App description: "NOTE: HIGH DEFINITION GRAPHICS AND ADVANCED FEATURES ONLY SUPPORTED ON iPad2, Latest iPad, iPhone4S, iPhone5, iPod 5th Generation!"

NOTE: Horn is a graphically rich game with
advanced features. To OPTIMIZE your playing experience, you may want to
turn off other apps before playing.

**IGN- Horn is this years most impressive iOS game**
**AOL- Horn is a testament to what is possible on mobile**
**GAMEZEBO- A mobile masterpiece**
**MODOJO- The newest addiction of any iOS supporter**

**METACRITIC 94 out of 100**
**IGN - 9 out of 10-Editors Choice**
**SLIDE TO PLAY - 4 out of 4**
**GAMEZEBO - 5 out of 5**
**MODOJO 4.5 out of 5**
____________________________________
HORN is a 3rd person action adventure game - a completely unique experience where anyone can fully explore and enjoy a beautiful and engaging console-style world, all controllable by touch gestures.

You play as a young blacksmith's apprentice named Horn who wakes up to find your village and lands over run by large fantastic, and sometimes humorous, monsters. It is revealed these creatures are actually the people and animals from your village transformed by a curse, and you alone have the power to free them. On your incredible adventure you carry the loud-mouthed head of one such fantastic creature with you - a somewhat uncooperative and ill-tempered but grudgingly helpful sidekick. Along with this new companion you must use your sword, crossbow, trusty musical horn, and wits to explore the lands, defeat the enemies, and solve puzzles in your quest to undo the curse that engulfs your homeland.

Horn features:
Accessible controls that anyone can use- walking, jumping, crawling, even grapple hook, are all performed with intuitive gestures
Freely navigable console-quality detailed world- go wherever you want; not confined to limited path or rail
A rich and unique fantasy world
Touch-friendly melee combat and crossbow style weapons
3 unique and beautiful lands to discover
Endlessly escalating challenge modes
Hidden side content to discover
Score written by award winning Austin Wintory and performed with full live orchestral

metalcasket's comments:
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Note: Click here for the TA Review or here for the Hands-On Preview.





12-08-2012, 05:48 PM
Quote:
Originally Posted by Mullet_Mcgee View Post
and we still have to watch that dumb intro every single time!
yeah, I am reluctant to launch the game because I really dislike that intro!
Why they don't get rid of this or at least allow to skip it... such a stupid move on their part...

Really disappointed about the update not bringing fullscreen support.
12-08-2012, 06:20 PM
An interesting thing is that the Japanese update description does not contain (anymore?) the optimized for iPhone5, ipod touch 5th gen.
Just "optimized for iPad mini and new iPad"...

12-08-2012, 07:34 PM
Quote:
Originally Posted by shoi View Post
An interesting thing is that the Japanese update description does not contain (anymore?) the optimized for iPhone5, ipod touch 5th gen.
Just "optimized for iPad mini and new iPad"...
Same here for the U.S. store.
12-08-2012, 08:03 PM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,914
Quote:
Originally Posted by shoi View Post
yeah, I am reluctant to launch the game because I really dislike that intro!
Why they don't get rid of this or at least allow to skip it... such a stupid move on their part...

Really disappointed about the update not bringing fullscreen support.
As has been explained many times, that intro is a loading screen. Would you rather see a loading bar?
12-08-2012, 08:41 PM
Quote:
Originally Posted by squarezero View Post
As has been explained many times, that intro is a loading screen. Would you rather see a loading bar?
I don't spend my life reading this thread.

If it has been said many times, it does prove that there is a problem.

I'd rather have them optimized the loading by lazy loading stuff more and rethink their loading strategy to begin with because this is REALLY long to kickstart a menu.

The old school loading screen with hints and a progressing bar is well understood by the end user, gives an idea of the process going on, takes into account each machine spec so that it may be faster on newer gen machine (instead of freezing it into n seconds)
Obviously it is also less subject to misunderstanding. This is not really the place where game should try to be creative, especially if it seems to fail.

Last edited by shoi; 12-08-2012 at 09:05 PM.
12-09-2012, 05:55 AM
Quote:
Originally Posted by shoi View Post
Nope...
Crazy, wtf is up with that.
12-09-2012, 09:31 AM
Joined: Feb 2011
Location: New York State
Posts: 2,404
Quote:
Originally Posted by shoi View Post
If it has been said many times, it does prove that there is a problem.
You're half right, but the problem is with folks like yourself who don't bother to read forums, assume incorrect things because you're so challenged, and then blame the game designer for doing something different.

Game Center : "Chip H.". Grand Poobah of Troop "Touch Arcade" in Battle Camp (referral code: hns1w1 )
12-09-2012, 10:02 AM
Joined: Dec 2008
Location: Salem, Massachusetts, USA
Posts: 10,914
Quote:
Originally Posted by shoi View Post
I don't spend my life reading this thread.

If it has been said many times, it does prove that there is a problem.

I'd rather have them optimized the loading by lazy loading stuff more and rethink their loading strategy to begin with because this is REALLY long to kickstart a menu.

The old school loading screen with hints and a progressing bar is well understood by the end user, gives an idea of the process going on, takes into account each machine spec so that it may be faster on newer gen machine (instead of freezing it into n seconds)
Obviously it is also less subject to misunderstanding. This is not really the place where game should try to be creative, especially if it seems to fail.
You misunderstand me. I wrote that the information has been posted before to make it clear that it didn't come originally from me, but from the developer. And my question was not intended to be rhetorical. You prefer a loading bar -- fine. Personally, I like how the opening animation makes the game feel more console-like, but I think adding a "Loading" message would take be a suitable compromise. Ultimately, my point is that you can't skip the time, since it's needed to load the assets (whether that time could be shortened with optimization, pardon me if I take the developer's word over yours).
12-09-2012, 02:27 PM
Quote:
Originally Posted by redribbon View Post
so, is it confirmed that there's no wide screen for iphone 5 in this update?
It does seem to fill up more if the screen(I could be imagining this) definitely not 16/9 though.
12-09-2012, 03:10 PM
Quote:
Originally Posted by C.Hannum View Post
You're half right, but the problem is with folks like yourself who don't bother to read forums, assume incorrect things because you're so challenged, and then blame the game designer for doing something different.
yeah,you're right. I don't bother reading 87 pages of a forum just to check that. Especially when there are people like you being rude with others.
I don't think I miss much.

And yeah, I still blame the game designer for their wrong good idea.
It's not because it is a loading screen that it makes it any better to injest in anyway.

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