App description: Loved by Kotaku, Touch Arcade, 148 Apps, Hookshot, and more! Winner of a Best Game BAFTA! TIGA Award Nominated!
1. BUILD HOTEL 2. MAKE MUSIC 3. STOP TADSTOCK

"Bad Hotel is a chaotic, lovely experience... " - indiegames.com

"... you seriously need to check out Bad Hotel."- Touch Arcade

"...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's for iPhone and iPad. It's wonderful. " - Kotaku

"Bad Hotel is a delicious treat for eyes, ears, and intellect. Its a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..."- 148apps.com

"completely awesome...Lucky Frame, keep this kind of stuff coming. "- Gamezebo

IGF-nominated Lucky Frame brings you their latest crazy musical game creation: Bad Hotel. An insane hybrid of tower defence and procedural music, with beautiful art and tons of bullets.

You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstocks army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the players actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country
banjo techno.

killercow's comments:


08-31-2012, 06:38 AM
Seems like the controls are worse with this update.... When I try to place a room below another, I can't do it without a gap, so have to build up or does not match well... Can't wait for the next update now..
08-31-2012, 04:02 PM
Quote:
Originally Posted by Brimah View Post
Seems like the controls are worse with this update.... When I try to place a room below another, I can't do it without a gap, so have to build up or does not match well... Can't wait for the next update now..
Weird, I find them better now... Now I can build skyscrapers

09-03-2012, 10:57 AM
Hey everyone...I just thought you might find this video useful and/or interesting. In it I respond to iTunes reviews (because Apple doesn't let us) and also give some tips on how to beat SPF 25, which is a level a lot of people find difficult!

http://www.youtube.com/embed/461qdrzi5KQ

Lucky Frame person.

Last edited by amazingrolo; 09-03-2012 at 10:58 AM. Reason: youtube link fail
09-03-2012, 12:38 PM
Im completely stuck on the second level... on mars... Any tips?
09-12-2012, 08:38 AM
Hey everyone, sorry to be out of touch. I was just waiting for our update to get approved.

So, you all can be the first to know our little secret...Bad Hotel 1.2 will be hitting the store tomorrow. Vastly improved controls FTW!

We'll be posting some goodies to celebrate.

Lucky Frame person.
09-13-2012, 03:31 AM
Hey Friends! The update is out, and it has the control changes that address a bunch of the issues that people were having. If you were skeptical about buying due to the reviews of the controls, here are some promocodes for you:

JH6XE76MAE3H
9E3AHKH4RRW6

I will be back in the afternoon to post some more if you miss these.

Right hand at Lucky Frame. Makes Games.
09-13-2012, 04:29 AM
Cool concept! Neatly executed as well.
09-13-2012, 04:51 AM
Quote:
Originally Posted by TheFrost View Post
Im completely stuck on the second level... on mars... Any tips?
Bump
09-13-2012, 07:48 AM
Quote:
Originally Posted by TheFrost View Post
Bump
Sooo, that one is really tough. I used it as a stress test for a while. The trick is to get some of the homing missile suicide rooms in right at the beginning so that you can take out those pesky aliens when they come in. After that it doesn't get a ton easier, but basically balancing earning rooms, building underground, and getting in more homing suicide rooms helps.

Also, we just put up a HUGE blog post about our sales and reviews and features and stuff.

If you have wondered how Bad Hotel was selling, that is the link to click.

Right hand at Lucky Frame. Makes Games.
09-13-2012, 07:58 AM
Quote:
Originally Posted by jonbro View Post
Sooo, that one is really tough. I used it as a stress test for a while. The trick is to get some of the homing missile suicide rooms in right at the beginning so that you can take out those pesky aliens when they come in. After that it doesn't get a ton easier, but basically balancing earning rooms, building underground, and getting in more homing suicide rooms helps.

Also, we just put up a HUGE blog post about our sales and reviews and features and stuff.

If you have wondered how Bad Hotel was selling, that is the link to click.
I will read it... After I complete this "stress test"

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