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  #471  
Old 08-22-2012, 03:13 PM
awp69 awp69 is offline
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iPhone 3GS
 
Join Date: Oct 2009
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Well got the game last night and, while I'm not quite as hooked as others have been, I was enjoying it....and then, today, I got the "no string" bug and deleted save.

Debating on waiting for an update or turning off iCloud saves.

I seemed to have a similar issue with ORC: Vegeance and iCloud saves getting erased two or three times. But I was eventually able to finish that game.

Not sure if I want to go through that aggrevation with Puzzle Craft.

It's kind of sad that I've only had a few games that really nailed iCloud saving without any issues. I don't share games between devices, but it did come in handy if I wanted to delete a game and come back to it later with my save in place. Overall, I think iCloud has been a rather risky mechanism.
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  #472  
Old 08-22-2012, 03:30 PM
Wrath Wrath is offline
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Is it possible to share saved games between devices? I haven't been able to figure it out yet, if so. But at least I haven't had the null error due to iCloud backups, either....(though I did have the failed IAP attempt)
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  #473  
Old 08-22-2012, 06:46 PM
MrAlbum MrAlbum is offline
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Join Date: Feb 2012
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Quote:
Originally Posted by GeekyDad View Post
So, if someone gets burned and doesn't learn their lesson, they're an idiot. But if someone gets burned and exercises caution, they're "anal" and/or "paranoid"?

Interesting logic.

In any case, I think it boils down to customers simply taking the advice of the market voices. The "big wigs" have always suggested voting with your dollars, and that's what folks, I think, for the most part are trying to do. A buck is not a lot of money, even for someone who's broke, but your voice is priceless. If the only way to get your point across to publishers is to either throw money at their game or withhold it, that's what people do. I don't see that as anal or paranoid. I see that as simply asking for what you want. The schmucks are the ones who quietly take whatever is put in front of them.
I just saw your post, which is why it has taken me this long to come up with a rebuttal.

Yes, getting burned happens. Yes, the natural (and in terms of emotions at the very least, the safest) reaction is to be cautious about anything else similar to the game/situation/etc... However, what happens if this is taken to extremes? If you want to play a farming game, for example, and FarmVille left an extremely sour taste in your mouth, and you thus came to the conclusion that farming in video games is simply horrible and never should be touched, would you have been willing to give Puzzle Craft a try? I would theorize that, on average, the answer would be "NO!"

Granted, this is a highly specific and extreme example of what could happen, and to my eyes a similar pattern WAS happening earlier in the thread. At the point in the thread where I made that comment, I had seen several other comments by other people saying extremely negative things about the game's IAPs, and a couple of these commenters at that time continued to fixate on the IAPs without regards to the perspectives/words/facts/etc... that came to light as more players played the game and shared their impressions and thoughts.

I did feel that the issue needed to be addressed, by first stating what we USUALLY expect from a farming game (which is that Zynga travesty), and then showing that Puzzle Craft turned that expectation on its head. To do so, I attempted to explain the issue I described above as objectively as I could, but my knowledge of the English language slips on occasion, and my brain just couldn't come up with words that more gently described how I had seen those rare comments. This is why I put the words in quotes and said in parentheses that I couldn't think of gentler words to use at that time.

I never intended to make the claim that the wide variety of responses towards getting burned were to be lumped into one or two extremes, or into the logically contradictory statement that GeekyDad extrapolated from my post, as you see above.

I merely wanted to highlight the fact that gamers have this rare but ever-present tendency to act and/or feel the way I described, and that if gamers gave into that tendency in regards to Puzzle Craft, then they would have completely missed out on a very fun and engaging game that does the farming genre the right way, I.e. gameplay skill being actually rewarded, rather than patience/the depth of your wallet.

......

Whew! That was a mouthful! Hope that explains my intentions better (^_^)b

As to the whole "voting with your wallet" thing, I'm not sure that's as beneficial as one may think. Sure, for independent developers where there is no middleman (read: publishers/stockholders/etc....), that does work... sort of. The Jimquisition over at The Escapist talked about this issue in depth, and he is far more concise than I am, so mosey on over there to see his take on the issue.

Jim Sterling's basic idea is this: Voting with your wallet actually hurts the DEVELOPERS, NOT the PUBLISHERS, since it tells the publishers that Game X performed poorly in the market, and thus NO ONE WANTS TO BUY/PLAY THIS GAME OR ANYTHING LIKE IT.

As a result, Publishers will try to force developers to conform to what DOES sell or else they'll get canned (banal military shooters/FarmVille clones/physics slingshot puzzlers involving cartoony animals/re-iterations of creatively dry franchises, just for a couple examples), WITHOUT really fixing any of the issues that angered the gamers in the first place, BECAUSE THE PUBLISHERS WON'T PUSH A GAME THAT WON'T MAKE MONEY, NO MATTER HOW INNOVATIVE/INTERESTING/POLISHED IT MAY BE, BECAUSE THEY BLAME THE DEVELOPERS FOR "MAKING A BAD GAME", EVEN WHEN THAT JUST ISN'T TRUE.

Thus, developers under these publishers are even FURTHER constrained in their creative freedom than they were before, and we gamers WOULD CONTINUE to be subjected to avalanches of samey, bland and non-descript titles that have extremely little innovation, if ANY innovation, within them. Thus, the medium would stagnate.

