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  #11  
Old 07-26-2012, 12:37 AM
iSky iSky is offline
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Quote:
Originally Posted by BlackJacketGames View Post
@aceyprime - I would love to update the visuals and do a nice iPad version that has better graphics and more columns and more gameplay modes. Whether that happens depends on how well the game does. Tell your friends! Leave a review on the App Store!

@iSky - Thanks so much! Please leave an App Store review!
I tried giving you guys a 5 star rating but you can only rate purchased apps.
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  #12  
Old 07-26-2012, 08:26 AM
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LordGek LordGek is offline
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It looks very interesting, I can't wait to give it a spin soon!
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  #13  
Old 07-26-2012, 09:48 AM
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LordGek LordGek is offline
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Default Game Impressions

I grabbed it and it did not disappoint!

It's clearly Tetris inspired but with some cool innovative twists.

-While you can't rotate or move the pieces you drop in the well, you get to choose from all available pieces to find just the one that best fits your current need.

-Each of the game's achievements you unlock increases the point multipliers. I myself went from x1 to x7 in just a few games!

-While the pit is only 4 spaces wide, I love how the game uses some really wild shapes (not just the standard Tetris set by any means).

-If you manage to empty your pit of pieces on the right before it gets refilled, you can get a nice bonus!

This and Slydris releasing last night have left me a very happy puzzler!

I just left this rant as a 5 star review and DESPERATELY await an iPad version as well!

Last edited by LordGek; 07-26-2012 at 09:52 AM..
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  #14  
Old 07-26-2012, 06:12 PM
BlackJacketGames BlackJacketGames is offline
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It's now live in the store, here are a couple more codes:

N3FWYWMAPPK6
XTNF4HMJ67E9


Enjoy!
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  #15  
Old 07-26-2012, 06:19 PM
Ben! Ben! is offline
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Used XTNF4HMJ67E9. I'll post some impressions later.
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  #16  
Old 07-26-2012, 08:19 PM
RunnyGnome RunnyGnome is offline
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I used N3FWYWMAPPK6. Downloading right the heck now. High hopes for this one!
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  #17  
Old 07-27-2012, 03:06 PM
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LordGek LordGek is offline
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So what do the harder 2 difficulty levels add? I'm assuming, Hard, for example, just has the player starting off at the equivalent of level 6? Does this just mean pieces push up from the bottom at a more aggressive pace or does it also influence the type of pieces offered?
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  #18  
Old 07-29-2012, 10:44 PM
BlackJacketGames BlackJacketGames is offline
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@LordGek - The "Hard" difficulty only allows 1 row of bombs on top, and 1 row of refresh tiles on the bottom. It also does move at a faster pace and the pieces are larger. The "Very Hard" difficulty is pretty much the same as Hard, but moves a tiny bit faster and doesn't have any bombs, only 1 row of refresh tiles. I do wonder if anyone will ever get to it and play it
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  #19  
Old 07-30-2012, 02:28 PM
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LordGek LordGek is offline
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Quote:
Originally Posted by BlackJacketGames View Post
@LordGek - The "Hard" difficulty only allows 1 row of bombs on top, and 1 row of refresh tiles on the bottom. It also does move at a faster pace and the pieces are larger. The "Very Hard" difficulty is pretty much the same as Hard, but moves a tiny bit faster and doesn't have any bombs, only 1 row of refresh tiles. I do wonder if anyone will ever get to it and play it
So is this the same as starting from level 6 or, if playing normal can you still have 2 rows of bombs at level 6?
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  #20  
Old 07-30-2012, 06:20 PM
BlackJacketGames BlackJacketGames is offline
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@Jacklin - Thanks!

@LordGek - If you play "Normal", you will always have a max of 2 rows of bombs available. In "Hard", you will have a max of 1 row of bombs, so it's not like starting at Level 6 on Normal, it's harder.
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