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  #151  
Old 08-21-2012, 02:07 AM
Darth Ronfar Darth Ronfar is offline
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I guess this game is more like a regular platformer, rather than a speedrun kind. I think the game is harder enemy wise, becAsue u have to fight them rather thAn just dodging everything. With that being said I feel like you can just upgrade to a point where the enemies won't be strong enough to make the game worth playing that with the short amount of levels..

They should've taken what they were trying to do for loe2 with the bosses and stuff and made A longer and harder game with characters not being so strong that the game becomes too easy.

I thought that the game would have been more fun if only the appearance of the character changed rather then skill. But more importantly atleast 8 worlds...the uprgardes costing more (weapons) with harder enemies to go along with more levels maybe then could justify the strength of the powered up characters.. But with only 3 worlds it just doesn't work.

Hope to see more levels in the future, harder difficulty, longer levels, harder boses, and more heroes. Also weapon specific to heroes that can use them. Like a Jedi knight with a lightsaber or something..

I'd wait right now till the game gets an update, but wence it's only a dollar whatever I guess .. You can get a small amount of enjoyment out of it I suppose.
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  #152  
Old 08-21-2012, 02:17 AM
psj3809 psj3809 is offline
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Agree with the post above, i loved LOE1 and LOE2 but i wanted longer levels not 'bite sized' ones. On paper Random Heroes had that, i wanted a 'Contra/Gryzor' style game, a horizontal scroller using 'LOE' type graphics.

Its nearly there, i dont mind not having a double jump as to me Random Heroes is much more an old skool platformer or 'run n gun'.

But i'm still waiting for my ultimate horizontal run n gun on iOS. Not saying its easy but if companies just looked at Contra or Metal Slug, an update on something like that would be great.

Star Marine is the closest i've got which i love, but would love a platformer in the style of LOE but with long horizontal levels with checkpoints etc. Thats my dream iOS platformer
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  #153  
Old 08-21-2012, 06:30 AM
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ravenousgames ravenousgames is offline
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Quote:
Originally Posted by Eoghann View Post
Hey Ravenous, I seem to have encountered a bug. I managed to grind long enough to get $3000 to purchase the Zombie, which I wanted for the large amounts of health. So I purchased it, and upon playing, I notice this:



Suffice to say that was kind of a let down.
This was a last minute bug that slipped in before release, we have corrected it for the first update. Our apologies.

Quote:
Originally Posted by Gabrien View Post
Is the new "pack" planned as a purchase or a free update?
The next chapter will be offered for free!
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  #154  
Old 08-21-2012, 12:02 PM
BATTLE BORN BATTLE BORN is offline
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Thanks for another great game! I'm really enjoying this one.
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  #155  
Old 08-23-2012, 03:50 AM
grinal grinal is offline
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All levels are challenging. Amazing concept of this game.
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  #156  
Old 08-30-2012, 09:18 AM
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ravenousgames ravenousgames is offline
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Now would be a good time to let everyone know we are making good progress on the new chapter update for RH. We are taking you guys to the forest! We have added 5 new characters, 5 new weapons, a few new enemies and a new boss. The grenade launcher and bazooka are a lot of fun!





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  #157  
Old 08-30-2012, 09:19 AM
syntheticvoid syntheticvoid is offline
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hmmm... great to hear it.
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  #158  
Old 08-30-2012, 09:21 AM
psj3809 psj3809 is offline
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Looking forward to the new content, i'm still enjoying this game and reminds me of old skool platformers (where lots of enemies went left/right or up/down in a set pattern).

Well worth the tiny sum
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  #159  
Old 08-30-2012, 09:38 AM
Daver16 Daver16 is offline
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Does this have iCade support or plans to add it soon?
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  #160  
Old 08-30-2012, 09:43 AM
Eoghann Eoghann is offline
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Sweet! Thanks for the update. Looking forward to it!
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