App description: 10000000 is a Dungeon Crawling RPG Matching Game. Run the dungeon and match to handle the things you encounter



This game is so good it makes me want to cry - Eli Hodapp Editor In Chief TouchArcade

This is one of my favorite iOS games in a long time. Buy it. Love it. Pass it on. - Ben Kuchera Penny Arcade Report

Freedom costs 10 million. Im half-hoping I never make it - Mike Fahey Kotaku

Mashes together two of the most interesting genres of the last years: the puzzle RPG and infinite runner. And its damned good. - Owen Faraday Pocket Tactics



Upgrade your castle, improve your gear, train skills and brew potions


Can you score 10000000 and earn your freedom?

Kill monsters and find loot
Improve your gear and train skills
Find wood and stone to improve your castle

Test your skill

More than 60 objectives to complete
Over 20 different monster types to fight
Find items and use them effectively
Fast paced action gameplay

Classic Gaming

Retro graphics
Old school music


"I played this for like 8 hours, it's a fantastic little game."

"I got sucked into this more than I expected"

"Adds so much to the genre, What a great game!"

Gabrien's comments:




08-02-2012, 12:16 PM
Quote:
Originally Posted by ArtNJ View Post
I seriously dont get the appeal. I cant tell what any of the items do. There is no health meter, or is the problem when you get pushed off the screen?

There is no explanation of ... well pretty much everything.

And looks...well I am not a retro fan. I could get over it if the rest of the game was as good as dungeon raid or similar games, but so far not seeing it. That could be because I dont understand anything at this point, since the tutorial was like 5 seconds long.
The problem is when you get pushed off, that's explained in the tutorial.

I love it because it explains just enough for me to play, but doesn't bog me down in numbers (matching 3 swords will do 27.3 damage. The red ball does 40 damage but the green one only does 12.25 damage. BLEH). I do wish there was a wiki page with all this info on it.

Looking for a writer? PM me

Game Designer of:
Family Feud 2 My First Huge Apple Feature!
Pickpawcket
And a bunch of other games you've never heard of!
08-02-2012, 12:26 PM
Quote:
Originally Posted by ArtNJ View Post
I seriously dont get the appeal. I cant tell what any of the items do. There is no health meter, or is the problem when you get pushed off the screen?

There is no explanation of ... well pretty much everything.


And looks...well I am not a retro fan. I could get over it if the rest of the game was as good as dungeon raid or similar games, but so far not seeing it. That could be because I dont understand anything at this point, since the tutorial was like 5 seconds long.
Are you sure you're not experiencing a PEBKAC?

08-02-2012, 01:48 PM
Joined: May 2010
Location: Burlingame CA
Posts: 2,382
In the good old days of gaming, people didn't expect a manual or tutorial, they would enjoy the process of figuring the game out for themselves. Those days may be behind us, though.
08-02-2012, 02:55 PM
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by Tastyfish View Post
Watch the 5 minute review/play through on page 1.

If you get pushed to the left, game over and you keep any resources or exp that you picked up.

In front of a monster, match swords or staves.
In front of a chest or door, match keys.
Matching anything else is a resource to spend outside in the area you wake up in to upgrade your abilities.
Items that look like weapons or balls, use them against monsters.
Items that look like keys, use them as keys.
Items that look like food, pushes everything at top to the right, thus giving you more time.
Items that look like scrolls, click on them and the board changes a bit to help you.

Good luck.
So are there any significant differences between the different colored orbs?

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
08-02-2012, 04:11 PM
Now featured by Apple! More success to follow it seems. Congrats again.

Twitter: @back2this
08-02-2012, 04:16 PM
Quote:
Originally Posted by Robotwars View Post
Are you sure you're not experiencing a PEBKAC?
Lol ! +1

I'm sick of modern day gamers insisting that devs ruin games by making every mechanic clear at the outset. Please let us discover the mechanic using our heads. Hence a game rather than some boring interactive experience.

No disrespect to anyone living or dead ..
08-02-2012, 05:19 PM
Quote:
Originally Posted by LordGek View Post
So are there any significant differences between the different colored orbs?
Yes they do different damage.
08-02-2012, 06:09 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Quote:
Originally Posted by DaviddesJ View Post
In the good old days of gaming, people didn't expect a manual or tutorial, they would enjoy the process of figuring the game out for themselves. Those days may be behind us, though.
We are very different people. I loved buying a game like Falcon 3.0, opening the box and finding a manual the size of War and Peace which I could toss on the toilet and spend many intimate moments with.
08-02-2012, 10:41 PM
Joined: Dec 2009
Location: Fort Lauderdale
Posts: 5,286
Holy ****. I just scored over the 100k mark and thought I had reached freedom. I forgot it takes a million points for that :/
08-02-2012, 10:43 PM
Quote:
Originally Posted by Greyskull View Post
Holy ****. I just scored over the 100k mark and thought I had reached freedom. I forgot it takes a million points for that :/
10 million*

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