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#121
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I really enjoyed the early stages of this game, but the difficulty got to me later and I haven't played it in weeks. Since it does not look like it will get any updates to adjust that, I will delete it soon. This game is definitely not tuned for the masses.
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#122
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Quote:
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#123
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Hey!
Sorry to hear you're having so much trouble! You've helped us re-think how we approached the structure of the game a bit, so we have a question... The sequential locking of the levels (forcing you to beat each level to advance) was something we were never fully convinced of. It felt like the "right" thing to do, but we weren't really sure if it worked for Bad Hotel. How would you guys feel if we released an update that unlocked all of the levels? One rationale, from our standpoint, is that the new game center leaderboards and achievements are a more effective way of encouraging multiple play sessions than restricting what levels you can play. What do you think? It would be a pretty easy update to implement... |
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#124
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Quote:
For me, at least, what seemed to be predictable behavior by enemies suddenly had exceptions, that allowed broad destruction of my hotel pieces, no matter what I seemed to do to try to prevent it. A little more instruction at that point would've been nice, or just a more even approach to the difficulty level. As it is, I ended up deleting the game from my device, despite initially liking what I saw. |
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#125
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Unlocking all levels would help, but I agree with what dclose posted.
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#126
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Quote:
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#127
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How is the level skip implementation going? Really want to see the ending
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#128
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Hey there, we just submitted it!
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#129
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#130
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this game has so many great ideas but the difficulty is way too intense. tutorials aren't around either. been stuck on the level crab sticks for days. i'm moving on to another game. hope they better manage difficulty options in a sequel.
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