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  #11  
Old 08-04-2012, 01:19 PM
Ed-MF@HolaBossGames Ed-MF@HolaBossGames is offline
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iPad 2, iOS 5.x
 
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Location: Mexico City, Mexico
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Default New update in test flight

Here's the full list of fixes and improvements for Pyro Mamma in the Aug 2nd version on testflight.

✭✭ NEW IN VERSION 0.5.3.6: ✭✭

✔ Tuned the tilt control to require less tilting.
✔ Faster button animations.
✔✭ In-Game, for every minute the player survives, the point value for all objects is increased by 1% for the rest of the round. If each minute is reached with a 4x combo, the incresase will be 5% and will stay like that even if you loose the combo. This means more coins to you!
(Visual feedback still pending)
✔ Fixed a bug where the "tap tap" notice to repair your trampoline would not appear again, after the first time the player received damage.
✔ Fixed notices. Achievements were updating Game Center on every notice and was causing some lags.
✔ Added a Restore Purchases button at the bottom of the IAP purchases list.
✔ Eliminated the $0.00 cost display in the Tapjoy button.
✔ Flipped the orientation of the game on the device.
✔ Fixed "Multiplier" typo.
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  #12  
Old 08-06-2012, 03:37 AM
wilflare wilflare is offline
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Location: Singapore
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will be sending my views soon. it's quite fun to play thus far
really reminds me of the Game&Watch game I once had
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  #13  
Old 08-06-2012, 02:47 PM
RizzleNYC RizzleNYC is offline
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Just finished playing for 45 minutes.

First off, this game is really addicting. I want to save all the babies (and elephants. and pigs. and more)! The game has a lot of potential because the concept of catching stuff on a trampoline (and only needing to tilt your device to do so) is so simple and clean.

That being said, I identified a few things to chew on based on my experience. Just my suggestions:

- Initially wasn’t sure how to move the firemen (would it make sense to have a super quick tutorial where you introduce the concept prior to the first level?)

- Think about giving away springs/bubbles as “level-ups” or rewards for completing the 1st, 2nd, 3rd etc level. This will remind people they’ve got them available for use. Also this sets the expectation when you say “You just earned 2 FREE springs” that usually these are not free and it will require coins to purchase them.

- Consider letting people know exactly how many points they got for the successful save and transport to the ambulance. I know you can tell by watching the coin numbers go up, but it would make a lot of sense for people to know what the benefit is for each of those saves. For example, if elephants are worth 4x more than a regular baby, I’d try to save that one first given the situation where I can only save one.

- In my opinion, it needs to be more clear when your trampoline gets a hole in it (maybe a noise or icon pops up?) It took me awhile to figure out that’s what the swords and fireballs were doing.

- How many babies/items can I drop before the level resets? Would it make sense to have X’s so people can tell where they stand? Even if there is no graphic, it would be good to let the player know how many can be missed.

- Overall the game is SUPER addicting - people will want to continue playing this game but will they pay for the DLC? Are there additional powerups that could add more value (ie: larger trampoline)? The spring isn’t as helpful as I’d like and I don’t really want to pay money for something unless it’s actually going to help me win.

- Consider making the power-up buttons slightly bigger? I tapped the wrong power-up on multiple occasions (spring instead of bubble).

Again, overall I love the game. Just trying to give some feedback to help tighten things up a bit.
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  #14  
Old 08-07-2012, 09:58 AM
Ed-MF@HolaBossGames Ed-MF@HolaBossGames is offline
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Quote:
Originally Posted by RizzleNYC View Post
Just finished playing for 45 minutes.

First off, this game is really addicting. I want to save all the babies (and elephants. and pigs. and more)! The game has a lot of potential because the concept of catching stuff on a trampoline (and only needing to tilt your device to do so) is so simple and clean.
Hi, thanks for the kind words and I'm happy to hear you liked the game.

Also a very big thanks for your suggestions and new ideas, which will surely help us make Pyro Mamma a much better game. Some of them we have considered, such as missing sounds here and there and visual feedback for scores. but your insight will prove invaluable in helping us confirm ideas such as the trampoline size. Finally you threw some interesting new concepts we hadn't thought about and we are currently discussing how to implement them. Many thanks.

Note: The number of baby icons in the top left indicate the lives you have left before the level resets. We will add a red X to these in order to make it clearer, though.
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  #15  
Old 08-12-2012, 11:36 PM
Well Placed Cactus Well Placed Cactus is offline
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Location: Brisbane, Australia
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Just sent in my application to beta test. This game looks damn fun. Definitely looking forward to giving it a go and hopefully helping you guys make it better.
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  #16  
Old 08-14-2012, 04:25 PM
kunaalkiip kunaalkiip is offline
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So far so good. Love the game. Couple points I would have is putting a guide/instructions at the first time things happen. Like popping the trampoline and getting it fixed. Had no idea how to fix it.

And it would be great if you could make the survival mode easier. I always go to survival mode before story mode and almost stopped playing because it was too hard - then read on here that you should build up on Story mode. Maybe a few different levels of difficulty for survival mode, or it gets harder as you continue.

Otherwise - great game and I'm looking forward to it coming out!
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  #17  
Old 10-13-2012, 06:51 AM
jamesfish30 jamesfish30 is offline
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How much longer do we have to wait.
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  #18  
Old 10-13-2012, 08:07 AM
Ed-MF@HolaBossGames Ed-MF@HolaBossGames is offline
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Sorry for letting you all down with the big delay, but It will be at least another two months before its out.

As you may know if you've read the top of the thread, Pyro Mamma was rejected for the concept of having babies falling of buildings, hitting the floor and crying, so we are working on substituting the babies for cooler assets and in the meantime we are working on other improvements for the game. As indies though, we've also had to take on some jobs to keep going.

We appologize for raising expectations and we'll do our best to have it out asap.
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