That's the issue as Jim Sterling puts it. I do see his logic, and how he comes to an answer to the dilemma he's brought up, which is to (and this is paraphrasing) "whine, b****, moan and complain. Speak with your WORDS, NOT ALWAYS with your wallet, BECAUSE PUBLISHERS LISTEN TO VALID COMPLAINTS ABOUT THEIR PRODUCTS, ESPECIALLY WHEN THE COMPLAINTS COME FROM PAYING CUSTOMERS. Why is this so? BECAUSE PUBLISHERS WANT TO SATISFY THEIR CUSTOMERS, SO IF PEOPLE COMPLAIN ENOUGH, AND THE COMPLAINT IS LEGITIMATE AS FAR AS THEY CAN SEE, THEN THEY WILL TRY TO FIX THE ISSUE IN THAT PRODUCT/IN FUTURE PRODUCTS TO SATISFY THEIR CONSUMER BASE. Thus, we get better and more interesting games, and publishers are kept on their toes in regards to greedy business practices."

... Why do I use caps like that? <_<

Anyways, I would like to state that I bring this up, because I feel that those few extreme responses earlier in the thread could have resulted in a "boycott" of Puzzle Craft, because of how those few people were describing the IAPs. Thusly, Chillingo could have been sent this general message by the app store proper: PUZZLE CRAFT ISN'T WHAT GAMERS WANT IN A FARMING GAME, BECAUSE THEY DIDN'T BUY IT. And Puzzle Craft, as a result, could have failed heavily in the app store market, and we gamers would have lost out on a great game. Not only that, but Chillingo might have been less apt to put out any similar titles, because THOSE could, theoretically, have gone the way Puzzle Craft could have gone.

Thus, I called out the... how about "scared" and "frightened"?... gamers without directly attacking their characters/personalities, because we're all different, we can't criticize other PEOPLE because nobody's perfect, only their ACTIONS, because those actions can spill over into other people's lives, for good or ill, so I could re-direct the conversation towards what was the TRUTH, the WHOLE TRUTH, and NOTHING BUT THE TRUTH, about the Puzzle Craft GAME. Thus, the game could better stand AS A WHOLE, rather than see it descend into oblivion because of one perceived flaw that, as I'm sure we all know by now, WAS NEVER AS BAD AS SOME OF THOSE EARLIER POSTS MADE IT OUT TO BE.

I hope that explains things better, and more fully explains my rationale behind my post. I know this was a long one, but in case people haven't noticed this yet, I tend to make long posts that try to explain everything XD

Sincerely,

Mr. Album
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  #474  
Old 08-22-2012, 08:00 PM
Brimah Brimah is offline
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And got the no string error.... Saved up 10000 gold and level 21... And all gone. Great game, sad a bug ruined the overall experience.

My wife plays it, so if she turns off iCloud document backup, she won't get the bug?
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  #475  
Old 08-22-2012, 08:04 PM
wec wec is offline
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iPhone 4S, iOS 5.x
 
Join Date: Aug 2012
Posts: 4
Default Game Complete

Total finger miles 696m,
Total time taken 5 days

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  #476  
Old 08-22-2012, 08:10 PM
wec wec is offline
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iPhone 4S, iOS 5.x
 
Join Date: Aug 2012
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Quote:
Originally Posted by Wrath View Post
Is it possible to share saved games between devices? I haven't been able to figure it out yet, if so. But at least I haven't had the null error due to iCloud backups, either....(though I did have the failed IAP attempt)
No, you cannot shared saved games between devices. If we could, then that "no strings" bug would be solved.

I use iCloud, but did not get the "no strings" error. I don't think the developers have figured out what went wrong and it seems to hit users randomly.
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  #477  
Old 08-22-2012, 09:11 PM
y2kmp3 y2kmp3 is offline
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Join Date: Jun 2010
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ArsThanea,

Please include a way to purchase rubble so that I don't have to use explosives to blow up the mine to get it. I am trying to go for a build that has NO explosion.
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  #478  
Old 08-22-2012, 09:16 PM
y2kmp3 y2kmp3 is offline
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Join Date: Jun 2010
Posts: 390
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Wec,

Can you tell me approximately how much dirt I have to save up from earlier levels to finish the game? I am trying to estimate the dirt requirement so I DO NOT have to buy it in the shop. I find that in later levels dirt is paradoxically a premium because I need it to build lamps to vent the gas.

How many units should I save in total to have enough for buildings and hires?

Quote:
Originally Posted by wec View Post
Total finger miles 696m,
Total time taken 5 days

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  #479  
Old 08-22-2012, 10:25 PM
valariel valariel is offline
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Posts: 77
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Geez, i'm not usually a big fan of such game genre but boy has this got me addicted. Two thumbs up for the game!
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  #480  
Old 08-23-2012, 12:14 AM
justln justln is offline
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iPhone 4, iOS 5.x
 
Join Date: Jul 2011
Location: Singapore
Posts: 512
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Quote:
Originally Posted by y2kmp3 View Post
Wec,

Can you tell me approximately how much dirt I have to save up from earlier levels to finish the game? I am trying to estimate the dirt requirement so I DO NOT have to buy it in the shop. I find that in later levels dirt is paradoxically a premium because I need it to build lamps to vent the gas.

How many units should I save in total to have enough for buildings and hires?
Dirt is just 10 coins. Seriously, you should be worrying about other materials like iron and silver.
Sell 2 bread and you can afford 1 dirt.

What else are you going to spend your money on?
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