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  #831  
Old 12-08-2012, 05:48 PM
shoi shoi is offline
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Quote:
Originally Posted by Mullet_Mcgee View Post
and we still have to watch that dumb intro every single time!
yeah, I am reluctant to launch the game because I really dislike that intro!
Why they don't get rid of this or at least allow to skip it... such a stupid move on their part...

Really disappointed about the update not bringing fullscreen support.
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  #832  
Old 12-08-2012, 06:20 PM
shoi shoi is offline
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An interesting thing is that the Japanese update description does not contain (anymore?) the optimized for iPhone5, ipod touch 5th gen.
Just "optimized for iPad mini and new iPad"...
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  #833  
Old 12-08-2012, 07:34 PM
Cg2005 Cg2005 is offline
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Quote:
Originally Posted by shoi View Post
An interesting thing is that the Japanese update description does not contain (anymore?) the optimized for iPhone5, ipod touch 5th gen.
Just "optimized for iPad mini and new iPad"...
Same here for the U.S. store.
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  #834  
Old 12-08-2012, 08:03 PM
squarezero squarezero is offline
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Quote:
Originally Posted by shoi View Post
yeah, I am reluctant to launch the game because I really dislike that intro!
Why they don't get rid of this or at least allow to skip it... such a stupid move on their part...

Really disappointed about the update not bringing fullscreen support.
As has been explained many times, that intro is a loading screen. Would you rather see a loading bar?
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  #835  
Old 12-08-2012, 08:41 PM
shoi shoi is offline
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Quote:
Originally Posted by squarezero View Post
As has been explained many times, that intro is a loading screen. Would you rather see a loading bar?
I don't spend my life reading this thread.

If it has been said many times, it does prove that there is a problem.

I'd rather have them optimized the loading by lazy loading stuff more and rethink their loading strategy to begin with because this is REALLY long to kickstart a menu.

The old school loading screen with hints and a progressing bar is well understood by the end user, gives an idea of the process going on, takes into account each machine spec so that it may be faster on newer gen machine (instead of freezing it into n seconds)
Obviously it is also less subject to misunderstanding. This is not really the place where game should try to be creative, especially if it seems to fail.

Last edited by shoi; 12-08-2012 at 09:05 PM..
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  #836  
Old 12-09-2012, 05:55 AM
bababewey bababewey is offline
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Quote:
Originally Posted by shoi View Post
Nope...
Crazy, wtf is up with that.
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  #837  
Old 12-09-2012, 09:31 AM
C.Hannum C.Hannum is offline
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Quote:
Originally Posted by shoi View Post
If it has been said many times, it does prove that there is a problem.
You're half right, but the problem is with folks like yourself who don't bother to read forums, assume incorrect things because you're so challenged, and then blame the game designer for doing something different.
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  #838  
Old 12-09-2012, 10:02 AM
squarezero squarezero is offline
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Quote:
Originally Posted by shoi View Post
I don't spend my life reading this thread.

If it has been said many times, it does prove that there is a problem.

I'd rather have them optimized the loading by lazy loading stuff more and rethink their loading strategy to begin with because this is REALLY long to kickstart a menu.

The old school loading screen with hints and a progressing bar is well understood by the end user, gives an idea of the process going on, takes into account each machine spec so that it may be faster on newer gen machine (instead of freezing it into n seconds)
Obviously it is also less subject to misunderstanding. This is not really the place where game should try to be creative, especially if it seems to fail.
You misunderstand me. I wrote that the information has been posted before to make it clear that it didn't come originally from me, but from the developer. And my question was not intended to be rhetorical. You prefer a loading bar -- fine. Personally, I like how the opening animation makes the game feel more console-like, but I think adding a "Loading" message would take be a suitable compromise. Ultimately, my point is that you can't skip the time, since it's needed to load the assets (whether that time could be shortened with optimization, pardon me if I take the developer's word over yours).
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  #839  
Old 12-09-2012, 02:27 PM
bababewey bababewey is offline
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Quote:
Originally Posted by redribbon View Post
so, is it confirmed that there's no wide screen for iphone 5 in this update?
It does seem to fill up more if the screen(I could be imagining this) definitely not 16/9 though.
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  #840  
Old 12-09-2012, 03:10 PM
shoi shoi is offline
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Quote:
Originally Posted by C.Hannum View Post
You're half right, but the problem is with folks like yourself who don't bother to read forums, assume incorrect things because you're so challenged, and then blame the game designer for doing something different.
yeah,you're right. I don't bother reading 87 pages of a forum just to check that. Especially when there are people like you being rude with others.
I don't think I miss much.

And yeah, I still blame the game designer for their wrong good idea.
It's not because it is a loading screen that it makes it any better to injest in anyway.
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