Space Tàu (iOS super pixellated shmup)
So I've been working on this small game for a couple of months now, it is basically your R-Type inspired retro shmup for the iPhone. At the moment I am focusing on epic boss battles.
Pretty happy with the general gameplay so far, but I still need to add some structure to the levels and also implement the boring stuff (menus, achievements etc..)
Screenshots:


Early Boss Trailer:
My question to you guys:
What do you think of modern bullet hell games? In my opinion they look very pretty but everything is scripted so it is much more of a memory game. With mine there is a lot of random behaviour and AI that reacts to the player. Also enemy spawns are random, so the emphasis is more skill based (I hope!)... every encounter is unique.
And I have yet to determine what the final boss will be
Pretty happy with the general gameplay so far, but I still need to add some structure to the levels and also implement the boring stuff (menus, achievements etc..)
Screenshots:


Early Boss Trailer:
My question to you guys:
What do you think of modern bullet hell games? In my opinion they look very pretty but everything is scripted so it is much more of a memory game. With mine there is a lot of random behaviour and AI that reacts to the player. Also enemy spawns are random, so the emphasis is more skill based (I hope!)... every encounter is unique.
And I have yet to determine what the final boss will be

Last edited by Red1; 08-03-2012 at 05:38 AM.