App description: Download the @FreeAppADay.com Store App and wish for more top rated paid apps like Trigger Fist to become FREE for a day!

Forged in the minds of battle-hardened gamers, Trigger Fist delivers precisely what you want in the shooter experience. Fluid controls coupled with exceptional gameplay.

"What's Hot" - iTunes App Store (Dec 2012)
"What We're Playing" - iTunes App Store (Aug 2012)
"New and Noteworthy" - iTunes App Store (Aug 2012)

"Finally, a Shooter Tailor Made for Mobile" - TouchArcade (4.5/5)

"Any doubt that I could enjoy a third-person shooter with nothing more than a touch screen has been completely removed. Im a believer." - 148Apps (4.5/5)

"It's tough, brutal, and entices you back to your feet after every kill with the promise of swift and delicious revenge. This isn't a console shooter - it's an iOS shooter, and it's bloody marvelous." - Pocket Gamer UK (9/10) "Gold Award"

"Trigger Fist is beautifully designed, bringing you head-to-head with AI or actual combatants in an addictive shoot-out that gets better the more you play." - SlideToPlay (4/4) "Must Have"

"slick, lean and incredibly fun" - App Spy (4/5)

"Trigger Fist is a revolutionary step in mobile gaming. With spectacular visual presentation, grandiose game mechanics and perfect controls. Trigger Fist is without doubt, the best Third-Person Shooter in the App Store and one of the most impressive surprises in 2012!" - iReviewT.com (5/5) "Editor's Choice Award"

Dominate your friends in intense modern day firefights across six unique environments in four multiplayer modes. Scratch your shooter itch on the go with Free-for-All, Team Deathmatch, King of the Hill, and Sacred Goat -- a team based scenario with the objective of carrying a disgruntled goat around the battlefield for the maximum amount of time.

Experience hours of challenging fun as you compete online with other gamers across the globe through Game Center Matchmaking and Online Leaderboards. Unlock numerous new weapons, skins, and perks as you progress through the ranks. Offline? No Problem. Highly sophisticated AI will find cover, camp around objectives, and work with you as you battle for supremacy. Trigger Fist is equally enjoyable online and off.

If you are a fan of the shooter genre, it is time to see how good touch screen shooters can be. With Trigger Fist, everyone who has an iPhone, iPad or iPod touch will find something to love.

Universal App: Trigger Fist is compatible with iPod touch 3rd generation (32GB and 64GB models only), iPod touch 4th generation, iPod touch 5th generation, iPhone 3GS, iPhone 4, iPhone 4S, iPhone 5, all full size iPads and the iPad Mini.

Like us on facebook @ https://www.facebook.com/triggerfist
Follow Lake Effect @ https://twitter.com/LakeEffectApps
YouTube trailer @ http://youtu.be/SkhBcRHsAJk?hd=1

Lake Effect Applications

Toad In The Hole's comments:






08-09-2012, 09:27 AM
I hope we get more maps down the road.

Follow me on Twitter, Pinterest and Instagram @ithinkimalion
08-09-2012, 09:35 AM
Joined: Jan 2011
Location: NYC/CT...USA
Posts: 947
Still having a hard time playing a online game...I'm seeing all the options but it's always just me until the time runs out. Also don't quite understand how the friend matching works ...basically it sends you to gamecenter where it looks for your friends from GC? For 2 min? Why not look for a matchmaking game for 2 min instead of 3O seconds...with matchmaking I'm sent to the lobby and I always time out in 30 seconds by myself....does that sound right to you guys? Or am I suppose to be sent to GC for a matchmaking game?

TESTING!-Most APPSASIA apps ...if your a dev hit me up and ill help.
*Member of the BETA TESTER ALLIANCE
MY PAST BETA LIST..

08-09-2012, 09:36 AM
Quote:
Originally Posted by lakeeffect View Post
We'll be happy to make a campaign for you as soon as we can afford good writers! Does anyone really want another uninspired and boring story? That's as good as no campaign, in my mind at least.

