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Looking for beta testers...

08-06-2012, 01:18 AM
#1
Joined: Aug 2012
Posts: 29
Looking for beta testers...

no spots left
https://www.facebook.com/pages/Cube-...31489490275748

Last edited by ATFinke; 08-08-2012 at 03:03 PM.
08-06-2012, 01:39 PM
#2
Joined: Aug 2012
Posts: 29
Thanks!

Thanks to all who registered, hope your enjoying the game, but their is still room for more people!

08-06-2012, 02:11 PM
#3
Joined: Apr 2012
Location: United Kingdom
Posts: 529
Quote:
Originally Posted by ATFinke View Post
Thanks to all who registered, hope your enjoying the game, but their is still room for more people!
Just registered, have I got time?
08-06-2012, 02:54 PM
#4
Joined: Jul 2012
Location: NYC
Posts: 10
Just submitted to TestFlight as well - ready to BETA TEST BABY.
08-06-2012, 05:49 PM
#5
Joined: Dec 2011
Posts: 114
Submitted on test flight I love platform games
08-06-2012, 08:18 PM
#6
Personally not a fan of the badges. If they were made optional I would have no problem with them remaining for other people who want them, but I prefer to only have badges on apps that are awaiting my attention (async games for my turn, etc).

I would modify the two jumps to be two jumps from a platform, or one if you fall off without jumping. That's how double jumps in most games work, if you make the first jump from the ground, you get a second jump in the air. If you fall from something, you get a single jump in the air (so basically, you get 1 jump in the air and can jump from the ground without it counting against the air jump).

Currently, if you hit a platform from the side, or from the bottom with enough force, it slows you down a bit (if you hit from the bottom) and slides you the rest of the way up to the top. If you hit from the bottom near the top of your jump, it just stops you, but it still resets your jump counter. Unless there's a specific reason it works the way it does currently, I would make the platforms so they don't affect movement from the bottom or side, so if you hit a platform from the side you just go through it and keep falling, if you go from the bottom with enough distance left on your jump you'll go through and fall back down onto it, otherwise you'll just kind of arc through it. I would then make it so the jump counter only resets if you land on a platform from above. The current state for hitting from below especially can be confusing (sometimes getting slid up to the top of the platform, sometimes stopping).
08-07-2012, 10:44 AM
#7
Joined: Aug 2012
Posts: 29
Thanks!

I have removed the badges from the next update. I appreciate all of your feedback, and am currently rethinking how jumping should work. no spots left

Last edited by ATFinke; 08-08-2012 at 12:49 AM.
08-07-2012, 12:50 PM
#8
Joined: Aug 2012
Posts: 29
no spots left

Last edited by ATFinke; 08-08-2012 at 12:49 AM.
08-07-2012, 12:58 PM
#9
Joined: Jul 2011
Location: Singapore
Posts: 930
will be the new update be coming soon?

wilflare (Wilson)
iOS Beta Tester (List) | Reviewer | Blogger | Follow @wilflare | On testflight
08-07-2012, 09:14 PM
#10
Joined: Jul 2011
Location: Singapore
Posts: 930
was the game just renamed?

wilflare (Wilson)
iOS Beta Tester (List) | Reviewer | Blogger | Follow @wilflare | On testflight