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What game studios do contract work?

08-08-2012, 02:08 PM
#1
Joined: Jul 2012
Posts: 10
What game studios do contract work?

Hey guys. I'm having a pretty hard time discovery game studios that do contract work. Was wondering if anyone knew how to uncover them or knows any....I've gotta be missing something. PS, oDesk isn't helping lol. Thanks guys!
08-08-2012, 02:30 PM
#2
Joined: Nov 2008
Location: Sweden
Posts: 164
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I think most game studios do work for hire to stay alive. We certainly do.

But on same time page, we dont do everything - and we only have capacity for so and so many jobs.

What exactly is it you are looking for?

/Thomas

Thomas Hentschel Lund - Full Control ApS
ElectroCute, Smack Boxing, TouchWars, Monster Ball, Smack Hockey, Tactical Soldier, Frontline Tactics, Space Hulk

08-08-2012, 02:43 PM
#3
Joined: Jul 2012
Posts: 10
In search of a studio that can develop a polished (Jetpack Joyride, Ski Safari) 2D sidescroller. I have the idea fully fleshed out (design document complete) as well as character art and logos.

Do you have any suggestion as to how I can find other game studios such as yours? And what type of money do you think this project would cost? For maybe a team of 2 or 3. Thanks for the reply!
08-08-2012, 10:58 PM
#4
Joined: Oct 2011
Location: Missouri, USA
Posts: 6
A lot of studios that do work for hire don't have to advertise or go and search for work due to previous connections/relationships. At least that's the case for us and the other small studios I know personally.

Now that I think about it, I don't know know where one would go to find such a thing, other than posting bid requests in game developer related forums (like this one.)

As to answer your question on cost, it varies greatly between studio to studio. Past experience, current work load, country, timeline -- all of those things make a big difference on cost. We provide a programmer/artist pair at a monthly rate of $9k but there are much cheaper (and some more expensive) options out there.
08-09-2012, 01:49 AM
#5
Joined: Feb 2012
Location: Spain
Posts: 5
We, in MightyGate, had made more contract work than own work ...you can contact us at: info@mightygate.com if you are interested in something.

Cheers!
08-09-2012, 07:48 AM
#6
Joined: Nov 2008
Location: Sweden
Posts: 164
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Yeah - generally you should calculate at approx $4-5k per man per month at a small/medium sized, professional work-for-hire studio.

Can you get it cheaper? Certainly. Will the result be cheap? Most certainly.

How long to create your game? Impossible to answer without doing a lot of estimation work. The devil is in the detail. Gut feeling would be 4-6 calendar months.

So just to finish this small non-scientific and non-binding calculation - to give you an idea. If this is a 6 months project with 3 guys on the team (1 programmer, 2 art guys) - that would end up costing you 3 * $5k/month * 6 months = $90k

How to find? If I were you, I would find a studio that made games in similar style (art and/or gameplay wise). Download a ton of game demos, google their website and other work, contact them directly. There is no directory that I know off.

Hope that helps

/Thomas

Thomas Hentschel Lund - Full Control ApS
ElectroCute, Smack Boxing, TouchWars, Monster Ball, Smack Hockey, Tactical Soldier, Frontline Tactics, Space Hulk
08-09-2012, 11:37 AM
#7
Joined: Jul 2012
Posts: 10
Well the game doesn't have levels, it would be similar to the game Robot Unicorn Attack, where the environment structures are in random orders every time the player has an attempt. Wouldn't this be a considerably smaller job compared to a level game because of that?
08-09-2012, 02:57 PM
#8
Joined: Nov 2008
Location: Sweden
Posts: 164
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Actually I dont think so, no. But contact some studios - get some quotes - but dont expect it to be much lower.

I'm simply blind guessing not seeing your design and ambitions - but making games is not cheap :-)

/Thomas

Thomas Hentschel Lund - Full Control ApS
ElectroCute, Smack Boxing, TouchWars, Monster Ball, Smack Hockey, Tactical Soldier, Frontline Tactics, Space Hulk
08-09-2012, 05:11 PM
#9
Joined: Jan 2011
Location: UK
Posts: 195
Quote:
Originally Posted by Thomas Lund View Post
How to find? If I were you, I would find a studio that made games in similar style (art and/or gameplay wise). Download a ton of game demos, google their website and other work, contact them directly. There is no directory that I know off.
Agree with that +1
Though most of everything else you said is also spot on


@OP
There might be many small aspiring (read: cheap) indie developers lurking through the forums, you could try pique their interest:
post more info about your game, maybe some rough concept sketches and more specific project details.

Then you wont even need to search or ask anyone, they will contact you
08-09-2012, 07:05 PM
#10
In terms of app cost, it can range quite a bit. See
http://appmuse.com/appmusing/how-muc...-a-mobile-app/

Developer of WorldAlpha Sniper for iOS.