The 4 human player max is limited by Game Center. Everyone should write Apple an email about how Game Center's weaknesses are ruining our lives!
DeadLock Online which uses Game Center for the online mode has 8 human players.
Quote:
Originally Posted by heringer View Post
Well, I must be missing something, because I'm not seeing what's so special about the game. It's not bad by any means, but in my opinion it's not as good as this topic would suggest.

PROS:

- Smart controls. Giving up Y axis is probably the direction to take with iOS shooters, and Trigger Fist devs got it first. Auto zooming works better than expected.

- Good AI offers decent challenge even offline.

- Sacred Goat is a cool mode.

- Perks and the usual positive reinforcement stuff that now are common place in shooters

CONS:

- Graphics are not good. At all. It's very very basic. Lightning is completely flat, poor textures, a general lack of visual details and effects (even basic details like bullet holes are nowhere to be found) and low poly count aside from players models (which looks fairly decent).

- Sound is worse. Weapons don't sound very good, lacking oomph. Also, for some reason other people's weapons make very little noise. Sometimes it feels like you are the only one shooting, very off putting. The volume of other players weapons is clearly off balance compared to yours. Not a lot of sound effects either.

- While the X axis only aiming is a good idea, it comes at a cost: battles can only take place in one plane. This limits the level design by a good deal.

- Not a lot of depth to the gunplay itself. There's very little room for skillfull play considering only a couple of shots can bring someone down. Because of that, it's more of a game of who founds who first, and people who know the maps and spawn patterns better will come out on top. Since it doesn't take long to learn that, the skill level field will even out pretty soon, raising the chance factor. And while team play could raise the relevance of skill because of tactics, since there's no way to communicate with other players, it's moot.- Price is steep compared to other offerings on the AppStore.

- Only 4 players online. I realize this is not the dev's fault, but that doesn't stop it from diminishing the game's value.

Overall, it's not too bad and there's some fun to be found. It's just not terribly compelling or exciting, with a few glaring faults. Some healthy updates could do the game wonders. 6/10

Just my honest opinion.
Although I haven't this game (yet?), I think it's a very good remark/analysis.
Do you agree with him?
08-09-2012, 09:57 AM
Joined: Nov 2011
Location: Look out your window.
Posts: 5,795
Yes actually I do. First thing I noticed is you die/kill too soon/fast. Whoever sees each other first is gonna win... But it doesn't bother me it's still fun.
08-09-2012, 10:00 AM
Quote:
Originally Posted by Fil2 View Post
DeadLock Online which uses Game Center for the online mode has 8 human players.

Although I haven't this game (yet?), I think it's a very good remark/analysis.
Do you agree with him?
As far as I know, Deadlock Online only uses GC for achievements, leaderboards, user names and save/load profiles. It doesn't use GC for friends, while TF does.

More or less I agree with him, but there's room for skillfull play since the radar does play an important role in the game, and the guns do play a role too, but you need to rank up in order to say which gun suits you better. Same with the classes.
08-09-2012, 10:00 AM
Quote:
Originally Posted by k1lljoy_89 View Post
Yes actually I do. First thing I noticed is you die/kill too soon/fast. Whoever sees each other first is gonna win... But it doesn't bother me it's still fun.
To me that is very much a counter strike like thing, low hp but more about setting up positions but then I have yet to play this, will buy it for the weekend.

Lack of aiming up and down to me is a brilliant idea, it keeps things super simple yet you can still move around and aim rather quickly without the worry of aiming wrong, for a touchscreen device that is great.

Much as I like nova 3 mp it can be a bit overwealming at times, a game you really need pad support for.

3D modelling, design and sequential artist / GameCenter ID: Diab
08-09-2012, 10:00 AM
Joined: Jan 2011
Location: England
Posts: 10,226
Quote:
Originally Posted by k1lljoy_89 View Post
Yes actually I do. First thing I noticed is you die/kill too soon/fast. Whoever sees each other first is gonna win... But it doesn't bother me it's still fun.
Same here. I like it that its a more 'basic' deathmatch type game, the computer opponents are surprisingly good, every games different, lots of variety including a 'capture the flag' style game with the bots. Dont have to be online with my ipod so its great.

