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#1
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Hey guys.
Wanted to see your thoughts on updating your app. So other than the obvious reasons to update (bugs, crashing, etc) does anyone still see a reason to update or continue to improve your app if it only has a few downloads and has 0 exposure (no published reviews on review sites)? I feel like once your app falls into the graveyard there is no point in updating it anymore to add features, levels, etc. Am I right? As much as I want to add new things we just didn't get the support or following we really needed to warrant that. So should we update or just move on to the next project? Is there a point in updating a graveyard app? |
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#2
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I had a certain set of functionality that I wanted to be in my game eventually. Had it failed I would not have added it, since I've had some decent exposure I decided that I owed it to myself and the players to update it to the point where I would have liked it to be on version 1.0.
If it would have totally failed I would not have done that since my head is buzzing with awesome ideas. |
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#3
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Quote:
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#4
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There's always a chance that the next game can go the same way. But it's not worth supporting a game that has no following at all - my first game does andsecond one doesn't. Difference was that the first game was made out of love, and the second was made for what I thought would be popular.
If you really like your game then you should try to identify any issues and update it so others can see what you intended them to. Else move on to developing something that first and foremost you love yourself. |
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#5
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What's your app? Have you posted any info on this forum in Upcoming games or something? Exposing your app here gives you tons of links in Google search
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#6
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#7
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Quote:
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#8
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Game looks pretty cool buddy. How long did development take? And how did you manage to get reviews like that!? No one even looked our way lol. Good for you!
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#9
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Games dont work like productivity apps. The replayability of a game dies when
1. the player completes the game 2. the player got bored of it. Most casual games would fall into the play once and forget category. I all depends on how expandable the title is. If a game relies on levels and has alot of content to push out, new maps, new characters. Then it makes alot of sense to push updates. For casual games, its always a one shot kinda of trick. But in the end, it really depends on how well the app is remarketed. Maybe on the first release, no body noticed because of lack of marketing or even reviews. You could improve the title further to get it noticed. But at the end of the day, it really depends on what type of content you have. |
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#10
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My first game was updated many times, it progressively improved but as it was my first app it had many things that were never ideal for mobile or simplicity etc. I think it's worth being a perfectionist once a bunch of prototypes have been tried and tested. @OP would be cool if the whole screen in your game rotated around the Z-axis. Possibly zoom a little. I think that would enhance the gameplay, especially when played with widescreen. |
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