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Indestructible - (by Glu Games Inc.)[Universal](Currently only in Canada out)

07-30-2012, 04:33 PM
Joined: Apr 2010
Location: California, USA
Posts: 3,906
LooseMinded stated single player is very boring. Not what I wanted to hear (and may stop me fron getting this, in the end.) Will keep watching this thread for more info.
07-30-2012, 04:54 PM
Joined: Apr 2010
Location: California, USA
Posts: 3,906
Originally Posted by skeletonlord View Post
I don't like games that are Canada Only. I mean, why do apps go to Canada first?
I hate that, too! Seems to take forever before the rest of us can get it when it starts like that! Days, weeks......

07-30-2012, 09:45 PM
Joined: Apr 2010
Location: California, USA
Posts: 3,906
Originally Posted by SumoSplash View Post
Not to get completely off topic, but Samurai vs Zombie Defense WOULD be a fantastic game without the IAP/Freemium bullshit. I enjoy the gameplay a lot.
You're right. That IS completely off-topic. Or relevant to this thread at all.
07-31-2012, 04:56 AM
Joined: Jan 2011
Location: England
Posts: 10,649
Originally Posted by strivemind View Post
Exactly. Canada is the ideal testing ground for US targeted media. Similar culture, same language, same lifestyle / average income, currency exchange rate is close, physically close... All at 1/10 the size.
Was going to ask the same thing, not being 'racist' (?!) but theres been a lot of Canada only (tests). I'm sure before they used to release them in NZ as a bit of a test and if there were problems quickly pull it.

But yeah like you say Canada has a lot of similar things to the US on a smaller scale so it looks like Canada is the new 'NZ' testing ground. (lucky people !)
08-01-2012, 10:32 AM
Joined: Mar 2011
Posts: 211
Any word on this hitting the US store?
08-01-2012, 11:08 AM
Joined: Jul 2010
Location: Manchester, UK
Posts: 583
Originally Posted by bigrand1 View Post
I hate that, too! Seems to take forever before the rest of us can get it when it starts like that! Days, weeks......
Yeah it's really starting to get up my nose too.

Gamecentre ID - .P0tshot. Playing - Magic 2014, Battle Academy, Shadowrun, Warhammer Quest, Hearthstone, Space Hulk, FTL, Xcom Wanting - Cardhunter, Battleheart Legacy, Infinity Wars, Exiles: Far Colonies and someone please make iOS Blood Bowl!!
08-09-2012, 01:09 PM
Big new update just came out - check it out!
08-09-2012, 01:34 PM
Joined: Oct 2011
Posts: 132
Sigh, same old glu game that has kind of fun gameplay, but is ruined by yet another poor freemium model. It sucks, but it pretty much sums up huge amount of iOS games. I wish apple never would have introduced the in app purchase feature.

Will buy anything made by Ponos or Halfbrick or a dedicated indie dev. Favourite iOS games: Super Crate Box, Junk Jack, Fruit Ninja, Jetpack Joyride, Dungeon Raid, Rebuild, Rage HD, oh I could go on...
08-09-2012, 02:34 PM
Joined: Aug 2012
Location: Guadalajara, México.
Posts: 59
glu, no thanks
08-09-2012, 08:39 PM
Game Impressions

Originally Posted by unisonsports View Post
Big new update just came out - check it out!
Yup, I noticed it maybe a day or two after release. Wanted to play it a bit and then decided to come back here.

Again a mess. I don't feel organizing this. Short: Fun game but is pay2win, newbies underpowered and ragequitting, a bit hard to earn good stuff without paying - but somewhat possible, different cars are fun and game now encourages you to use them all, rockets are still OP, lasers and kinetics feel meh, leaderboard just tracks how many games you win - not against who and how you win, farming single player by being afk still possible for up to 3859 coins and xp 1929 a time, matchmaking improved greatly with 1vs1 offer, unnecessary border splash damage nerf, some minor glitches but generally awesome physics still...

Full rambling below:

Leaderboards released. Not bad - but not related to skill, just to amount of games you win (which don't mean much if you have a good rocket and some armor upgrade). I killed snafu guy in 1vs1 deathmatch for example (he's in 3rd place on leaderboard on there) - I got same points as for making a newbie ragequit. I would say I wish the system paired you with same rank players, but then there aren't enough players online. I feel players just feel underpowered against some players in the top though. They just seeing a Ravager run over them and they turn off a game. (nice car btw, a bit slow, though fixable with speed skills... looks kinda rubbish without a paint job tho)

What needs to be changed is actual real leaderboard that judges you by qualify of your play and not quantity. Newbs going against someone in top 10 should at least stand to gain something if they win. Also 2vs1 is not usually that fun if someone disconnects - due to abundance of ragequitting, remaining player should at least get some buff like damage resistance or extra speed for example.

