★ TouchArcade needs your help. Click here to support us on Patreon.

Space Tu (iOS super pixellated shmup)

08-03-2012, 05:17 AM
#1
Senior Member [Original Poster]
Joined: Dec 2008
Posts: 336
Space Tu (iOS super pixellated shmup)

So I've been working on this small game for a couple of months now, it is basically your R-Type inspired retro shmup for the iPhone. At the moment I am focusing on epic boss battles.

Pretty happy with the general gameplay so far, but I still need to add some structure to the levels and also implement the boring stuff (menus, achievements etc..)

Screenshots:





Early Boss Trailer:


My question to you guys:
What do you think of modern bullet hell games? In my opinion they look very pretty but everything is scripted so it is much more of a memory game. With mine there is a lot of random behaviour and AI that reacts to the player. Also enemy spawns are random, so the emphasis is more skill based (I hope!)... every encounter is unique.

And I have yet to determine what the final boss will be

Last edited by Red1; 08-03-2012 at 05:38 AM.
08-03-2012, 06:01 AM
#2
wow this looks good

08-03-2012, 07:37 AM
#3
Senior Member [Original Poster]
Joined: Dec 2008
Posts: 336
Thanks very much
I am working hard to hopefully get this out in a month...
08-03-2012, 10:04 AM
#4
Joined: May 2010
Posts: 456
Looks pretty good. Old school like on a green monochromatic monitor from 30 years ago.
08-03-2012, 11:11 AM
#5
Joined: Feb 2010
Location: The Kᴉll Switch
Posts: 7,327
Curiosity Piqued x Infinity

ıllıllı ȼǥɲƹƮȿƹ˅ƹɲ ıllıllı
DEVELOPERS I ADORE
CAT IN A BOX QUANTUM SHEEP CS54 ONE MINUTE GAMES ELEFTHERIOS CHRISTODOULATOS RAVENOUS GAMES ORANGE PIXEL RADIANGAMES CAVE LLAMASOFT (RIP) MADFINGER PASTA GAMES TOUCH FOO KODE80
08-03-2012, 01:20 PM
#6
Joined: Aug 2010
Location: Ottawa, Canada
Posts: 2,761
Game looks great, looking forward to another randomly generated bullet-hell (Phoenix would be another good example).

And to answer your question, I think we're leaving out two key points:

1. Modern bullet-hell shmups like those made by CAVE have both set and random patterns. The mix set curtains of bullets with some that are sprayed randomly at you.

2. A lot of modern bullet-hell draw a lot of their replay value from score chasing. With the same patterns of bullets, everyone stands on even ground instead of leaving scoring potential up to chance. Also, there is usually some complicated scoring mechanic that is both easy to understand and difficult to master.

Social Games: Pocket Mine 2, Terra Battle, PAD
GameCenter: StriveMind
08-04-2012, 02:54 AM
#7
Senior Member [Original Poster]
Joined: Dec 2008
Posts: 336
Hmm, thanks for your reply! Looks like I will need to play the more modern ones from CAVE a bit more. To be honest I grew up with the older games like Tyrian, R-Type, Xenon, Arrow Flash etc.
08-04-2012, 07:58 PM
#8
Joined: Aug 2009
Posts: 521
This just makes me sad. I miss my Gameboy. I will have this game.

Game centre ID: Kal'Torak
08-05-2012, 02:48 AM
#9
Joined: Jan 2011
Location: England
Posts: 10,656
Quote:
Originally Posted by Goose View Post
This just makes me sad. I miss my Gameboy. I will have this game.
Same here. It looks great. Instant purchase for me!