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#21
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True, maybe 30 min is comfortable holding an ipad in mid air, but most people have stands for the ipads, or you can rest it on my lap/chest, or put it on your lap. Most of the rest of what you say I can agree with, but the other another major disagreement is that if you are saying that most people bought Rubicon's game mostly for the graphics, I have to disagree again. I think it's the gameplay they like, with added consideration for depth and length. But I do agree with you about an bluetooth joystick, that would be a real game changer. Last edited by Connector; 08-11-2012 at 02:29 PM.. |
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#22
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When I say 30 minutes I'm including time spent switching how you hold the iPad. Overall it becomes uncomfortable. Your hand hurt or your neck cramps and you just can't sit there anymore playing it. Personally I would rather play a game on my iPhone just because it's more comfortable. But even then it's only to kill some time. If I want to get lost in a game I pick up my console. Also I didnt say the only reason rubicons game sold was graphics. What I said was graphics initially drove the sale. Think of spiderman. It looked pretty so millions downloaded it even though the game was shit. So my point is only that 3d graphics sell no matter what the game is. So in reality the game itself could have no depth because the sale was already made. See apps are impulse buys because of the low price point. If a user sees a pretty presentation they are curious and spend $2. Take that same game and make it 49$ for a console and it has a tougher time selling. Then it becomes more about how good the game actually is. This is in reference to any iOS game not specifically rubicons which happens to be a great game itself. The question was quality over quantity and my point was that for ios games you don't need to concen yourself too much with depth. Again I refer back to tiny wings as the perfect example of this. Even angry birds. Simplicity sold the game not amount of content or depth. Just my two cents and also an idea that is reflected by many gamers (I have alot of teenage friends lol). |
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#23
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Anyway, I think it is probably more fair if one compares the ipad with the vita since it is a portable system, and consideration has to be made on the price of games because you can get a lot of good ipad games for $50. If you have an ipad, I would recommend a tripod like the ihome one, I use it, and I love it. But you are right, the new ipad is a little on the heavy side. I think maybe you should have used a game like Dead Trigger more as an example over Rubicon's game, but you have a valid point, graphics do sell. You say that games like tiny birds and angry birds sell well, so developers might want to go for simple games, but I hope not. I for one am kind of bored of all these endless runners and simple simple puzzle games. I like puzzle games like follow the rabbit or cut the rope over simple mindless games. Or it would be nice to have more console like games. I am currently having a lot of fun with Virtua Tennis on my new ipad. It's a great game. Anyway, I'm not going to post anymore about consoles vs ipad, because it's kind of pointless. But I do hope that developers go the route of quality vs quantity, depth over mindless, and that ios never goes the route of junky mindless iap freemiums, cause that kind of seems the trend at this moment. Last edited by Connector; 08-11-2012 at 03:27 PM.. |
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#24
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Raises hand.
Consoles are dead to me, the games are too expensive, and largely too derivative. |
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#25
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#26
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. But that goes back to my point that that is the target audience for ios games.
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#27
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No bias here. I just don't like games consoles.
Almost all games available on them are better playing with either a mouse, a touch screen or an actual proper joystick. I also want to play whilst the wife is watching big brother or whatever. |
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#28
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I agree with Rubicon, I absolutely believe that iOS gamers want more complex and involving games as well as the simple ones
Plague Inc. is proof of this - it is a challenging game which people invest significant (hours) of time into. I expected it to be a niche game but instead it became mainstream because people wanted something different to the normal, simple game which involves throwing objects into other objects. |
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#29
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#30
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But you had me laughing with the Comment on your wife! Boy can I relate to that ! Haha |
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