App description: "NOTE: HIGH DEFINITION GRAPHICS AND ADVANCED FEATURES ONLY SUPPORTED ON iPad2, Latest iPad, iPhone4S, iPhone5, iPod 5th Generation!"

NOTE: Horn is a graphically rich game with
advanced features. To OPTIMIZE your playing experience, you may want to
turn off other apps before playing.

**IGN- Horn is this years most impressive iOS game**
**AOL- Horn is a testament to what is possible on mobile**
**GAMEZEBO- A mobile masterpiece**
**MODOJO- The newest addiction of any iOS supporter**

**METACRITIC 94 out of 100**
**IGN - 9 out of 10-Editors Choice**
**SLIDE TO PLAY - 4 out of 4**
**GAMEZEBO - 5 out of 5**
**MODOJO 4.5 out of 5**
____________________________________
HORN is a 3rd person action adventure game - a completely unique experience where anyone can fully explore and enjoy a beautiful and engaging console-style world, all controllable by touch gestures.

You play as a young blacksmith's apprentice named Horn who wakes up to find your village and lands over run by large fantastic, and sometimes humorous, monsters. It is revealed these creatures are actually the people and animals from your village transformed by a curse, and you alone have the power to free them. On your incredible adventure you carry the loud-mouthed head of one such fantastic creature with you - a somewhat uncooperative and ill-tempered but grudgingly helpful sidekick. Along with this new companion you must use your sword, crossbow, trusty musical horn, and wits to explore the lands, defeat the enemies, and solve puzzles in your quest to undo the curse that engulfs your homeland.

Horn features:
Accessible controls that anyone can use- walking, jumping, crawling, even grapple hook, are all performed with intuitive gestures
Freely navigable console-quality detailed world- go wherever you want; not confined to limited path or rail
A rich and unique fantasy world
Touch-friendly melee combat and crossbow style weapons
3 unique and beautiful lands to discover
Endlessly escalating challenge modes
Hidden side content to discover
Score written by award winning Austin Wintory and performed with full live orchestral

metalcasket's comments:
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Note: Click here for the TA Review or here for the Hands-On Preview.





08-16-2012, 01:34 PM
Quote:
Originally Posted by Shinsaku View Post
So there's a patch for the iPod Touch 4th Gen but you still say that it's still unsupported. 😁 So what I'm asking is after the patch is released, will it be playable onthe iPod Touch 4th Gen?
This is what Fishlabs did to Galaxy On Fire 2 HD. Just like Horn, that game is ONLY playable on newer devices (iPhone 4S, iPad 2 and iPad 3), but due to the Apple requirements a lot of people downloaded the game even while using an iPhone 4, iPod Touch 4, iPod Touch 3, etc and they were complaining a lot in the iTunes page, so Fishlabs "fixed" the crashing problems in these devices, but the game is still unplayable in those devices with almost constant framerate drops because the game was made to newer devices.
08-16-2012, 01:41 PM
Colour me impressed so far. Seems like a winner from what I've played. Of course, dial down your expectations if you are expecting Zelda.

Game got a nice review from IGN. Sorry if already posted.

http://www.ign.com/articles/2012/08/16/horn-ios-review

9/10

08-16-2012, 01:52 PM
Joined: Jul 2012
Location: Philippines
Posts: 1,273
Surprised..

I thought this was suppose to be F2P to begin with as stated on their press release..Or is there going to be a freemium version like DM??With all the talk of Freemium as the future of gaming on their previous statement,what happened to the surprising and sudden change??(not that im complaining)...Just want answers..
08-16-2012, 02:00 PM
Fun video of Austin recording the soundtrack for Horn

https://www.youtube.com/watch?v=7-zz344H448
08-16-2012, 02:05 PM
I like the conversations between you and the pygon's head. It has the comedy that dark meadow had, and I really like that.
08-16-2012, 02:07 PM
I didn't like infinity blade but this looks AMAZING!!!! shame I only have 2 dollars left...

Wait this doesn't run on iPod?? Crap...
08-16-2012, 02:17 PM
well i'm not sure is this is "ok" but here it goes is there any problem i edit the post.

For those that hate the zynga logo on the icon well with a little photoshop here is the icon without the logo you and you can change it without jailbreak opening the ipa with winrar or any type of program like that and placing the new icon in the correct location it can also be done with iexplorer, diskaid and if you have jailbreak more easy with winterboard

http://i46.tinypic.com/2akcva.png
08-16-2012, 02:17 PM
>>So there's a patch for the iPod Touch 4th Gen but you still say that it's still unsupported. So what I'm asking is after the patch is released, will it be playable onthe iPod Touch 4th Gen?<<

Early crash aside on Touch4, yes it works, but it is unsupported because it is much lower graphics, etc. We don't want people to pay and download the game and expect the same experience and be mad about it, so we'd rather not have them spend money and be disappointed.

But it does work, and I just personally confirmed I could get a couple hours into the game on iTouch4 on patched version (not version in the store) .

>>In any case, still hope that further optimization allows support for the 3GS in the future.<<

My phone is a 3GS so I sympathize! The game just doesnt run on 3GS, almost like getting a 360 game to work on a DS. It does work in isolated test areas, so we will continue to look into though.
08-16-2012, 02:32 PM
What a great looking game. And good story with tons of personality.

Unfortunately I really despise the touch-to-move controls, especially in a 3D game. They are really bad here at times. Even though the rest works like a charm.

An easy fix would be to make a button for running. You turn the camera anyways, so why not simple have one button to make Horn run?

Last edited by Leegames; 08-16-2012 at 02:37 PM.
08-16-2012, 02:37 PM
>>An easy fix would be to make a button for running. You turn the camera anyways, so why not simple have one button to make Horn run?<<

that is something we have discussed but didn't have time to get to. We also discussed tap to go where you want, but press and hold would allow you to just run forward and stop on release. We are looking into something like this for a future patch (not first one though)

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