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  #121  
Old 09-21-2012, 05:45 PM
zergslayer69 zergslayer69 is offline
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Well to be fair, android phones have 2 gig of ram. But ram doesn't mean much unless you like having lots of stuff open at once. Or if you have any ultra demanding games which don't exist yet.
  #122  
Old 09-21-2012, 05:56 PM
JBRUU JBRUU is offline
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Quote:
Originally Posted by zergslayer69 View Post
Well to be fair, android phones have 2 gig of ram. But ram doesn't mean much unless you like having lots of stuff open at once. Or if you have any ultra demanding games which don't exist yet.
And yet android still struggles to run many high end iOS games. It's all about marriage of hardware and software, not specs and benchmarks.
  #123  
Old 09-21-2012, 06:31 PM
redribbon redribbon is offline
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Quote:
Originally Posted by JBRUU View Post
And yet android still struggles to run many high end iOS games. It's all about marriage of hardware and software, not specs and benchmarks.
+1 to this. Back to the games, actually i really want to see more car damage effect not just front n back bumper or the rear mirror. I mean something more like in nfsmw, since this is real racing then i think the damage supposed to be real too . Or perhaps one day firemonkeys willing to bring "GRID" style to ios.
  #124  
Old 09-21-2012, 09:08 PM
zergslayer69 zergslayer69 is offline
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Would be nice if we had full car damage but then people will start complaining why the damage doesn't affect the car like in real life or how the aerodynamic doesn't get affected with a dent in the door. You know how it is.
  #125  
Old 09-21-2012, 09:14 PM
Edmilan Edmilan is offline
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Quote:
Originally Posted by JBRUU View Post
And yet android still struggles to run many high end iOS games. It's all about marriage of hardware and software, not specs and benchmarks.
Yep definitely this. And i'm definitely in for an option to turn on car damage that would affect the performance of the car in game. Something like a hardcore mode lol

Last edited by Edmilan; 09-21-2012 at 09:17 PM..
  #126  
Old 09-22-2012, 02:40 AM
kugi_igi kugi_igi is offline
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I'm pretty sure this will run down till 3GS. Ehem, my iPhone 5 can still run Real Racing 2....iPhoine 5 Years by the way Hope I can upgrade finally this year since I have my work now RR3 is really teasing me not to eat for 2 months
  #127  
Old 09-22-2012, 08:34 AM
Rip73 Rip73 is offline
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Quote:
Originally Posted by kugi_igi View Post
I'm pretty sure this will run down till 3GS. Ehem, my iPhone 5 can still run Real Racing 2....iPhoine 5 Years by the way Hope I can upgrade finally this year since I have my work now RR3 is really teasing me not to eat for 2 months
That shows the brilliant job that Firemint did at optimising RR2 to run on all devices.
Plus that you obviously took very good care of your iPhone.
  #128  
Old 09-28-2012, 03:19 PM
Timmybaz Timmybaz is offline
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Default Tracks?

Does anybody have any news on the tracks to be in rr3? So far the only one I've seen has been Laguna seca!
  #129  
Old 09-28-2012, 09:15 PM
Rip73 Rip73 is offline
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Originally Posted by Timmybaz View Post
Does anybody have any news on the tracks to be in rr3? So far the only one I've seen has been Laguna seca!
It's meant be around 14 real world tracks. The full list isn't available yet.
But I'd imagine its the usual suspects.
  #130  
Old 09-29-2012, 12:59 AM
Timmybaz Timmybaz is offline
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Sounds great, thanks

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