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  #511  
Old 08-19-2012, 01:30 PM
iosgamer4s iosgamer4s is offline
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iPhone 4S, iOS 5.x
 
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Arrgh. Stuck to a rock again. This time right after collecting the first egg/gem thingie.
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  #512  
Old 08-19-2012, 01:38 PM
iosgamer4s iosgamer4s is offline
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Now for the good news---

Wow. The mechanics in this game and the cutscenes has the potential for a decent tomb raider and/or assassin's creed type games. I hope Ubi commission's Phospor Games for the next AC3 or Splinter Cell iOS versions.
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  #513  
Old 08-19-2012, 01:56 PM
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Adamo Adamo is offline
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Quote:
Originally Posted by rhljk14 View Post
Wondering if there are any possibilities of alternate control schemes in the future. (joystick movement instead of touch to move)
A lot of people have brought it up so we are keeping it on the table as something to talk about during our planning session for what's next. Great feedback! Keep the coming everyone! We're listening


Quote:
Originally Posted by VaroFN View Post
And combos ^.^
Combos would make a fantastic addition

Last edited by Adamo; 08-19-2012 at 03:01 PM..
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  #514  
Old 08-19-2012, 02:28 PM
VaroFN VaroFN is offline
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Quote:
Originally Posted by Adamo View Post
A lot of people have brought it up so we are keeping it on the table as something to talk about during our planning session for what's next. Great feedback! Keep the coming everyone! We're listening
Quote:
Originally Posted by VaroFN View Post
I think that Horn shouldn't play the horn automatically. Playing the ocarina manually when we need to use it was part of the fun in OoT and in MM.
And combos ^.^
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  #515  
Old 08-19-2012, 03:00 PM
brerlappin brerlappin is offline
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I think it needs at least 2 sequels!

Last edited by brerlappin; 08-19-2012 at 03:43 PM..
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  #516  
Old 08-19-2012, 08:10 PM
RunnyGnome RunnyGnome is offline
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I changed my mind, I think I will buy this after all. I'll post some iPod touch 4G impressions later for all you folks who haven't bought it yet.
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  #517  
Old 08-19-2012, 08:14 PM
banger1103 banger1103 is offline
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Quote:
Originally Posted by RunnyGnome View Post
I changed my mind, I think I will buy this after all. I'll post some iPod touch 4G impressions later for all you folks who haven't bought it yet.
Would be much appreciated
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  #518  
Old 08-19-2012, 08:19 PM
Echoseven Echoseven is offline
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iPhone 4, iOS 5.x
 
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You know, I'm really not looking forward to the updates for this game. Clearing all that space AGAIN... ouch.
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  #519  
Old 08-19-2012, 08:26 PM
Linebarrel86 Linebarrel86 is offline
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Quote:
Originally Posted by RunnyGnome View Post
I changed my mind, I think I will buy this after all. I'll post some iPod touch 4G impressions later for all you folks who haven't bought it yet.
Thanks for biting the bullet to help others know if the iPod can handle this game.
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  #520  
Old 08-19-2012, 09:27 PM
EightRooks EightRooks is offline
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I will repeat my impressions which I posted earlier in the thread.

The game will run on an iTouch, but it is obviously very, very different to the screenshots people have been posting from the later iPads and the iPhone 4S. It is not Retina resolution, all the textures are low detail and the effects are mostly cut out entirely. It looks something like an RPG on the Playstation 2 from several years ago. That being said, it runs at a reasonable framerate, occasionally glitching slightly or briefly freezing. It is still perfectly playable. Sound is fine, animation is fine, art design is still obviously good. The only outright ugly portions of the game are the 2D story cutscenes, where the textures are at such a low resolution it's not even clear sometimes what's going on - but even then the text and voiceover explains things fine.

There is currently a bug which stops iTouches - some, maybe all, I'm not sure - from going any further than the first mission from the hub world. The level will sometimes load, but it will crash inside a few seconds. (At least, this happened to me every single time I tried.) Phosphor's patch which should be out very soon supposedly fixes this bug and allows iTouches to play the game. It still looks very, very different to the screenshots people have been posting, and as far as I can tell the developers do not want to officially say that the game is supported on iTouches - even after the patch - because people will expect it to look exactly the same as the iPad 3 or iPhone 4S and then get angry with Phosphor when they realise it doesn't.

Would I recommend people play it on iTouches as it stands (assuming you can complete the game after the patch hits)? That's a tough one. Based on what little I did get to play before the bug hit I'd say only if you're prepared to make some big compromises. But if the rest of the game is anything like the opening it is still playable and it is still fairly impressive, even with so much detail unable to be displayed. Just got to wait and see, I suppose.
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