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08-18-2012, 04:21 PM
#81
Quote:
Originally Posted by ONE View Post
I used XRNWTPTY3PP7. Thanks.
Hope you have fun!
08-18-2012, 05:06 PM
#82
Joined: Mar 2012
Location: North Carolina
Posts: 281
Thanks! I took code PLMWMF973TR6

08-19-2012, 04:45 AM
#83
Quote:
Originally Posted by jtall View Post
Thanks! I took code PLMWMF973TR6
Thanks for letting us know! Hope you enjoy the game!
08-24-2012, 07:57 AM
#84
Joined: Jul 2011
Location: The red Skittle
Posts: 5,326
Picked up this little game a while ago, last night got to play for the first time with an 8-year old on my iPhone. We played together, helping each other out. Got to level 12 in knockout on our first try, took second place on the leaderboard, woo!

Long story short, I wish I had an iPad.

Oh, and the game is really, really, really pretty awesome!! Haven't had this much fun with an iOS title since... since... possibly ever! Simply stellar.



Need proofreading, editing or writing done for your game?
Contact me via PM or email and we can talk.

Last edited by Echoseven; 08-24-2012 at 04:22 PM.
08-24-2012, 10:32 AM
#85
Quote:
Originally Posted by Echoseven View Post
Picked up this little game a while ago, last night got to play for the first time with an 8-year old on my iPhone. We played together, helping each other out. Got to level 12 in knockout on our first try, took second place on the leaderboard, woo!

Long story short, I wish I had an iPad.

Oh, and the game is rally, really, really pretty awesome!! Haven't had this much fun with an iOS title since... since... possibly ever! Simply stellar.
Hey! That's awesome that you got to do some co-operative play!

We have rearranged the game board slightly for the next version so that it should play better on the smaller screened iPhone/iTouch.

Thanks for saying that! We couldn't be happier with the responses and feedback we've been getting, just wish more people knew about the game.
08-29-2012, 02:39 PM
#86
We have just submitted v1.1 to Apple, hopefully it will be approved soon, here is the change list:

* Slight rearrange of the board to work better on small screens.
* Colour Blind Mode - Just enable "Shapes" from the Options screen.
* New icon! Please tell us what you think! -feedback@glitchgames.co.uk
* Bug Fixes & Performance Tweaks.


With the new version we will be putting up some more promo codes too, assuming people are still interested anyway.
09-06-2012, 03:59 PM
#87
Very happy to say that version 1.1 has now been approved should be available any time now :-)
09-30-2012, 06:17 PM
#88
To celebrate the release of our new point'n'click adventure game Forever Lost, Blox is now free for a week!

Forever Lost: http://itunes.apple.com/gb/app/forever-lost-episode-1-hd/id542364897?mt=8

Blox: http://itunes.apple.com/gb/app/blox/id542980925?mt=8
12-30-2012, 03:36 PM
#89
I just noticed that the game now has an "endurance" mode. Can anyone explain the premise to it? Also, is it worth the .99 purchase price?

By the way, this game is AWESOME on the iPad!!!
01-03-2013, 12:12 PM
#90
Quote:
Originally Posted by barryweiser View Post
I just noticed that the game now has an "endurance" mode. Can anyone explain the premise to it? Also, is it worth the .99 purchase price?

By the way, this game is AWESOME on the iPad!!!
Really glad to hear you like the game even more on the iPad :-)

Endurance mode could also be called something like 'checkpoint' or 'goal'. In a nutshell you start with X number of seconds and have to hit a score of Y. If you manage to get to Y in X seconds then you get given a higher goal to reach and Z amount of seconds get added to your time and then rince, repeat. The game ends when you don't manage to reach Y in X.

Point'n'Click Adventure Game Forever Lost on iPhone & iPad

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