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  #11  
Old 07-31-2012, 03:05 AM
graffekta graffekta is offline
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Picked this up last night on the screenshots alone as I've been waiting for something like this on my iDevice for a long time! It's basically Tetrisphere!

Any chance on an iPhone or Universal version?
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  #12  
Old 08-01-2012, 08:45 AM
NakaiEntertainment NakaiEntertainment is offline
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Quote:
Originally Posted by graffekta View Post
Picked this up last night on the screenshots alone as I've been waiting for something like this on my iDevice for a long time! It's basically Tetrisphere!

Any chance on an iPhone or Universal version?
We are looking to make this a universal version or at least an iPhone port. Currently not sure when that will happen, but its in our development plans!
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  #13  
Old 08-01-2012, 09:00 AM
graffekta graffekta is offline
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Excellent, thanks for getting back to me.
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  #14  
Old 08-03-2012, 09:19 AM
NakaiEntertainment NakaiEntertainment is offline
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We are running a quick promo code giveaway for Shatter Crash, retweet our tweet below for a chance to win a promo code for Shatter Crash. Thanks!

https://twitter.com/NakaiGames/statu...67922176647168
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  #15  
Old 08-03-2012, 09:26 AM
syntheticvoid syntheticvoid is offline
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awesome! Thanks for the giveaway. =oD

Retweeted as TheAppShack

Good luck everyone!
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  #16  
Old 08-03-2012, 05:05 PM
Padgamer Padgamer is offline
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Very good game, needs a few missing tetphere features:
creating blocks from the 1:1 square trash pieces.
then being able to slide these up to create domino like setups.

and MP sending the black blocks back and forth.
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  #17  
Old 08-04-2012, 09:15 AM
Collin Collin is offline
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Well, rats. I just missed the sale. I loved Tetrisphere on the N64. It's tempting for sure. Can anyone who has played both comment on how this controls?

The only other thing putting me off a bit is the oval shape of the "world." It does seem to allow you to see more and plan ahead better, but I'm not sure I like the look of it.
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  #18  
Old 08-06-2012, 10:14 AM
NakaiEntertainment NakaiEntertainment is offline
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Quote:
Originally Posted by Padgamer View Post
Very good game, needs a few missing tetphere features:
creating blocks from the 1:1 square trash pieces.
then being able to slide these up to create domino like setups.

and MP sending the black blocks back and forth.
This is definitely something that we are considering doing in the next few updates. We are currently really trying to focus on the RPG elements to allow the player more customization in the way that they want to play it. We are also looking into new game modes, please let me know if there is anything that you would really like to see with this. Thanks!
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  #19  
Old 08-06-2012, 10:18 AM
NakaiEntertainment NakaiEntertainment is offline
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Quote:
Originally Posted by Collin View Post
Well, rats. I just missed the sale. I loved Tetrisphere on the N64. It's tempting for sure. Can anyone who has played both comment on how this controls?

The only other thing putting me off a bit is the oval shape of the "world." It does seem to allow you to see more and plan ahead better, but I'm not sure I like the look of it.
Just a quick question for you, what do you mean by the oval shape of the world? Do you mean the sphere itself? We really tried our best to make it a sphere, but maybe I'm missing something here, please let me know! Thanks!

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  #20  
Old 08-06-2012, 12:07 PM
Padgamer Padgamer is offline
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The biggest missing piece is being able to move a piece up. When moving, when on a level with another piece, I should be able to slide it up one layer. Then I can set up domino like combos. And taking my current piece over 1x1 pieces which make up the same shape, then moving that to create a piece. Like hovering over 3 vertical 1x1's when my current piece is a 3x1, then pressing move, and it becomes a piece.
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