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#11
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Liked and left feedback as Tony Leung.
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#12
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Just taking it one step further. Jump in.
Last edited by liquidmutiny; 08-03-2012 at 03:10 AM.. Reason: I want you to jump in. |
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#13
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Left a comment as Taewon Yoon
I will rewrite the post I made at facebook. Well made game, very motivating to keep on playing because you could see the upgrade effect right away. Even a little extra upgrade makes a difference. View things I found a bit annoying through out the game were few. When I pressed play, I expected some kind of different menu to pop out, some kind of an intro but went straight to playing. Another one is that I didn't know where to upgrade my rocket, found out that the updates button was the upgrade button. Other then this, I found the game very addicting. |
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#14
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Liked as Daniel Chang on Facebook and leave feed back.
Reviewed as nerd_herd1 on US app store.
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#15
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Since i have no facebook.
Reviewed as bartow7 on US app store Quote:
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#16
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The contest finished!
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#17
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Quote:
Last edited by AlfaApps; 08-05-2012 at 10:09 AM.. |
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#18
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Thanks for contest. Got my GC!
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#19
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#20
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Quote:
The deal is there is 3(or more) mini-quests that you try to accomplish while you are playing the regular game. For example 1. Fly to the moon without hitting anything 2. Hit 3 speed boosts in a row 3. Fly a total distance of 20,000 m(just uses for an example the # isn't important) After you complete one of these tasks you earn coins usually, but it could be anything.. Then another quest pops up to take its place. Then it keeps going on and on. Some missions need to be finished in one game(run) while others are an accumulative amount over all your games.(tries whatever)Player can finish multiple missions in one go. That's pretty much all I can think of to explain it. Implementing this gives the player stuff to do while playing the main game and it becomes very addictive. The tilt feels more like set turns that's you can only move in only certain angles. Like you can only go right, up,left with 3 Or 4 angles between. You should be able to move in any direction free flowing. It should feel like the game was made allowing complete movement with the acceleramotor, not like it was added on as a way to control it when you could just use simple buttons. Best way I guess to explain what I mean is you should be able to curve and make S shape movement and not zigzag. And the upgrades do help out a bit, but still isn't really the point I guess.. You should able to curve around objects not just move barely out the way. Also I'd consider making the upgrades a bit harder to get as it gets to easy once you have enough boosters on their etc... Also the boost should drain more rapidly while the regular slower(or barely an this game it remided me exactly of a game I just played. Capt. Antartica, if you can get the game playing like that, then you'll have something Last edited by Darth Ronfar; 08-05-2012 at 01:18 PM.. |
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