Free/Lite/Demo to Paid ratio
So, I released my game on Monday and so I have 3 whole day of stats. I have a free demo version of the game. After 3 days I have had over 7,000 free downloads, and 125 paid at $1.99. Is that the kind of ratio of paid to free that I should expect? Just curious what kind of ratios other developers have had.
Developer of WorldAlpha Sniper for iOS.