App description: App Store Best of 2012
Included in the 'New ways to play' category.

This app offers in-app purchases. You may restrict in-app purchasing using your device settings.

IGN People Choice Award Winner 2012!
Modojo Top 10 Puzzle Games
Slide to Play top 50 iOS Games

Some villagers have started a new settlement and they've put you in charge. In Puzzle Craft you take control of an entire populace and must help them grow their settlement into a bustling city! To do this you will need to farm, mine, collect taxes, hire workers and more. Blending two forms of gameplay for the first time, Puzzle Craft is as unique as it is addicting.


PRESS QUOTES
"Puzzle Craft is the most addictive puzzle mash-up to hit the App Store this year." IGN

"Puzzle Craft is one of the deepest puzzle games we've played on iOS..." Slide To Play

"Combining tile matching mentalities with town building is a curious mix but it works for Puzzle Craft." 148 Apps

"An excellent blend of empire building and match-three strategy..." Modojo

"Everything about the game is fantastic..." App-Score

AWESOME FEATURES
Part town building sim, part match-three puzzler, Puzzle Craft blends two gameplay modes together for the first time ever.
Incredibly deep gameplay, there's always something to do!
Craft tools to aid with farming and mining.
Hire villagers to help out around the settlement.
Create special buildings to increase productivity!
Universal build; plays great on iPhone, iPod touch, and iPad.

Visit the Chillingo room on the App Store to see more of our great games: appstore.com/chillingo

Important Consumer Information. This app: Requires acceptance of EA's Privacy & Cookie Policy, TOS and EULA. Collects data through third party ad serving and analytics technology (see Privacy & Cookie Policy for details). Requires a persistent Internet connection (network fees may apply). Contains direct links to social networking sites intended for an audience over 13. Allows players to communicate via Facebook notifications and gifting. To disable see the settings in-game.Contains direct links to the internet.

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EULA : http://tos.ea.com/legalapp/mobileeula/US/en/OTHER/
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Sanuku's comments:




08-20-2012, 11:53 AM
ArsThanea: Thanks for replying to everyone's threads. I wanted to ask about a couple of UI improvements to really put that extra bit o' polish on the game. For example, when mining or farming, it's difficult to see some of the compound elements at the bottom when trying to see what combo makes what. When your finger is pressed down to see the combination illustration, it visually runs off the screen on the right side. Also, have you thought about making the tools area at the top a slider as opposed to moving through the tools with the arrows? It's sometimes tricky to select items. Anyways, thanks for listening. We're all looking forward to any planned updates. Thanks again.
08-20-2012, 12:31 PM
davidovich is right, a slider (endless circle) for the tools would be great.

Another issue I have with the UI is that when we run out of moves and the window appears asking us "do you want to save that field?" the amount of money we have in our pot can't be seen. For me it is important to know how many gold coins I have left before I decide to save a field or not.

Now that Monday is almost over in Europe: any news regarding the "no string" error? Was your team able to see into it?

08-20-2012, 12:32 PM
Quote:
Originally Posted by Markku View Post
Ok I want to buy this but I'm on the fence sell me on it.
Are you serious. 39 pages of great comments and you still want someone to hold your hand? Just read!!

And it's only a bloody dollar!!

Live a little... Buy the damn thing!
08-20-2012, 02:07 PM
Any news on the no string bugfix? I'd like to keep my save : )

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08-20-2012, 02:10 PM
Game Impressions

Congratulations on creating a very well-polished crafting/match-3 game with a persistent meta-town to furnish with upgrades. At first blush, it felt abit like Triple Town, but with a persistent "outside world" that kept the matching part of the game from being endless/meaningless.

I am playing it on a 4th generation iPod Touch, and it does occasionally crash on start-up (during the loading screen). Either restarting my ipod or closing it from the dock and reopening it fixes that though.

I am at about Level 15 now, and I am kinda feeling like the game might reach an "end" to it, in terms of ones mastery of the resources and unlocking all of the buildings and maxing out the workers. I haven't bought any IAP and have built a "buffer" of about 2000 gold.

