App description: "NOTE: HIGH DEFINITION GRAPHICS AND ADVANCED FEATURES ONLY SUPPORTED ON iPad2, Latest iPad, iPhone4S, iPhone5, iPod 5th Generation!"

NOTE: Horn is a graphically rich game with
advanced features. To OPTIMIZE your playing experience, you may want to
turn off other apps before playing.

**IGN- Horn is this years most impressive iOS game**
**AOL- Horn is a testament to what is possible on mobile**
**GAMEZEBO- A mobile masterpiece**
**MODOJO- The newest addiction of any iOS supporter**

**METACRITIC 94 out of 100**
**IGN - 9 out of 10-Editors Choice**
**SLIDE TO PLAY - 4 out of 4**
**GAMEZEBO - 5 out of 5**
**MODOJO 4.5 out of 5**
____________________________________
HORN is a 3rd person action adventure game - a completely unique experience where anyone can fully explore and enjoy a beautiful and engaging console-style world, all controllable by touch gestures.

You play as a young blacksmith's apprentice named Horn who wakes up to find your village and lands over run by large fantastic, and sometimes humorous, monsters. It is revealed these creatures are actually the people and animals from your village transformed by a curse, and you alone have the power to free them. On your incredible adventure you carry the loud-mouthed head of one such fantastic creature with you - a somewhat uncooperative and ill-tempered but grudgingly helpful sidekick. Along with this new companion you must use your sword, crossbow, trusty musical horn, and wits to explore the lands, defeat the enemies, and solve puzzles in your quest to undo the curse that engulfs your homeland.

Horn features:
Accessible controls that anyone can use- walking, jumping, crawling, even grapple hook, are all performed with intuitive gestures
Freely navigable console-quality detailed world- go wherever you want; not confined to limited path or rail
A rich and unique fantasy world
Touch-friendly melee combat and crossbow style weapons
3 unique and beautiful lands to discover
Endlessly escalating challenge modes
Hidden side content to discover
Score written by award winning Austin Wintory and performed with full live orchestral

metalcasket's comments:
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Note: Click here for the TA Review or here for the Hands-On Preview.





08-19-2012, 11:59 AM
Joined: Sep 2011
Location: The Netherlands
Posts: 314
nvm.

Stop horsing around, don't get your nickers in a twist and just say neigh.

Last edited by Pony; 08-19-2012 at 12:01 PM.
08-19-2012, 12:22 PM
Quote:
Originally Posted by Linebarrel86 View Post
Simply strike or swipe in the direction that the arrows on the wheels point.

The game is pretty well fleshed out. No sense in blaming the devas if you can't figure out the puzzle.
My apologies. Thanks.

That being said though, there are random glitches. For example, I just reached the second checkpoint in Westernesse. After defeating the first pygon in the second checkpoint and throwing the first switch, I was automatically thrown into the side of a cliff with no way out.

Thinking that if was safe to quit the game and start where I left off, I force quit.

Bad mistake. I lost progress from the second checkpoint and now starting all over again from the first checkpoint.

I realize the devs worked really hard to get this game out, but this losing progress and being thrown to a previous checkpoint is a little too much.

Last edited by iosgamer4s; 08-19-2012 at 12:44 PM.

08-19-2012, 12:50 PM
Joined: Apr 2010
Location: California, USA
Posts: 3,773
Quote:
Originally Posted by Shinsaku View Post
Basically I agree with the previous post about calling this Horn HD and maybe in the future release a SD version for older models. Grant it, I own an iPod Touch and still wanna get it to see what the fuss is about. I know the limitations of the iTouch but would still wanna see if (after the patch is released) I can make it thru the game.
I hear ya and I'm with you on that. Disappointing how the ipod touch 4th gen. device is the latest of it's kind and yet obsolete, isn't it?
08-19-2012, 01:15 PM
Question for the developer. I love Horns movement system, but sometimes it becomes a bit irritating and hard to control. Are you guys at all thinking about, or have already decided, to put in an optional d-pad?
08-19-2012, 01:30 PM
Arrgh. Stuck to a rock again. This time right after collecting the first egg/gem thingie.
08-19-2012, 01:38 PM
Now for the good news---

Wow. The mechanics in this game and the cutscenes has the potential for a decent tomb raider and/or assassin's creed type games. I hope Ubi commission's Phospor Games for the next AC3 or Splinter Cell iOS versions.
08-19-2012, 01:56 PM
Quote:
Originally Posted by rhljk14 View Post
Wondering if there are any possibilities of alternate control schemes in the future. (joystick movement instead of touch to move)
A lot of people have brought it up so we are keeping it on the table as something to talk about during our planning session for what's next. Great feedback! Keep the coming everyone! We're listening


Quote:
Originally Posted by VaroFN View Post
And combos ^.^
Combos would make a fantastic addition

Last edited by Adamo; 08-19-2012 at 03:01 PM.
08-19-2012, 02:28 PM
Quote:
Originally Posted by Adamo View Post
A lot of people have brought it up so we are keeping it on the table as something to talk about during our planning session for what's next. Great feedback! Keep the coming everyone! We're listening
Quote:
Originally Posted by VaroFN View Post
I think that Horn shouldn't play the horn automatically. Playing the ocarina manually when we need to use it was part of the fun in OoT and in MM.
And combos ^.^
08-19-2012, 03:00 PM
I think it needs at least 2 sequels!

Last edited by brerlappin; 08-19-2012 at 03:43 PM.
08-19-2012, 08:10 PM
I changed my mind, I think I will buy this after all. I'll post some iPod touch 4G impressions later for all you folks who haven't bought it yet.

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