App description: Loved by Kotaku, Touch Arcade, 148 Apps, Hookshot, and more! Winner of a Best Game BAFTA! TIGA Award Nominated!
1. BUILD HOTEL 2. MAKE MUSIC 3. STOP TADSTOCK

"Bad Hotel is a chaotic, lovely experience... " - indiegames.com

"... you seriously need to check out Bad Hotel."- Touch Arcade

"...to understand how excellent Bad Hotel is, you need to play it. And you need to hear it...I like Bad Hotel so much I'd buy it for you. Get it. It's for iPhone and iPad. It's wonderful. " - Kotaku

"Bad Hotel is a delicious treat for eyes, ears, and intellect. Its a delightful way to spend some time in a nice comfy chair, iPad in hand, with perhaps a glass of wine and fuzzy slippers upon the feet. Bravo to Lucky Frame..."- 148apps.com

"completely awesome...Lucky Frame, keep this kind of stuff coming. "- Gamezebo

IGF-nominated Lucky Frame brings you their latest crazy musical game creation: Bad Hotel. An insane hybrid of tower defence and procedural music, with beautiful art and tons of bullets.

You are a budding entrepreneur, whose hotel is rather unfortunately located within the territory of Tarnation Tadstock, the Texas Tyrant. Your only defense against Tadstocks army of seagulls, rats, yetis, and more is to build your hotel as quickly and intelligently as possible, using an array of increasingly sophisticated weapons.

The beautiful artwork, quirky storyline, and frantic gameplay all work seamlessly together with a generative music system, which creates original music depending on the players actions and decisions. The player becomes a composer, creating complex musical structures to defend their hotel. A vast variety of music can be generated, from delicate beach chillout to country
banjo techno.

killercow's comments:


08-14-2012, 05:16 AM
#21
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,446
Oh oh, here's a question for you: Any chance little ol' me can convince you guys to use the same icon that appears on the App Store on our devices, instead of the current one (lacking both the cloud and lightning bolt)? *runs away* I agree with aeranth...it really is a fantastic icon.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
08-14-2012, 05:22 AM
#22
Quote:
Originally Posted by metalcasket View Post
Oh oh, here's a question for you: Any chance little ol' me can convince you guys to use the same icon that appears on the App Store on our devices, instead of the current one (lacking both the cloud and lightning bolt)? *runs away* I agree with aeranth...it really is a fantastic icon.
Yeah, we tried that out when we were going through our different icons. It was a bit too busy for us when it had the cloud and stuff. Also looked too much like the wu-tang logo

If there is enough feedback in that direction we might be convinced though.

Right hand at Lucky Frame. Makes Games.

08-14-2012, 05:26 AM
#23
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,446
Quote:
Originally Posted by jonbro View Post
Yeah, we tried that out when we were going through our different icons. It was a bit too busy for us when it had the cloud and stuff. Also looked too much like the wu-tang logo

If there is enough feedback in that direction we might be convinced though.
Come to think of it...it does look a lot like the Wu-Tang logo.

Honestly, I like the current logo. I think it's simple and straight to the point...and as soon as you tap it, you get a massive version of the other icon. Meh, guess I'm just nitpicking.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
08-14-2012, 05:53 AM
#24
Quote:
Originally Posted by metalcasket View Post
Come to think of it...it does look a lot like the Wu-Tang logo.

Honestly, I like the current logo. I think it's simple and straight to the point...and as soon as you tap it, you get a massive version of the other icon. Meh, guess I'm just nitpicking.
yeah it's a really interesting question! we went back and forth on it.

An important factor for me was that having the cloud/lightning logo as an icon effectively makes it smaller, and icons on the home screen are pretty small already!

but yes, as Jon said, we're open to suggestions...
08-14-2012, 06:23 AM
#25
Quote:
Originally Posted by metalcasket View Post
Yeah, I can vouch for that (but probably won't ). There's definitely, definitely nothing wrong with the sound in the game and it's just your video Sanuku. :/

rolo, is it normal that the game's kicking my ass left, right and center on the second level of the second set? >_>
Try not to go very high and make a lot of layers of rooms around your main building as a tree.. For me worked!!
08-14-2012, 07:55 AM
#26
Joined: May 2010
Location: Deepest Circle, Hell
Posts: 6,446
Quote:
Originally Posted by ironsam80 View Post
Try not to go very high and make a lot of layers of rooms around your main building as a tree.. For me worked!!
Yeah, I believe that's how I worked it out. Put a whole bunch of additional rooms around the main building and then just went nuts with weapons all over the place.

"I am virgin, I'm a whore! Giving nothing; the taker, the maker of war!" - Black Sabbath, "I"
08-14-2012, 08:06 AM
#27
How many stages are there?
Can you explain upgrading system?
Devs, what type of achievements are you thinking about adding?
08-14-2012, 08:11 AM
#28
Quote:
Originally Posted by Tastyfish View Post
How many stages are there?
Can you explain upgrading system?
Devs, what type of achievements are you thinking about adding?
There are 25 levels, across 5 worlds.

The rooms upgrades unlock as you play the levels, and you can go back and use the rooms system to play the early levels with the more powerful weapons.

There are achievements that are unlocked as you beat the bosses, as well as defeating a pile of enemies or building certain sizes of hotels or shooting a certain number of bullets. These achievements will be in the next update of the game, we just need to submit to apple.

We are thinking of adding per world leader boards, we just need to design it up nice.

Right hand at Lucky Frame. Makes Games.
08-14-2012, 08:24 AM
#29
Quote:
Originally Posted by amazingrolo View Post
Just want to point out that the terrible audio in this video is a result not of the game, but of their terrible screen capture. That video is not officially sanctioned and I suspect they did something weird with the audio buffer settings.

So please rest assured, the audio in the game sounds lovely!
Unjailbreaked iDevice (iPad 3) - Check


Bought Game on the iTunes Store - Check


Taking the Time and record a Gameplay Trailer - Check

Realising that there are more then one Bug left in the Game - Check

Getting accused by the Developer of some Voodoo Magic - Check

Loosing any interest in actually providing a Log File that might help to pin down the Bugs - Check


Just a few Days earlier I wrote the following at the Quality vs. Quantity Thread:

Quote:
But since nowadays less and less Reviewer that don`t have more experience then a few Months simply try to make something Bad still look good or even advise to live with it less and less Developer/Publisher will keep actually caring about if a Game is free of Bugs/Glitches/... or if they are still Bugs left that are Plot stopping or not just because they wanted to rush out a Release on Day X.
I thought that I was wrong at some Point when I put that topic on the Table but... in reality I guess the truth is even worse.
08-14-2012, 08:35 AM
#30
Quote:
Originally Posted by Sanuku View Post
....
I am actually kind of curious how you got that gameplay video. I thought I needed to enable video mirroring for that to work. It is a pretty processor intensive game, so I could imagine how things would start running a bit slowly if there were some other things going on. The sound in the video does sound a bit like a buffer underrun, which is what happens when there is too much CPU being used.

Did this bug happen when you were not shooting the video?

Right hand at Lucky Frame. Makes Games.

Last edited by jonbro; 08-14-2012 at 08:35 AM. Reason: edited for quote length

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