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#21
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Yeah get your point but i think Apple have created a monster in a way, think games should be a minimum of $3.
I mean this game has some of the sequels/extra levels of the other Alien Breed games, think you get a lot for your money. But just like in the 80's i got low pocket money but games were expensive, now iOS games are sooooo cheap and i'm sure kids get more pocket money nowadays. Its the old argument about if we all waited for games to drop to 99c then i'm sure a large chunk of developers would quit the app store or go freemium. I like to buy games instantly so the dev gets more, dont like freemium so i hope devs make money from normal sales so they dont have to consider going that way |
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#22
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Downloaded... MEMORIES! I spent nights and nights on my old Amiga 500+
Regarding this version: Why is it not running smoothly on my iPhone 4? And I really don't like the new alien design that much, they also changed the sound. So, changing back to the original version felt MUCH better!Ideal for me would be to have the original version with the dual stick controls of the new version. Could the devs PLEEEEAAAASE implement that? Would be so amazing. And make it run better, thanks. |
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#23
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Must admit its running fine on my ipod touch 4th gen. Good idea about the controls, can see why they kept the 'original' Amiga controls but would be nice if you could flick to updated controls on the Amiga one.
Either way i hope its a success as i would love to see more Team 17 games (As someone mentioned in the comments on the app store - Superfrog would be great !) |
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#24
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Shellrazer, ORC, Fieldrunners 2, 10000000 and now this... It has been a good month
.I just downloaded this. Will post some impressions later. |
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#25
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One could say the same about your instant dismissal of paid games with IAP before you've considered/experienced the merits and flaws in each particular case. You can blast stuff with morals and standards if you like, but sometimes it just doesn't make sense in a real life scenario.
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#26
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So far i havent had to go near the IAP's. It reminds me of Bullet Time where they had IAP's but they werent essential or didnt mess up your gameplay by not 'fast tracking' and buying good items. Its there mostly for newbies to get ahead if they want to 'cheat'.
Plus i could buy some IAP's and then no doubt 'complete' the game as i'll be all tooled up and super-tough ! Prefer to take my time and get the money myself. So far all good with this game |
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#27
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Quote:
The number of developers who either avoid the iOS platform entirely, or are forced to pull out after only one title is far too high, but it isn't at all surprising, considering that any reasonable pricing (and no, "reasonable" does not just mean "$1") is met with tantrums and ridiculous accusations from one of the most mindbogglingly unreasonable gaming communities currently in existence (although in terms of mature feedback, iOS gamers still look like monocled high-society gentlemen when compared to Diablo 3 players). Quote:
Gabrien isn't stupid; he's well aware of the nature of the iOS gaming environment and the fact that most developers make close to nothing after development costs are factored in. All of this means that the only inference to draw from his position is that he has a vested interested in seeing iOS developers fail, which in turn honestly begs the question as to why he's even here. |
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#28
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Quote:
Then you have the next set who analyse games for 69p and moan that theres only 30 levels and they completed their 69p game in 3 hours straight etc. I like to think that us old gamers can appreciate these games more, the prices are soooo cheap and i get tons of gameplay from them. Eg Aralon i spent hours with and yet it was still sad hearing people saying 'pay its 3.99, i'll wait for it to drop in price' !! I want iOS to carry on being a success, i personally feel the more games we buy (instead of waiting for sales or freebies) the more successful it will become. In a way i dont blame Gameloft for freemium, i blame the users who wait for games to drop in price/be free so iOS developers wont make much Sure many of us work so can easily afford the games, but even kids on pocket money can surely afford a fair few. I just want iOS to be as successful in 5 years time. See too many consoles/computers/handhelds appear for a few years and then fade away to be replaced by something else. |
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#29
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No offense to any of the developers of this week's releases, but contrary to what I posted on the first page, I decided to give a chance since...again, no offense...pretty much everything released this week was rubbish (sorry) and I'm glad I did. Yeah, there's a bit of stuttering issues here and there, but the content is so bloody rich, you really can't complain about the price-point. Is the IAP unncessary? Apparently. Would I have preferred it without IAPs? Sure. Can I do anything about it? Nope. Am I happy with the purchase? Certainly.
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#30
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Heh yet another thread pulled off topic on the discussion of in game purchases and the price of iOs games.
Someone should make a stickied discussion thread for it :P . Then mods could move posts to it to stop threads from being overtaken with discussion on it :P As for my view on pricing of a game ? Well an iOS game is a game right ? So is an Arcade Game Cabinet like you find in Dave & Busters or a local fish & chips shop. For those who are too young to remember (shock horror!) these were stand up cabinets with a joystick/buttons built in that you inserted a coin into to play. You could play once per coin so when you ended died , went through all your lives it was game over. What made a good game is how far you could get with that one coin and how many times you went back to play it. So when I'm choosing a new game to download and play it's more about the replay-ability value I get out of it then the price. How many times will I play this ? How often will I come back to playing it ? So for me the price is the furthest from my mind when buying a game. Okay $4.99 is a bit more expensive then other games out there so for that it has to be worth my money and the slot it will occupy on my iPod touch's home screen. For bad iOS purchases (which you know everyone does from time to time) I go back to thinking about my arcade cabinet thing. If it were an Arcade Cabinet I would of paid my $1 to only play once. Maybe with time the developer can work out the issues with a game and I may play it again. I may not. But a bad purchase of few dollars isn't the end of the world iOs game wise. Or I can maybe get a large iPad and just leave all the games I download on there in case someone else I know wants to play them ![]() Quote:
Last edited by bluspacecow; 08-02-2012 at 06:16 AM.. Reason: Quoting relevant context fail! |
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