It might not appeal to hardcore Medal of Honor type multiplayer gamers but i still think the games well worth it

At some point would love a single player game using the graphic style/controls from these guys
08-09-2012, 10:06 AM
I'm having a hard time finding online matches. Every once in a while someone will join free for all but if we all get a bunch of people added to our friends list, then we can have some pretty good matches..... get some regulars online.


ADD ME: FightingGI

I like this game, I find it a little more difficult than the average shooter on iOS which is a nice change. The AI is pretty tough. I would love to have just an online mode with friends or GC players, something the devs could look into.

Still overall a cool game.
08-09-2012, 10:07 AM
Joined: Dec 2011
Location: MI, USA
Posts: 1,147
If Lake Effect is reading this, I HIGHLY suggest that they update the game to include giving the players more Health, and having the health displayed in the form of a "red mist" that appears on the screen when you get shot. At the moment, Health Regeneration is stupid because the moment an enemy sees you, you will die. Regeneration would be a great idea if you had more starting health, and I also think the health should be displayed in "red mist" on the screen if you get shot, kind of like the Modern Combat series for iOS. Other than that, this game is FANTASTIC, and I am looking forward to progressing and unlocking new guns.
08-09-2012, 10:08 AM
Quote:
Originally Posted by lakeeffect View Post
We'll be happy to make a campaign for you as soon as we can afford good writers! Does anyone really want another uninspired and boring story? That's as good as no campaign, in my mind at least.

The 4 human player max is limited by Game Center. Everyone should write Apple an email about how Game Center's weaknesses are ruining our lives!
Quote:
Originally Posted by heringer View Post
Well, I must be missing something, because I'm not seeing what's so special about the game. It's not bad by any means, but in my opinion it's not as good as this topic would suggest.

PROS:

- Smart controls. Giving up Y axis is probably the direction to take with iOS shooters, and Trigger Fist devs got it first. Auto zooming works better than expected.

- Good AI offers decent challenge even offline.

- Sacred Goat is a cool mode.

- Perks and the usual positive reinforcement stuff that now are common place in shooters

CONS:

- Graphics are not good. At all. It's very very basic. Lightning is completely flat, poor textures, a general lack of visual details and effects (even basic details like bullet holes are nowhere to be found) and low poly count aside from players models (which looks fairly decent).

- Sound is worse. Weapons don't sound very good, lacking oomph. Also, for some reason other people's weapons make very little noise. Sometimes it feels like you are the only one shooting, very off putting. The volume of other players weapons is clearly off balance compared to yours. Not a lot of sound effects either.

- While the X axis only aiming is a good idea, it comes at a cost: battles can only take place in one plane. This limits the level design by a good deal.

- Not a lot of depth to the gunplay itself. There's very little room for skillfull play considering only a couple of shots can bring someone down. Because of that, it's more of a game of who founds who first, and people who know the maps and spawn patterns better will come out on top. Since it doesn't take long to learn that, the skill level field will even out pretty soon, raising the chance factor. And while team play could raise the relevance of skill because of tactics, since there's no way to communicate with other players, it's moot.

- Price is steep compared to other offerings on the AppStore.

- Only 4 players online. I realize this is not the dev's fault, but that doesn't stop it from diminishing the game's value.

Overall, it's not too bad and there's some fun to be found. It's just not terribly compelling or exciting, with a few glaring faults. Some healthy updates could do the game wonders. 6/10

Just my honest opinion.
Quote:
Originally Posted by VaroFN View Post
As far as I know, Deadlock Online only uses GC for achievements, leaderboards, user names and save/load profiles. It doesn't use GC for friends, while TF does.More or less I agree with him, but there's room for skillfull play since the radar does play an important role in the game, and the guns do play a role too, but you need to rank up in order to say which gun suits you better. Same with the classes.
DeadLock uses GameCenter for friends too.

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