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  #111  
Old 09-13-2012, 08:12 AM
slewis7 slewis7 is offline
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Interesting blog post by the developers and I would have expected much higher sales numbers given the positive reviews on this game. How can sales of 8500 copies of an inexpensive game be considered a success?

I love the game but I am still stymied by the difficulty, which improved controls are not going to help.
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  #112  
Old 09-13-2012, 09:47 AM
jonbro jonbro is offline
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as promised, some more promo codes:

EA46EM49NPTR
AAYPKLPJJJY9
7YRPEHLANYMW

Yeah, success is a funny thing! For us success on this project was getting amazing press, and having a bunch of players, and being featured by apple.

We hear the complaints about difficulty, and are working to address them in our next game.
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  #113  
Old 09-13-2012, 10:25 AM
TheFrost TheFrost is offline
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Quote:
Originally Posted by jonbro View Post
Yeah, success is a funny thing! For us success on this project was getting amazing press, and having a bunch of players, and being featured by apple.

We hear the complaints about difficulty, and are working to address them in our next game.
Looking forward to your next project, you got a fan with Bad Hotel
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  #114  
Old 09-13-2012, 10:47 AM
Dusk K. Dusk K. is offline
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I used EA46EM49NPTR.

I just tried it and it seems quite a fun game. I really enjoy the music and the sounds.
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  #115  
Old 09-13-2012, 11:18 AM
DaviddesJ DaviddesJ is offline
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Quote:
Originally Posted by slewis7 View Post
Interesting blog post by the developers and I would have expected much higher sales numbers given the positive reviews on this game. How can sales of 8500 copies of an inexpensive game be considered a success?
I'm surprised that people are surprised. This is a brutal business, making a game costs what it costs but sales and revenue follow a power-law, only a few of the developers can be a big success. That's inherent in a system that makes it very easy to make games---more and more people flood into the market, from the consumer's point of view we have way more game choices than ever before, but by the same token that means most games can't sell very well.

I'm slightly surprised that the sales graph falls off so fast. That's probably a function of the mediocre iTunes reviews. I do think many successful games manage a long tail, and to keep selling at a lower level over a long period of time.
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  #116  
Old 09-25-2012, 07:59 AM
jonbro jonbro is offline
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heya, bad hotel got named on of the 12 best games on iphone by kotaku.

If those of you that havn't rerated the app after the update could do that, it would really mean a bunch to us.

Thanks much!
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  #117  
Old 09-26-2012, 05:49 AM
jonbro jonbro is offline
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Hey folks!

Here are a bunch of promo codes:

TW7E7LN3KNJJ
7P9FF3XJYWNM
7L69MRRM7JT6
LJ96F7H36ANA
WTPMYN36WXFF
LPRHELHT9FLN
PTWL9Y7LNLHY
KRFX6WPW47J3
XJJE9TYN9MKT
RM7F3JX4KY9F

If you like it, please leave a review on itunes! It would help us out a bunch. Thanks much.
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  #118  
Old 09-26-2012, 06:14 AM
jonbro jonbro is offline
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huh, well apparently you can't leave a review if you get it with a promocode! well, then just enjoy!
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  #119  
Old 09-26-2012, 06:30 AM
turakm turakm is offline
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PTWL9Y7LNLHY

redeemed! thanks so much!
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  #120  
Old 10-07-2012, 10:57 AM
TheFrost TheFrost is offline
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Quote:
Originally Posted by jonbro View Post
Sooo, that one is really tough. I used it as a stress test for a while. The trick is to get some of the homing missile suicide rooms in right at the beginning so that you can take out those pesky aliens when they come in. After that it doesn't get a ton easier, but basically balancing earning rooms, building underground, and getting in more homing suicide rooms helps.
Damn, this doesnt help, been at this for a while and still stuck... it seems impossible at this moment... really want to finish it, not ending up deleting Bad Hotel...
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