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in app purchase screenshoot with consumable?

07-23-2012, 07:51 AM
#1
Joined: Mar 2012
Posts: 22
in app purchase screenshoot with consumable?

Hi everyone

I have in app purchase in my game, and i see that apple ask screenshot for review for each in app product.

In iTunes Connect Developer Guide we can read:
"The screenshot should be a clear picture of your in app purchase in action.."
but what screenshot i have to upload if my in app product are coins?
If player buy one 2000 coins pack, there is not direct effect in the game.
So what i have to do?

I'm sure some of you are already implement into their games some pack of coins. What was then your uploaded image?

thank you

Baptiste
07-23-2012, 08:23 AM
#2
Joined: Dec 2009
Location: Berlin, Germany
Posts: 1,674
Quote:
Originally Posted by baptiste View Post
Hi everyone

I have in app purchase in my game, and i see that apple ask screenshot for review for each in app product.

In iTunes Connect Developer Guide we can read:
"The screenshot should be a clear picture of your in app purchase in action.."
but what screenshot i have to upload if my in app product are coins?
If player buy one 2000 coins pack, there is not direct effect in the game.
So what i have to do?

I'm sure some of you are already implement into their games some pack of coins. What was then your uploaded image?

thank you

Baptiste

make a screenshot of your "counter".. somewhere you display your currency.. and what you can "buy" with it.. your "shop"

07-23-2012, 09:41 AM
#3
I'm always using a screenshot of store kit purchase dialog itself on top of the game screen where it says "do you want to buy one..." with the sandbox tag on it... That's what "in action" means, well, for me at least...

Pixel Envision - Indie Game Development Studio

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07-23-2012, 01:38 PM
#4
Thank you baptiste for bringing this question up and thank you to the guys who provided clarification!

We just submitted our binary to Apple yesterday evening and I originally provided screenshots showing just the purchase menu for these consumables. I've gone back and updated with better context sensitive screenshots showing the usage of our consumables.

Thank goodness one can still edit and update these screenshots while "Waiting for Review".

DP
07-25-2012, 08:13 AM
#5
Joined: Mar 2012
Posts: 22
Ok thank you everyone!
07-25-2012, 09:00 AM
#6
Quote:
Originally Posted by PixelEnvision View Post
I'm always using a screenshot of store kit purchase dialog itself on top of the game screen where it says "do you want to buy one..." with the sandbox tag on it... That's what "in action" means, well, for me at least...
This has always worked for me.
08-08-2012, 11:57 PM
#7
Joined: Apr 2012
Posts: 160
Quote:
Originally Posted by sinuous View Post
This has always worked for me.
I'm getting to this stage soon and had a follow-up question: Do you provide just the In-App Purchase dialogue ("Confirm your In-App Purchase" / "Do you want to buy [x] for $[price]?") in the sandbox environment, or do you also show the completed purchase dialogue ("Purchase Complete" / "You have bought [x]"), or something else?

Are multiple screen shot uploads even allowed?

Thanks in advance to everyone for clarifying.

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08-09-2012, 05:47 AM
#8
Joined: Dec 2009
Posts: 130
One

Just a single screenshot should be fine. I've never heard of anyone having any issues with the IAP screenshots. They are just for Apple's reference.
08-09-2012, 09:44 AM
#9
I've always just taken screenshots of the store that player's can buy the IAP from.

I guessed that they want to see that the player will know what they are committing to by pressing the buy button.

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