One idea I thought of, is to have a "challenge arena" building that is unlocked at a certain level or that you can craft/buy. This arena would have specific challenges you would have to complete to earn a reward. It would cost a certain amount of gold or resources to take on the challenge. This could also function as a "special event" like a "travelling caravan" or "merchant" who occasionally visits your town. Perhaps you could also "bet" or "gamble" some of your gold or resources for a bigger pay-off. Once the player has reached a certain level of mastery, i think this would keep the player coming back for more.

I think it's been discussed to have another crafting arena, besides farming and mining. That would really extend the playability too.

Maybe it has been asked already, but what were your inspirations for this game?
08-20-2012, 03:16 PM
Quote:
Originally Posted by tripleeyedsnake View Post
davidovich is right, a slider (endless circle) for the tools would be great.

Another issue I have with the UI is that when we run out of moves and the window appears asking us "do you want to save that field?" the amount of money we have in our pot can't be seen. For me it is important to know how many gold coins I have left before I decide to save a field or not.

Now that Monday is almost over in Europe: any news regarding the "no string" error? Was your team able to see into it?
Good suggestions, and to piggyback on this, I had actually thought if you could see the layout of the board (for mining in particular) when evaluating whether or not to continue, it would be helpful.

Love the slider suggestion. At the very least, it would be nice if it remember the position we were just at the moment before (when using rakes or fertilizer a lot).

Then you need to dip your fingers in some mayo and smear it all over your iDevice screen for greater REALISM!
--Tim "Lord Gek" Jordan
08-20-2012, 04:10 PM
Quote:
Originally Posted by Misguided View Post
Good suggestions, and to piggyback on this, I had actually thought if you could see the layout of the board (for mining in particular) when evaluating whether or not to continue, it would be helpful.

Love the slider suggestion. At the very least, it would be nice if it remember the position we were just at the moment before (when using rakes or fertilizer a lot).
So let's suggest a transparent pop up window for "do you want to save." I think you are right, it always bothers me that I can't remember if the resources are in a good position to continue or if the field isn't worth saving it.
08-20-2012, 04:15 PM
Quote:
Originally Posted by davidovich View Post
ArsThanea: Thanks for replying to everyone's threads. I wanted to ask about a couple of UI improvements to really put that extra bit o' polish on the game. For example, when mining or farming, it's difficult to see some of the compound elements at the bottom when trying to see what combo makes what. When your finger is pressed down to see the combination illustration, it visually runs off the screen on the right side. Also, have you thought about making the tools area at the top a slider as opposed to moving through the tools with the arrows? It's sometimes tricky to select items. Anyways, thanks for listening. We're all looking forward to any planned updates. Thanks again.
thanks for your feedback. We will keep it in mind.

tripleeyedsnake, killercow
Quote:
Now that Monday is almost over in Europe: any news regarding the "no string" error? Was your team able to see into it?
We've tried to repro it and it seems that it happen only on iOS 5.01 + if you are lack of free space on your device. I think we will be able to fix it, but unfortunatelly I wouldn't have high hopes that after update save is correct. I'ts not confirmed 100% yet. We are strugling with this issue. I will inform you if I'm sure.

Also I noticed that we are nominated for Game of the Week on this forum, so if any of you like Puzzle Craft please give us your vote. Thank you so much for support!
http://forums.toucharcade.com/showthread.php?t=148535

Best
Bartek
08-20-2012, 04:22 PM
Quote:
Originally Posted by ArsThanea View Post
tripleeyedsnake, killercow

We've tried to repro it and it seems that it happen only on iOS 5.01 + if you are lack of free space on your device. I think we will be able to fix it, but unfortunatelly I wouldn't have high hopes that after update save is correct. I'ts not confirmed 100% yet. We are strugling with this issue. I will inform you if I'm sure.
That's weird, i am on the latest firmware with 4gb+ of free space... That's really a damn shame though, i was pretty far, reminds me of IB II and how my save game got deleted right after i finished the game. I couldn't do it again afterwards.

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Last edited by killercow; 08-20-2012 at 04:28 PM.
08-20-2012, 05:54 PM
Joined: Aug 2010
Location: Los Angeles
Posts: 480
I'm liking how this game is getting progressively deeper as I move on. In the beginning the match 3 games were so easy it was painful but now it's becoming a lot more fun with wolves, rats, gas, etc.

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