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#151
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I have been looking for the platformer to rule them all. LOE 1&2 came close and have been my personal favorite for a while now. I begged ravenous for longer levels and a few perks like some guns, power ups (in game like a power up shroom from back in day and not a store where you can purchase), and even requested a grappling hook (lol). Of course I wanted longer levels too.
I noticed this when it was an upcoming game and had grandiose expectations, but looks like I'll still be waiting on the promised LOE Editor... The game has the controls down pat for sure. Plays slower than I'd like (actual movement and not length of level). I am really missing the double jump action that I love. If the firepower of this game was added to LOE along with a level editor, then we would be getting closer to my holy grail of platformers. With an editor, can make levels as expanded as desired. Would love to see the double jump flip with bullets spraying. Even better, I daydream of a double jump, bullets flying, grappling hook to swing into a wall jump and follow up with a pimp slap across a scientist face (or a gun to end the scientists tenure!! Good job on branching into this style, but I can foresee better things to come. Am willing to pledge 2k to have LOE updated with the elements described above no joke!
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#152
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I guess this game is more like a regular platformer, rather than a speedrun kind. I think the game is harder enemy wise, becAsue u have to fight them rather thAn just dodging everything. With that being said I feel like you can just upgrade to a point where the enemies won't be strong enough to make the game worth playing that with the short amount of levels..
They should've taken what they were trying to do for loe2 with the bosses and stuff and made A longer and harder game with characters not being so strong that the game becomes too easy. I thought that the game would have been more fun if only the appearance of the character changed rather then skill. But more importantly atleast 8 worlds...the uprgardes costing more (weapons) with harder enemies to go along with more levels maybe then could justify the strength of the powered up characters.. But with only 3 worlds it just doesn't work. Hope to see more levels in the future, harder difficulty, longer levels, harder boses, and more heroes. Also weapon specific to heroes that can use them. Like a Jedi knight with a lightsaber or something.. I'd wait right now till the game gets an update, but wence it's only a dollar whatever I guess .. You can get a small amount of enjoyment out of it I suppose. |
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#153
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Agree with the post above, i loved LOE1 and LOE2 but i wanted longer levels not 'bite sized' ones. On paper Random Heroes had that, i wanted a 'Contra/Gryzor' style game, a horizontal scroller using 'LOE' type graphics.
Its nearly there, i dont mind not having a double jump as to me Random Heroes is much more an old skool platformer or 'run n gun'. But i'm still waiting for my ultimate horizontal run n gun on iOS. Not saying its easy but if companies just looked at Contra or Metal Slug, an update on something like that would be great. Star Marine is the closest i've got which i love, but would love a platformer in the style of LOE but with long horizontal levels with checkpoints etc. Thats my dream iOS platformer |
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#154
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Quote:
The next chapter will be offered for free! |
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#155
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Thanks for another great game! I'm really enjoying this one.
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#156
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All levels are challenging. Amazing concept of this game.
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#157
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Now would be a good time to let everyone know we are making good progress on the new chapter update for RH. We are taking you guys to the forest! We have added 5 new characters, 5 new weapons, a few new enemies and a new boss. The grenade launcher and bazooka are a lot of fun!
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#158
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hmmm... great to hear it.
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#159
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Looking forward to the new content, i'm still enjoying this game and reminds me of old skool platformers (where lots of enemies went left/right or up/down in a set pattern).
Well worth the tiny sum |
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#160
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Does this have iCade support or plans to add it soon?
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