apple throws at us we have been treading water lately. Sales are now barely covering staff salaries and the rent. Definitely a tough grind with mega hours keeping apps working and following Apples guidelines.

We have had a few apps hit the top ten but that equates to very small numbers compared to IOS. We are now building apps that use iCloud so the devices are linked. Hopefully that will get us noticed.

If I had to start over today I wouldn't push our team in this direction. We are knee deep now and we see no way out but to keep developing for the Mac Store. Tough grind but it is amazing exposure overnight.
Very insightful. thanks
07-23-2012, 01:20 AM
#4
Joined: Nov 2008
Location: Munich, Germany
Posts: 754
Send a message via Skype™ to mobile1up
Quote:
Originally Posted by mlfarrell View Post
Anyone else doing mac development on here?
Just curious to see how your numbers are compared to iOS. I have decent waves but iOS still seems to be my main contributor. Similar for you guys ?
we are about to launch our first Mac App Store application (game).

but with all due honesty - our numbers do not say iOS is the best. the issue is that iOS is saturated and unless you get some visibility - your not going to get the sales you expect. i would say the same for Mac OSX as well. from our numbers; here are the order of "contribution":

- BlackBerry 10 (BlackBerry Playbook)
- iOS (iPhone, iPod Touch, iPad)
- webOS (Palm Pre/Pre2, HP Touch Pad)

there are definitely more iOS devices out there than BlackBerry Playbooks; but since the playbook is still a young ecosystem - visibility is so much easier i work as a developer evangelist for RIM so if you want to talk to me about porting your games, contact me! i've done it, so i know what you need to do.

PS: i ported my games before i joined the evangelism team, but i really enjoyed it!

// Aaron Ardiri
Mobile 1UP is a proud indie developer - support us!
developer of Caveman / Caveman HD and GW Series
07-23-2012, 09:45 AM
#5
Joined: Nov 2008
Location: Baltimore
Posts: 205
Yup full time day job... mac porting...

http://www.elderscrollsonline.com/en/

I also release all my IOS games for Mac, the engine runs on 5 platforms.