I really like the 1vs1 feature. Basically if you are trying to match for a game, if there is another player, it offers you a 1vs1. If another players also presses 1vs1, it pairs them together. It can blow for 3rd person if it's 3/4, but better 2 players play that all 3 wait for an hour and then turn off the game.

Also appreciate the top right exit button that now asks confirmation if you want to leave. Clicked it so many times by accident, forgot to mention it before. I'm glad it was changed.

Now to stop being kind. You guys tried to fix single player farming. By using waves. Now single player waves past like 500 frags just kills you outright. It doesn't prevent farming. Why? They can't shoot you to where you park. I honestly was expecting you to add a truck with rockets or something, so that the splash damage could reach you - you went a different way by increasing damage. Only thing that puts a dent into this is, well, when at times an AI car gets sunk in snow or something. Single player playing is a lot more challenging now though - but not rewarding enough. Reaching the end (or is it the end?) - I reached like 1496 frags at least 5 times now and it just stops... It gives you 3859 coins and 1929 xp - that's good for cheating... but if you play normally and reach like 1000 frags, you don't even get 1000 coins... and it definitely would be challenging. PvP is of course the fastest way to earn cash - when game really goes live, it wouldn't be a problem I believe. One win nets you just a bit over 800 coins. Matches are fast.

Oh, you also made borders stop splash damage from rocket it seems. Sneaky. You don't always need to shoot though, just when they get stuck. Honestly, if you want to fix it that bad, just add a single non moving objective like a turret at some waves that you need to kill - simple fix. IMO and make splash damage the same it was before again, it's now is a bit weird.

I also noticed some falling into ground and just both you and your opponent dying to falling off the map with the retro lunge btw. I think only I like this car though... Everyone realized that rockets are OP (they can way too easily push you on your roof and keep you rolling, plus good damage), that's all anyone plays now (those players who don't insta lose anyway).

It's now easier to turn your car around. That now makes it to drive with your rear forward. That's fine sometimes, but some corners you can never get out anymore. I was stuck in one match at least. Also makes you instantly doomed if your front is facing a certain falling death. It's a tradeoff... cars turn much easier now though, just sucks if you get stuck or stop just before falling off the map. Also you guys ruined the fun of riding the mantis backwards with nitro on. It's why I got annaisalive.

Now what? Cars now have fuel, you spend one charge per match and it replenishes over time. I actually like this... It forces you to use different cars or pay coin or gold to refuel. That's an acceptable way to gain cash from addicted players honestly. It has a nice balance right now.

I like the changes to cars and weapons. That's fine. Maybe increase in cost is a bit too steep, still okay, BUT it should be at least purchasable without paying money for it unless it doesn't give any advantage (I'm a big proponent of skins - I do like to buy these, but not weapons or cars that do more damage). You made it so costly that even using tapjoy offers is not enough for just one top weapon. This doesn't make for a fair pvp gaming experience. I play a lot of PvP in many games and pay2win is something I always stand against or just shy away. Making it purchasable with coins, even if it takes a lot of them, would go a long way.

I honestly don't know how to fix ragequitting. Just logging on and playing a game cleans out everyone out of queue for a few hours (if there are actually players looking for a game). Maybe I should stop playing if I'm ruining it so much. :-/

p.s. one really annoying thing is when you ally won't turn in the objective to score a win and he just wants to farm wins. the objective you carry should really time out after 5 minutes or so.

p.p.s. I realize Glu Games has employees to feed - I do like the idea of skins for cash, but not exclusive weapons that give you an edge... I would hope you would look into if it's possible for your fremium model. Skins are actually something I like buying in games, assuming I play them at all. I hope anyway, that it's economically viable. :-/

p.p.p.s. Deathmatch 1vs1, you don't get a point if someone suicides. so if opponent is low hp, he can just jump off the map. plus your genius borders on sides that you added make it easier to do. great way to get trolled or to troll people

Last edited by LooseMinded; 08-09-2012 at 11:25 PM.